Post your unique or normal marine loadout!!

Get a helmet with two rail flashlights on it, make sure your light armor’s light is on, and put a rail flashlight on your gun(s).

Just tested it. It goes hard and memes very well. 10/10.

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Helmet: none, headband, grey or blue.
Armor: medium, ridged.

Primary: Rifle, rail flashlight, bayonet, 3 grenades.

Secondary: shotgun, mag harness, either gyro or rail grip, buckshot.

Magazine pouch and first aid pouch.

We ball.

Armor: light for speed and also full of unga juice
helmet: full of unga juice
Back: m2c the best weapon in the game with belt with all the ammo you can get
Suit slot: MD to snipe benos behind doors
and brown webbings with 5 nades (to suicide with incase a wayor gets outta nowhere)
machete pouch and a general pouch full of unga juice

IO + IO Jacket + NVG (mandatory for this)
I like taking a flamer, but M41 is perfectly fine too, and flamer can be hard to refill if req isn’t sending more canisters down, because you don’t have access to the refuel backpacks normally anymore.

I’ve also experimented a little bit with the same idea but as a pyro, but it just doesn’t work without the NVG’s, it’s really necessary to make effective use of the flamer with the limited/non-existent light you have using the jacket.

Caveat: You have to stay close to marines and act as support, if you lonewolf you’ll die to the first thing that stuns you. Also be prepared to get surgery done like a dozen times per round.

Hive clearing loadout:

HPR, bipod, reflex sight
m12 Armor full of ammo boxes
IMP ammo rack x3 boxes of loose rifle ammo
Black webbing filled with autoinjectors
Gauze and ointment in helmet
MD on belt slot
Large pistol ammo pouch and pistol holster, or explosive pouch for utility of blowing up resin doors. Or gamer move of putting pistol on top of bag storage to be pulled out with alt+click.

Let no resin stand in your way and watch the hive cower at your suppressive power of never having to stop shooting for more than 3 seconds if you use tactical reloads

Support loadout:

Same medical gear as above
Grenade launcher
Grenade belt
Explosive pouch
Plenty of batons to stun xenos and save pounced/grabbed marines
All grenades are pretty useful and can be fired over the top of marines and explode very quickly
Pistol of choice
Pistol holster and large pistol ammo belt

Not using medrig to have a defib
no peri???
no MB/KD
2 pill bottles of ina??? the most useless chem ever

imaprovaline is really good for keeping people alive. If every marine used it as first aid treatment a lot of people would stay in crit while being treated by medics instead of dying and needing defibs.

I’d go as far as saying that a PFC first aid kit should have an EZ inaprovaline injector

But then you also get capped way easier, as I approval one prevents Xeno drag from giving you oxyloss in crit.