Rattlesnake/Rattler - Spitter strain

Because why not?

Im not a spriter, although I made a few small sprites for the Stasis bed with holocard and the Crutch, so I don’t have a sprite for this strain. It should at least have a rattle at the tip of its tail.

More of a melee caste than a ranged one.
Rattlesnake Strain

Maximum Health 500
Maximum Plasma 300
Plasma Regeneration 5
Armor 20
Evasion 0
Speed 1.4
Slash Damage
Min: 20 Max: 30
Claw Strength 1
Explosion Resistance 20

Abilities
Rest
Release
Corrosive Acid - As Spitter
Blinding Spit - A medium range spit that gives a fading darkness effect on the target. Affects targets eyes for 3 seconds.
Flying Kick - A 3 tile lunge into a target that knocks it back 3 tiles, much like the Defender’s Headbutt + a smaller fling. The Rattler makes a backflip one tile into the oposite direction for Aura farming on a successfull hit.
Venomous Sting - Replaces the Tail Stab. Stabs the target and inject venom into its body, slowing and dealing Toxin damage alongside the tailstab damage. Makes a rattlesnake sound when used. Besides tricordrazine most marines don’t have a healing med for Toxins. Making it a strong, if situational, ability.

Blinding Spit, close distance, Slash, Venomous Sting, Slash, Flying Kick enemy into xenos for cap or back at marines to disengage, Run, Rinse Repeat.

2 Likes

IMO too underpowered. Statline is about right though. Speed would need to be adjusted overtime.

Blinding Spit - vs someone with say, 500+ hours, the blind wont do much. You are going into melee range anyway, so you are not obscuring vision over your own character. If you use it to poke, you are going to be in range, or at least he can see where the shots coming from, so you will take retaliation damage just like a normal spitter. The average CM addict wont be affected by a blur. Xeno sprites are just too big and distinct, unlike the difference in marine clothes.

The combo - every xeno gets slash tailstab slash as an option. Many xenos, myself included, dont have the accuracy to do it. Even if I did, I have a better option though in almost every case. For instance vanguard get dash+shield+damage, slash, pierce+shield, slash, cleave-fling like yours gets. Dancer’s combo is closest to yours, but they flat out end a marine’s life with it. Also warrior’s lunge+fling is essentially the flying kick with 2 steps.

Survivability - The flying kick is your only movement option. If you use it as an initiator, since it flings and thus ends the combo, you do less than a headbutt defender. If you use it at the end, then it doesnt really move you, meaning you dont really have any movement options. Assuming you are not fighting a lone tall (if it was alone you could bully it with non-stop flying kicks like a headbutt defender) then you are taking damage going in and leaving.

Having no movement options isn’t necessarily a problem. Every class has some damage mitigation option though, and you need something on your class.

Warriors is movement and stun: they dont take much damage on reaching the target, and the target itself gets stunned.
defender is tanky and stun: tailspin and headbutt disorient, and they have T3 armor levels.
Spitters is range: their ‘full’ combo can just be spit and trail, leading to less damage from not having to commit.
runners and lurks are stun and movement. Vamps are movement.

What allows rattlesnake to live?

1 Like

Ngl this would work better as a T1 sentinel strain rather than a spitter strain. Part of the problem as already mentioned is that the spit it has is kinda worthless considering you’re kinda made to go into melee distance where marines can already see you.

1 Like

I like the idea and the sprite would be cool.

1 Like

This fits senti far more then spitter.
Being a bit too weak dps wise to fit a range dps cast like spitter,
and generally its abilitys are more support. Wich sentie is.

1 Like

For once a strain I kinda vibe with in idea guys,

The only thing that would need to be adjusted here is literately just speed and maybe the cost of the abilities

2 Likes

Could be Sentinel as well. I only copied the Spitter stats and changed them a bit.

Never thought it to be a strong/OP strain, just something fun to play with.
If this senti spits a blinding spit at SADAR just before the queen is in range I bet he would freak out hard.

Mostly I just wanted a xeno with Toxin damage to mess with medics.

2 Likes

thinking about it: if the kick was changed to a flying bite that deals toxic damage and slows for a bit, and this was a sent strain:

the combo idea being you init with the flying bite, and then you have a few options on how to continue. You could start to charge a tailstab after for more toxin, but you will be dancing around riskily. But you can also simply slash, blinding spit, and run. Now the blinding spit has a purpose. The initial flying bite slowed the marine so they cannot initially chase, and the blinding spit means it will be harder landing shots while chasing initially.

1 Like