Questions on whats allowed for synths currently

There are three cases where I was mentioned like “that’s reportable” or stated the synth law, but I am doubting if they are or are not allowed. I was wrong in the past for a few reports afterall. Also some I wasn’t the main target, so I couldn’t report even if it was against the rules. Either rate I just wanted clarity in case they happen again. All 3 cases were before marines dropped or in hijack. I know the names of the synths at the time but there’s no real reason to shame them unless it is something the council really cares about.

  1. 3 xenos are in the garage final cade area with a synth and 2 survivors. The synth beats the crap out of 1 of the xenos (which is fine). The beaten up xeno goes to the nearby room and collapses in crit. Now: the synth goes to the crit xeno, bashes it (somehow still alive though), and returns to the other room with the survs and xenos.

  2. Synth both on hijack and round start, I forget the planet so let’s say garage like area, closed the cades on a xeno, trapping them in a cade. If it matters, hijack it was a crusher, groundside it was a runner.

  3. Synth groundside, now that I think about it was garage hold again hah, has the doors electrified for the inside ones. When survs transfer to inside portion of cade and xenos come, synth repeatedly opens and closes the cade on a crusher. The crusher does survive though after their 10 sec in door closing torture.

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Hi Havoc!

I suggest reading this handy page, that will summarise what synthetics can and cannot do.

Thank you for the question :slight_smile:

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I have read it over, at each occurrence, scanning to see what side the situations fall under. Which is why I mentioned in the post “or stated the synth law”. In all my previous reports, there was some rule that I pointed to and yet was still wrong. It is that grey side of rules that it falls under. For instance in the case with Finn I pointed out “A Synthetic should attempt to avoid conflict” yet it was deemed destorying weeds under xenos in combat wasn’t considered to be in conflict.

Referencing the rules though,

for 1:
The goal here should be to remove the attacker, not to kill them, if the target is trying to leave you may chase it out but not beyond the fortifications. (Is partway in the garage considered out of the fortifications since no one is occupying the other half of the garage? Is the fact that the synth went out of its way for a killing blow unacceptable? Is ANY killing blow ever acceptable? Although delta alert rules conflict with this one so it probably doesnt apply.)

any aggressive behaviour in their personal space will be deemed hostile and met with appropriate measures escalating from warnings (synth never talked to xenos, is any combat vs xenos without talking not allowed?)

The option of engaging hostiles is available, but a Synthetic would only use it as necessary - with the ultimate goal of causing the enemy to disengage or otherwise be pacified. (still not seeing chasing down and killing a xeno in the middle of a multi combat)

for 2 and 3:
Synthetics may engage and help repel the attackers, but should not open or expose the perimeter to do so.

Synthetics Cannot:

  • Body block xenomorphs in an effort to get them killed

Again, on technicalities/ways to interpret the rules, all of my reports would have been approved, but they were not, hence I am asking here.

edit: sorry if what I came off saying sounded aggressive. My starting post mentioned that I reported multiple in the past and quoted the rules at the time of the offense, so your reply to me reads “hey, how about you actually try reading the rules before posting your reports or questions?” to which my response is to double down how I have before.

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Why do you want or need such highly specific clarification regarding what synths can or can’t do? I’m not convinced you don’t have an ulterior motive beyond ‘wanting clarity’.

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They were cases I was LOOC after telling them they shouldnt do that. I shouldnt be telling them they cannot do that if they really can. They are also cases I would currently screenshot/video and report. I shouldn’t drag those synth players through a player report for things they are allowed to do.

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Honestly, I think clarity on whether locking a giant, angry xeno in with the marines is a positive act for a synth to make as it’s extremely effective in killing xenos but poses tremendous danger to the marines. Way less egregious than pulling the queen into the cadeline and closing it.
I don’t think seeking clarity on rules where you can have your permissions removed for violating it is suspicious or bad to do.

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Hello, I happened to have recorded incidents #1 and #3 and I forwarded them to the rest of the council to be reviewed, as a matter of diligence. we determined there was no error in behavior.

In incident #1, the synthetic survivor was the last one standing cornered by a xenomorph force. With no colonists left to defend and no escape route it made sense to attempt to stand their ground against the xenomorphs, where they died.

Moving 1 room over to finish you off while fighting is absolutely not a combat violation.
The relavent parts of the guidelines are this:

Once Delta Alert is initiated, the Synthetic’s restrictions to combat are rescinded to ensure this.

  • Survivor Synthetics are in delta alert until marines land to rescue them.
  • In Delta alert, the synthetic is allowed to fight absent other options; Their other options were non viable so fighting to the death was all they could do.

When engaged in combat, ensure the threat to yourself, other human colonists, and/or colony infrastructure ultimately disengages or is disabled however you may deem fit. You may proactively engage said threats at your discretion, but may not chase them to the point you are no longer observing preservation of self, other human colonists, and/or colony infrastructure

  • Survivor synths are allowed to engage in a limited pursuit to put down hostiles
  • This isn’t defined in strict terms of distance, the example I usually give is that garage to warehouse on solaris is justifiable, medical is a stretch, marshals/dorms is unacceptable.
  • The key thing for pursuits is that if you neglect preservation of yourself or the colonists (if either die because you were trying to kill something and chased it out of safety) that’s a violation, That is not what happened here.
  • The wording here “disabled” could be somewhat unclear, but the general consensus internally is that killing the threat is included.

Ultimately, you dove on a survivor synth without the rest of your team, went critical while fighting them, and made no effort to disengage until you were already in critical condition at which point you ran a few tiles before falling unconscious, they walked ~5 tiles and whacked you oncemore, and you luckily survived. The player was acting in good faith and there was no violation here.

I did not witness (or at least your description is not specific enough if I did) for me to recall Incident #2, however, it is unreasonable to expect Synthetics to leave a cade open simply because a xeno has entered it. If you choose to enter an open cadeline as a xenomorph you are taking the risk that any player will close it behind you, both because it effectively guarantees your death, but more importantly so that more xenomorphs do not enter in. Your description does not make us believe the player(s) were acting in bad faith.

With incident #3, I was unable to find any incidence of a crusher being doorcrushed in the footage, though some other xenomorphs were. Behind each door was a set of barricades, so by opening the doors the synthetic was not allowing xenomorphs in to attack the survivors. Each time the survivors interacted with the shocked door it made a shocking sound and displayed a shocking graphic effect intended to relay to you that it was a trap.

Synthetics will always follow a motto of ‘Seeking peace, but prepared for war’. A synthetic should attempt to avoid conflict, but if forced to defend themselves, they will fight back.

The short version is that survivor synthetics generally are placed in a position with no choice but to defend themselves. If they were to simply lay down and die without making an attempt it would likely violate their self preservation directives. If you do not want to die to a survivor synthetic you are encouraged not to attack them. If you do not want to be trapped inside a closed cade you are encouraged not to enter open ones without destroying them. In every instance you chose to make a risky play and blamed the synthetics rather than your own misjudgement while playing.

We do not, have not, and will not, be nitpicking our players for technicalities to punish them. If they break the guidelines they will be handled, but above all else we are looking to see that our players are playing in good faith and within the spirit of the whitelist.

We encourage players to come to us with questions or concerns regarding the guidelines or the behavior of any synth.

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tl;dr,
you have a skill issue friend

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Ah, this is why I posted this here. This gives a bit more clarity on what synths can do/what is to be expected. Thank you for the response.

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This is something I was wondering quite a while, lovely thread and great answer by detectivegoogle.

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