I simply can’t play HM anymore, it’s too fucking annoying. Why the hell does USCM suffer from being unable to provide basic medical supplies to it’s personnel? We can produce beast stims en masse that could fix massive amounts of ass bonebreaks in CIC they accumulated after falling from their chairs following an OB strike or make a marine run faster than the speed average elderly driver normally drives at on the Autobahn.
Then why the fuck do we struggle with providing not just Brute Packs, but bandages and splints as well?
Why do Marines keep getting availability nerfs in places that make zero fucking sense, like ammunition or meds?
Stims don’t just spawn in a random vendor where you can refill them infinitely. So your comparison is non-sense. I honestly thought this post is a bait. You get pretty much infinite brut packs from vendors linked to a med-link. It makes a lot more sense that just an infinite vendor you found in a god forsaken corner and now can supply the entire operation.
then perhaps we should update req job description and add a medvendor to req so they may send down brutepacks?
I don’t like these half-assed changes where the department in charge of sending down supplies has a duty to send down supplies (and this is ESSENTIAL to the operation now) it does not have access to.
Have you never looked at what you could order at req as a doctor or any other job, there’s like I if I remember a crate for reagents and supplies for like 2 - 4 thousand points and all you have to do is be pulling it and click the vendor.
The ship literally just got finished with a large skirmish which resulted in the real captain being injured and out into stasis and a large chunk of supplies, such as HEAP being gone, so YES they WOULD struggle to supply their medics
I would be down for adding vanilla ss13 resupply canisters for the 3-4 medical vendors you can find on the ground, could come in packs of 3 to a supply crate, with a small chance to get ones for free via ASRS, so req can supply the front with meds as needed in a sensible way
Then we need to argue about ways to increase req budget.
I dont LIKE the change by itself… but I like the change if considered as a whole.
I agree it makes little sense to endlessly restock from a kicked over broken machine you found in a corner. Req SHOULD be sending down mlre than the 3 crates it orders right now.
Really with the medical change should have accompanied a buff to req budget. Lets do that now
My main issue with the change is that it is being set up around the idea that there should be a proper field resupply system, and that such a change “should be coming”.
Yet, no such system exists and we are left with the impromtu “dump everything at FOB and let them sort it out” instead of something such as letting you slot a resupply-item inside a FOB medical vendor to restock it.
Its the same issue I had with other half-implemented systems that get forgotten. Such as the mythical “xeno end-game”.
The change only made the game worse to play; we kept away from removing splint/bandage/etc duping for example because everyone involved in the proposal realized the first time around how actual aids it would be for gameplay and how involved and time consuming changing it would be.
Look, we’re a month(?) in with this change now, and it hasn’t seen any of the needed improvements, it’s basically been dropped and all interest in fleshing it out lost. What we have now is what’s going to stay for the forseeable (years) future and it’s garbage.
Really it just looks like a quick xenomain nerf forced on marines and fuck cares about playability for the 70% of the server playing a non-xeno role.
This is the kind of garbage PR shit that I hated seeing on TGstation; all feedback ignored, “solutions” for problems that only existed in the minds of the PR writer, and PR’s that are half-baked and don’t even attempt to resolve any issues people have brought up.
Then you’re left waiting for someone to get in the good graces of the dev-clique to clean up and unfuck the PR months/years after the fact, hopefully while the original author is too involved in some other thing to butt in and ruin it, sometimes actually requiring people to outright move on from ss13 before you can fix the mess they’ve made.
A system where you get infinite stuff from vendors is a bad system. Period. I don’t know what else here is to discuss. It always seemed like an exploit to me that you could make infinite amount of splints by simply splitting the stack and then restocking. There is no reasonable excuse why should it have been a thing. It always was an oversight or even an exploit. Now stuff in a vendor is simply not infinite, yet you still can replenish everything with a med-link.
Drathek just recently added groundside med-links, so you can still replenish your supplies if you control the planet’s medbay. Groundside med-links were added like a few days ago, so I don’t know why you are saying the change is dropped.
I dislike trying to paint this is a exploit being fixed when the system to allow this has been in the game for almost its entire lifetime.
This is a feature change, not a bug fix or exploit fix. The merits of the change should stand on its own, not relying on a crutch of it fixing a problem that is being imagined as justification.
Not that I actually disagree with the change and that I actually agree with the reasoning from a balance perspective, but I vehemently disagree with trying to pass this off as a fix.
Drathek just recently added groundside med-links, so you can still replenish your supplies if you control the planet’s medbay. Groundside med-links were added like a few days ago, so I don’t know why you are saying the change is dropped.
If this is true, then I’ll be interested to experiment. The issue is more so a lack of actually knowing these changes are being made due to the nature of how the change is being tested on the server.
(Also the fact that some maps don’t have good medical area placements or that they get destroyed by xenos, but this is me theorycrafting)
IMO the marines should be able to send a vendor to FOB and resupply it via req.
Many such cases. There were and are a lot of exploits or oversights that weren’t fixed for a long time. For example, you never meant to be able to bypass shotgun firedelay (the thing that balanced the gun out) by using another weapon, yet shotgun juggling existed for quite a while. It’s nothing new. People didn’t care about this enough to fix it. If you are telling me that making literally infinite splints by splitting the stack is not an exploit, then I don’t even know what to tell you. It’s like the definition of the word “exploit”.
Does it affect balance? Yes, and it has the balance tag. But the fact it affects balance doesn’t mean it shouldn’t be fixed. You can argue that another fix would be better, but not that we should have left it as it was.
Nothing really stops you. You can even refill a used vendor by bringing it back shipside and connecting it to a med-link.