RED headbands should stay RED!

I was told by an admin that maps like Kutjevo Refinery, Trijent Dam, and Solaris Ridge (desert maps?) do not allow red headbands. It forces a color change. My character has sentimental attachment to his red headband.

From what I gathered from others, “hypothetically you could change the current one to say camo complaint and just make a red variant as a separate Loadout option, incredibly simple PR you could do”, “Wouldn’t be hard to swap the ones that aren’t red with the red ones, or just add a new type to the loadout menu yeah”, and “The jungle version of the headband is red, the desert version of the headband is that blueish grey you usually see”.

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It’s so DUMB that the RED headband intentionally conforms to camo.

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Hard agree.

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It seems that Tan and Red both don’t have “flags_atom = NO_GAMEMODE_SKIN”. I think the following is the code change needed to keep red headbands… well… red.

Can anyone confirm if there’s anything else that needs to be done?

/obj/item/clothing/head/headband/red
icon_state = “headbandred”
item_state_slots = list(WEAR_AS_GARB = “headbandred”)
flags_atom = NO_GAMEMODE_SKIN

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