RealLord - Synthetic Application

Synthetic Application - RealLord

What is your BYOND key?

RealLord

What is your Discord ID?

neochenlord

Do you usually play a specific character? If so, who?

Saul ‘Astra’ Winton

What whitelist applications have you previously completed?

I have applied for synth a year ago. A link - RealLord - Synthetic Application
I also applied and got approved for Fax Responder - RealLord - Fax Responder Application

Synthetic Info:

Name of the Synth Character you wish to play:

Cruise

Provide a short description of your synthetic’s backstory

Cruise is a 3rd generation synth, whose civilian background is a combination of a watersports (swimming, surfing, diving) coach and a lifeguard. If you hear kids playing in the water - Cruise is usually stationed nearby. You can find him in seaside colonies, swimming pools and even cruise ships (hence the name).

Cruise, naturally, is interested in everything regarding water-sports, as he was programmed to make all of them sound exciting, so people would pay for his lessons, thus making his owners some easy money. His conversations with the marines would often play into his coach side, I see him teaching Privates CPR or offering them swimming lessons (especially on New Varadero).

Motto of the Cruise series : “Keeping an eye on the tide, so you can ride the waves”

Describe your synth’s personality without mentioning their skills or previous professions

Cruise’s personality is very friendly and extroverted, but at the same time - he is cocky and selfish. He thrives in informal conversation, using quick-witted humour to break the ice. His selfishness, on the other hand, is displayed in the most harmless of forms - by his habit of talking to, and encouraging himself. His talking to himself behavior is also explained by the fact that Cruise is pleased when surrounded by people that respect him and treat him kindly, and is not used to being alone for prolonged periods of time.

How would your synthetic interact with enlisted personnel, officers and civilians? How could you involve your personality into these interactions?

When talking with Enlisted, Cruise would lean into a more informal conversation, positioning himself as a friend/mentor. He would call marines by their first name or callsign. Dealing with USCM Officers, however, would force Cruise into a more formal setting. While still promoting his diverse coaching capabilities, he would act a lot more submissive, calling officers by their rank and last name, or just “sir” or “ma’am”.

I think that involving Cruise’s personality is pretty doable regardless of his target audience, since his quirk is not circled around being inappropriate or disrespectful to authority, but I feel like using humour and his signature water-puns would be slightly more appropriate when talking to marines of smaller caliber, and probably outside of life-or-death scenarios, where saving a life is more important than delivering a punchline.

Regarding interaction with civilians, much like with Enlisted, Cruise would heavily lean towards informal conversation, focusing on breaking the ice, creating friendly vibes and trust. In no scenario do I see Cruise acting outright rude or hostile to a human of a non-hostile affiliation.

Why do you want to be a synthetic/why should we whitelist you?

I genuinely adore the idea of playing as an artificial person. A common trend I notice about myself is that regardless of the storyline, movie or game, the synth ends up being my most favorite and relatable character. Some of you might know of a sci-fi tabletop roleplaying game called Mothership, it gives players a chance to roleplay as a synth through a DnD-like adventure. And it’s so much fun!

Apart from the obvious roleplay uniqueness, I also want to play as a CM synthetic because I am a support main. Seeing what things synths manage to do to help the marines - I am really excited to try it for myself.

I would love to explore this ultimate support role and challenge myself with some intense roleplay, I think I am more than capable of taking it a step further.

I think you should whitelist me because I can add something unique to the marine experience. My synth’s quirk adds a variety of possibilities to roleplay with marines, which would improve the overall experience of playing CM. It’s the little things that matter in forming good memories and

What is your most memorable interaction with a synthetic?

I remember once playing as a CMP and having a hostile synth in my brig. I think she was a UPP combat synth, but I’m not sure. Me and my MPs made stupid mistakes letting her escape a couple times and she effortlessly sent out asses to oblivion again and again. Nevertheless, between those cursed combat instances, I really enjoyed her roleplay, like she was trying to convince us to open her cell using different excuses. She showed me an undying and persistent thirst for USCM-blood. It was iconic.

Synthetic Character Story:

Skills:

How familiar are you in CMs support roles such as medical/engineering/requisitions/command and which of them are you more and less proficient in?

I acquired gold medals as Corpsman, Combat Technician and ASO. I would say I am proficient with Medicine, both field and surgery, I can handle my own running Requisitions, I am very familliar with the underlying dynamic of Command (I know my way around CIC and it’s consoles, as well as Intel).

I believe I also made a massive improvement since my last application when it comes to Engineering, but I would still classify it as the weakest link, simply because I don’t enjoy it as much as other support branches and therefore have the least time practicing it.

What are some scenarios that you can perform combat in? Give us a brief example.

I think it would be okay for me to enter combat with a xeno that bodyblocks me and cuts off my safe getaway, although my focus would be on making them move out the way and saving my own skin, instead of chasing after them to secure the kill.

I also think that if I am trying to save a downed marine in the AO (with no major enemy presence that would endager me), I could use force to scare off a runner/lurker, who are, for example, camping the body. Additionally, it would be approprite for me to try and ward off a sneaky xeno trying to melt FOB cades while no marines are around, but I, once again, would not have the right to chase them around, instead I would have to communicate my concern to the marines.

