ok where is the system that ensures req gets crates with medical supplies from ASRS
Medbay has always been the department you get medical supplies from. You don’t call req for IA, you don’t ask them to recharge your defib etc. Maybe it will be changed in the future, but current implementation is that you get refills from medlinks which are located shipside or in groundside medbay.
I shouldn’t need to scream at medbay for 10 minutes to get essential medical supplies for fob crate as req.
You don’t need to. Medics can scream at medbay themselves as they have medical comms and it’s not hard for medbay to drag stuff to Alamo as medbay is located right next to the pad. Have you never asked medbay to recharge your defib as a medic? Have you never asked them to send you chems?
It’s curious that you think anything else than personally showing up and yelling works in any real non-hypothetical round
Marines discover logistics. billions must mald
consequentially if we are to move on this path forward, we must have more logistical roles
yes let us add more bloat roles that nobody will play
Marines CRAVE LOGISTICS
and no you wouldn’t have to add or remove bloat roles(make FTL the logistical role)
bro what are you on about
they already handle dialing for frontline drops, do you want them to move crates as well?
Local man spotted arguing gameplay balance changes and justifying them with lore alone.
New exploit fix: Larvaes out of humans can only evolve into drones. Runners come out of local wildlife if capped. IT IS IN DA LORE!
I just want to be careful of trying to increase medical complexity via simple starvation of resources, corpsman roles are already one of the most stressful roles in the game, and we should wish to encourage more people to take up the role, not discourage it.
In my capacity as a moderater I do notice the role garners quite a bit of, shall I say, frustration, from newer players.
I am all in for increasing the skill cap of the role or adding in ways to reward smart or skilled players while also slowing down the speed of healing marines to ensure there is a sense of attrition warfare. I simply disagree that this goal should be accomplished by starving Corpsman of resources from the start of the round.
What must be done is raising the skill ceiling not the skill floor. This change raises both
the entire change is a solution in search of a problem
Should be consistent then and ask for groundside vendors with infinite ammo. Even more new players play riflemen than new players play medic, imagine their stress when they run out of ammo and there is no mags in FOB to be found.
I’m not asking for infinite resources, I’m asking to be careful to not make the role so unbearable that no one new wants to play it.
On that note, groundside vendors that could hold the spare ammo wouldn’t be a bad idea.
btw weymed meta wasn’t always a thing. Back then you really had to carry everything on you and actually even travel shipside or loot medics to get more supplies. And it wasn’t unbearable. It was tense, but this is why people play medic in the first place IMO.
We got a vendor that can hold ammo/guns in the REQ tent. But nobody uses it or encouraged to use it.
Either make a way to have a vendor thats empty and make marines stock it on the ground.
already exists as groundside req in the req tent.
Finding a person to play groundside req is another matter entirely.