Quality of life shipside personnel ideas

Some quality of life improvements for OT:
Give them special auto lathe that can print off more than six items at a time. preferably a max printable from the currently loaded materials button for each type. Also maybe have special regent tanks that cannot be unanchored that can contain larger amount for custom chemicals (2000 units or 1500 units).
Get rid of the regent tanks in general and put in a chem master that only OTs can use so there is less clutter and make it super weak so if they mess up they have to repair it and wait for it to recharge.

Medical quality of life:
Having a cargo chute (like the OT has) in the morgue to allow fast transport of gear that deposits itself in the CT’s area for them to sort through.

Kitchen quality of life: secure windoors like the ones in research so you dont have marines climbing all over the table. (In established mobile facility like the USS ALMAYER this seems reasonable since the marines have and do show they dont care about the RP that would come with a normal mess. I would rather have the secure windoors than shutter in that specific area of the kitchen.

These are just suggestions so take them with a grain of salt.

1 Like

seeing a bunch of randomly colored tanks like a shitty modded minecraft base is funny and soulful, so no. A chem master would be a nice addition though.

Morgue having a chute to cargo is still a lot of work, just add a system to remove gear from morgued perma dead like cryo so doctors don’t have to individually strip every dead shmuck in morgue and CTs dont have to individually sort every piece of gear that comes in from said shmucks

if marines jump on your tables as MST, turn them into burgers like your vanilla ss13 ancestors

1 Like

Ya you’re do the burger thing will be getting me banned so fast. Plus marines are armed with alot more than your pistol normally. Plus they are suggestions. Feedback on other ways to improve these suggestions would be nice.

2 Likes

You do realise what that would mean rigth?
You would remove 6k unites of chemical storage, wich Ot would need to get from a dispenser that has max 1k at a time, and needs often recharging.
Wich especially hits bad because most of the Ot tanks are base chemicals.

This would be a pretty hard nerf all things considert.

Mapping is easy. You could map that in very quickly. So just do it if you want that change.
Strong DMM is a map painting tool that makes this be a 5 minute task.

https://cm-ss13.com/wiki/Guide_to_Git

1 Like