Please buff/rework crusher đŸ„ș

All seriousness, I love CM13, don’t be a douche to the devs. Be nice. I think Thwomper has a lot of good changes planned for the game, love his FOB and req rework for example.

But man, it feels like ravager is better then crusher at nearly everything. You can argue hedgehog is a better tank then crusher, because if you shoot at hedgehog, it HURTS you.

Okay this is my last post in here for a while. I really mean it.

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Boiler, Praetorian:

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it was not, in fact, their last complain post

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boiler praetorian crusher and ravager are all really really good

base praetorian is one of the best t3s in the game not factoring in all of its strain and strain reset
ravager is the absolute best t3

boiler is the best for stalling and stacked is nightmarish for holding chokes

i will also say that crusher is way better than hedgehog, hedgehog is just way less interactive because you literally just cannot play the game when it’s on screen - base crusher is really, really good and really strong with its slowdown and shield, you just actually need to know when to go in and when not too

AoE slash also makes you really strong during queen screeches and crusher is a really good siege engine/tool compared to ravager

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Crusher is not “really good”.

Base crusher is outclassed by ravager in nearly every way.

base crusher is really, really good and really strong with its slowdown and shield, you just actually need to know when to go in and when not too

Not really. Base cusher is so slow that a lot of things will hurt it more then say if you were ravager, because at least ravager and praetorian can escape easier. Also both rav and prae have fast charges where they can zip out of the screen quicker then base crusher.

My main issue is crusher is just nearly outcompeted by ravager in every way. Explosion stun immunity doesn’t even really matter when crusher still gets stunned by ap sadar anyways and that most marines don’t followup on grenade stuns.

Ravager is immune to fire damage, faster then crusher (meaning rav can escape sticky situations easier), and is better at crowd control if you go beserker.

I’ve seen people make arguments as to why crusher stands out in comparison to ravager but she really doesn’t sadly. Ravager just does everything better then her in nearly every way. You can’t deny it.

Even base ravager can get more shield then base crusher with empower.

Also ravager is better for fragging, but well duh, ravager is the fragging tier 3 caste.

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you promised


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LAST ONE!!!

I’m not okay, but last one! For real.

I wanted to end it off on a me note.

And you WON’T SEE ANOTHER FOURM TOPIC POST FROM ME FOR A LONG WHILE!!!

I may comment though.

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Bea
 it’s time to stop
 CEASE AND DESIST
 BEFORE IT’S TOO LATE


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I will stop
 I said this would be my last post for a while.

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I would argue that base Crusher is one of the safe T3’s, a good caste to dip your toes in to if you lack experience or are wary of taking a T3 slot and fearing you won’t contribute as well. There is a good level of skill expression which comes down to knowing your limits and how much damage you can tank against different kinds of attacks.

I do agree a good Ravager is likely more powerful than a comparable Crusher, and has a higher skill ceiling, but I would counter that Ravager is harder to get good with and do well with. However, the Crusher just feels far more able to tank damage and sustain itself during an extended fight, plus its near total explosive immunity is a huge boon.

Overextension is lethal to be Ravagers and Crushers, this can seem to be more of a problem with Crushers only due to them being slower, especially off-weeds.

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For someone who has at least a few xeno hours, I would argue base crusher is one of the least safest T3s. Sure you get a shield that makes you invulnerable for 10 seconds, 30 armor, and high health. The lack of mobility is costly though. Charge’s windup is so slow you do not gain ground using it at its maximum over walking. Sadar has an easy time aiming at you, and even with a perfect shield you still get the full stun. On open ground vs an AP SMG who stays 2 tiles away from you, there is nothing you can do. You burn to death easily and AP/sniper/flames remove your shields. Your best bet is to stay with the group and use others to cover for you
but if you do that then you would be just as safe as any other T3 doing the same.

Chargers dont know what they are charging into and burn too much health on retreat to be any better than a rav. Predictable escape straight line movement with a weak backside.

It takes many many hours to realize as a crusher what you can do without dying.

Crushers can still be good: they are decent enough at holding the xeno frontline and a GOOD crusher can at least poke at the fob defenses. Or make them waste ammo. They arnt rav good though.

I haven’t really played crusher, so i’m not sure how it feels being one, but as a marine i’m never particularly worried about a crusher as they’re easier to kite than most xenos.They’re just a nuisance, and if you have binoculars you can kind of invalidate the charge, as well.

Whereas with ravager or praetorian, they are constant threats I am always trying to pinpoint where they’re at and if they’ve used cooldowns. Boilers are also great in their niche of fucking up cadelines.

tl;dr It does feel like crusher is the least loved frontline t3.

wyci

Truthfully, I can’t see any buff to crusher to rav status without it being extraordinarily poorly received. Rav is already bad enough


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i don’t like fighting crushers right now because they just feel unkillable and like my time would be better spent running away or waiting for the sadar

the same with berserker ravagers, they’re somewhat overpowered for what they are, but at least you can counter them by lighting them on fire to stop them from healing. crushers you can light on fire but usually they just limp their obese ass away to heal because they have a morbillion armor. built tougher than killdozer i swear.

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Some crusher players (like me) will get tunnel visioned and forget they are overextending.

If a crusher goes for an offense charge, you can just w + m1 at her with ap and she’ll receive significant damage.

Also anything fire related is solid for countering crusher.

I sadly agree: charger had a shorter windup at one point and I was almost a literal god. One of those games admemes made me a ‘purple royal’ crusher, and I only died from resting by turrets near the fob from being last alive
good times.

Crusher doesnt need tankiness and any tool to escape like a dash can also be used offensively to make em a nightmare. maybe a dash that can only be used on weeds? Still too powerful. I don’t know. I got nothin.

That sounds hilariously like a skill issue. Fire in general is a joke for anything t2+ because of how ticks/xeno regen/pheros work. Fire ain even a massive deterrent/killer for anything but runners who eat it direct

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Fire prevents healing and does damage overtime, it does help.

Need barbed wire traps like on tgmc.
Is it necessary? No.
Will i laugh a lot when i place a piece down at exactly the right time when a crusher charges? Maybe


Rav is the beloved T3 but i feel like anything with propensity to Make Spessmen Horizontal is attractive like that; kind of the same reason i think people like SADAR spec more than pyro, not that a pyro is by any means useless*. crusher isn’t useless; i just think it can comparatively be a little stale compared to rav

*(when used RIGHT!!!)

We need spitters to be able to ride crushers so they can do machinegun spit drive-bys, this is my Ideasguy Contribution