Last but not least, during hijack a.k.a Delta alert, I am free to pursue and finish off enemies as long as I do not choose to do so instead of treating injured marines etc.

Final Info:

Have you been banned in the last month?

No

Do you have anything else you would like to include about your application?

You always know a Working Joe.

2 Likes

Hey Saul, I have a few questions for you:

  1. A Bravo combat technician is building a barricade line north of the LZ1 FOB near engineering on LV-522, and he placed a folding barricade two tiles behind a disposals bin. Because you are constantly running simulations and calculating probabilities, you figure there’s an 87% chance of fratricide (or worse) caused by marines shoving and shuffling each other as they try to squeeze in during the inevitable Chance’s Claim rout while a cadehugger is laying down fire. What would you do? What would you say to the combat technician?
  2. During hijack, the captain gives you the order to follow him and prepare the ship’s self-destruct sequence. The reactors haven’t been overloaded, and the button to initiate the self-destruct hasn’t been pressed, with the tablet tucked away in the dead Major’s pouch in CIC. What would you tell the captain? What are the things you can (and can’t) do regarding the self-destruct process? Assume most xenomorphs are dead.
  3. While following the intel team as an intelligence synthetic into LV-624’s sand temple, the team leader starts pushing north into the caves, intending to sneak behind enemy lines to set up the sensor tower. What would you do?
  4. A tall, never-before-seen alien with a huge axe is moving at incredible speed all around T-fort, wounding and incapacitating a group of marines fighting it. If it wasn’t for the green, fluorescent blood, you’d think it was impervious to gunfire, with how many rounds have been fired at it to seemingly no avail. One of those marines drops to the floor, lying on the brink of death. What would you do?
2 Likes

First and foremost, I would need to understand the state of FOB as a whole, because in this case a bad cade is better than no cade. If the FOB is only just starting to take shape, I would move on to secure other angles, for example the eastern side of the LZ. If the FOB is roughly complete already, only then I would move onto possible improvements.

Let us assume that the situation is stable, FOB is built, and this particular cadeline catches my eye. I would come up the the ComTech and ask for his attention, and point out the imperfection. I would explain that it is important to think about how marines would move while using the barricade, and I would suggest an alternative placement for the foldable - in an unobstructed, corner position, to minimize marine traffic through the firing lanes.

I, as a synth, am strictly prohibited from authorizing the self-destruction sequence, as well as overloading the reactors. I am, however, capable of fetching the tablet from CIC, although I would really appreciate if we did it together with a group of marines, because it would be safer for me AND allow me to keep and eye on the marines, and treat them in case of injury. My programming dictates that during Delta alert I must protect myself and my crew, so self-distructing the ship is not a priority for me.

To answer the question, my response to the captain would be negative, cite the regulation that prohibits me participating in self-destruction protocols. I would advise the captain to organize a group of marines to retrieve the tablet, while I focus on treating injuries. If the captain straight-forward orders me to retrieve the tablet myself, I will (because most xenomorphs are dead, otherwise I am authorized to ignore inefficient/endangering orders) obey.

If the plan is communicated to and approved by CIC, I will consider joining the team on their mission. Otherwise, I would strongly oppose the idea, because going behind enemy lines like that is a surefire way to get culled. Ultimately, my actions here would depend on how the operation has been going (if the marine front is strong, the xenos will not be able to afford to chase us with the entire hive), how important sensors are to the current CIC (does the reward outweigh the risk?). If we are close to an all clear, then the sensors are a very good thing to have, and we are less likely to walk into 5 T3s, etc etc. So… my final answer here is… depends?

If the marine was downed using a melee weapon and not by burning, they should be pretty easy to revive. And with the death timer not even going (on the brink of death means crit, right?), I have ample time and there is no rush. I would only go in and retrieve the marine if the alien clearly moved on to the next target, chasing after them beyond my screen, or if the marines injured it enough for it to actually run away. I would not engage the alien, because I am ̶s̶y̶n̶t̶h̶e̶t̶i̶c̶,̶ ̶n̶o̶t̶ ̶s̶t̶u̶p̶i̶d̶ only capable of melee combat. If the alien brought a knife to a gunfight, we must use that advantage and shoot him with bullets.

3 Likes

Your answers are good, Saul. The first question was a trick question because although you could try and convince the combat technician to change his layout, you could also point out the flaw, remove the disposals bin, and explain why you did it, while keeping the barricade design unchanged.

2 Likes

I haven’t seen Saul very much, probably timezones :frowning:

Liked what I’ve seen, always willing to talk even on ‘busier’ roles like Corpsman and generally nice interactions. Definitely knows what he’s doing in the roles I’ve seen.

No memories of him being a terrible person, which is probably a good sign.

+1

2 Likes

I’ve mostly seen Saul as a corpsman or in cargo and I’m always filled with relief when I seem them in those roles. Just yesterday I watched him handle a fairly significant mass casuality event with calm efficiency.

I’ve also fobbed beside him once or twice and he’s always been helpful and decent when pointing out how I’ve messed a cadeline up.

+1

2 Likes

Hi, I’m happy to say we’ve decided to accept this application.

The council liked your story and character idea, and recognized you as a positive member of the community.

You should have your ingame permissions updated shortly.

3 Likes