select runners (probably using autoclicker) manage three
Autoclicker would fuck you over due to click delay (unless you mean aimbot), you’d need to have extremely precise timing set and turn it on really quick.
That also isn’t enough to stun IIRC.
Lurker capping is weird because depending on the RNG they can either cap you straight off a pounce (pounce, grab, devour, tackle, tackle) or they can just not cap you at all as every time they try to devour you you stand up and move away before it finishes. It’s not fun for either side. There’s a reason most lurkers will just kill you instead of cap you. It’s not fun for the lurker to roll the RNG over and over again praying the game eventually lets them cap. And it’s not fun for the marine in the occasions where the lurker gets lucky and they get insta capped off a pounce.
Runner capping is fine though. All the runners (some even being prime) who die 5 minutes into marines landing trying to cap someone is proof that it is risky. Describing runner as “low risk, high reward” is honestly crazy. It is the very definition of high risk. Even if the runner plays well there’s a chance they die anyway, that’s just the runner way of life. If you get capped by a runner there’s usually something you could have done to avoid it. Even without a shotgun you can try and fire a burst on them before you go down, get them low enough and they’ll have to give up on capping out of fear of reverse bursting.
I disagree here as well - marines aren’t supposed to be on an equal footing 1v1 with a xeno, that’s why marines have the numbers advantage. Marines should be sticking together as the counterplay.
Marines have 3x more players than xenos do at roundstart. On a typical highpop round, within the first 10 minutes of combat typically 5-10 xenos will die (Not counting the variance on whether survs wipe half the hive or get captured). Marines will have overwhelming number superiority.
Why u lone?? No flamer?? No buckshot?? no UBS??
Its a team game. If you go solo you definitely deserved to get capped.
Why is everyone talking about solo capping? The worst thing is screech capping. At least you can shoot the bloody runners when you’re alone.
The only counterplay to screech capping is running away faster than everyone else, since if a runner decides to cap you, the screech stun easily lets the runner reach tackle spam limits, and you become permanently stunned.
The runner can then drag you BACK to the hive at lightspeed before any marines can even get up from the screech, or even have any idea wtf is happening. 2-3 seconds, you’re done and gone.
That’s it. You can’t move, click, do anything. You can only watch and hope someone off screen manages to shoot the runner and crit it in that short 2-3 second window. It’s pure terror on lowpop, since then almost everyone is stuck in the screech with you.
Lurker capping was severely nerfed. Lurker tackle is 2-6, but you also have a lot higher slash delay than other castes (runner has 4-5 but because runner has very low slash delay you can tackle drag). IIRC you have about 30% chance to actually tackle from a pounce. And if you fail you get PBed. There is very little reason for lurker to risk this unless you’re capping a PVT who doesn’t know how to wield a gun. And the question “why ur lone” still stands.
What is a lot worse is the warrior capping. Warrior has 2-4, similar to drone, so you can easily tackle drag. And lunge makes marine both stunned and dragged, so this is a guaranteed cap. Plus unlike lurker and runner warrior has armor, so warrior can tank some damage even if the marine in question is not alone.
Sorry, your standard healthy marine is no match strength wise to any xenomorphs. It is one reason they are terrifying in lore, the moment it gets its claws around you it’s pretty much fucked.
Xenos being able to solocap makes them much more scarier than if they were made anemic.
Arguments to lore fall apart when you remember the Xenomorphs melt under any amount of gunfire, to the point a civilian using a military issue M41A could annihilate multiple Xenomorphs. Their strength is ironically reflected in the main strength of the Marines in CM, their numbers.
As I wrote before, from a thematic standpoint the capping experience is lore friendly and atmospheric, but from an enjoyment/gameplay standpoint its a terrible system that is anti-fun.
Even then, the point remains the same: scary xenomorph becomes less scary if it’s not even strong enough to tackle and cap one person
lol, lmao even
edit: we should let xenos drag marines by the neck to the hive, no need to devour just like same tile choke grab shit, drag them off kicking and screaming like in the aliens squad game
Aliens other then the ravager shouldn’t be able to kill, only paralyze like in AVP extinction.
Aliens are “scary”? Especially in CMSS13?
Are you 12 years old? Do you feel fear when you see a xenomorph in game? Come on, man.
I do, I see a fuckin lurker jump out of the dark at me on hydro road and I’m afraid for my life.
Not everyone can no life cm-ss13 and become desensitized to the point it becomes pure TDM with no RP or immersion
Xenos are supposed to be scary to our characters in game and the best way of doing that is to make them be risky to fight for the character in game and for the player out of it.
Being removed from the round in two slaps from a drone sucks and I hate it but it’s almost required that there’s a potential huge risk at any moment and around any corner. Makes people stick together more at least which is more thematic.
You know that we can use the word “scary” not for something exactly terrifying, but something dangerous, yes?
getting solo capped is a massive skill issue on your part
runners need to land one billion tackles and you have so much time to shoot him
Can’t you just use the “dangerous” word, yes? And in this very thread you can see that someone claims that they are actually afraid when 2D pixel art xeno the size of your thumb on a screen jumps on their 2D pixel art marine out of darkness. If you want to say that you want them to be more dangerous, say you want them more dangerous, not “scary”.
Also, ravs have a problem to solo-cap a marine, does that mean they are not so “scary”/dangerous?
Gameplay justification by lore alone. Classic. Tell me, why runners come out of humanoid hosts?
Back to topic:
Capping in general is fine balance-wise and you will never be able to make it fun gameplay wise for anyone, because it has to be harder than killing, but more rewarding. Any additional reward to xeno means a punishment for marine, so the only thing that can be done is to make capping fun for xenos and completly atrocious for marines. The same marines that are a vast majority of playerbase.
The biggest problem with capping is runner dragging speed. Second place goes to “push lock” when xeno moves into your so that you can’t move out of the way and you have to helplessly be pushed away from fellow marines. Thrid is warrior’s lunge into fling, which after a little pratice means that if there is an obstacle that you can’t see trough present nearby, woyer can yoink you out on eyes of 5 marines and your only salvation is to pray that one of those 5 marines have a slug shotgun, is in range, has a clear line of sight and can hit shit.
No counterplay for first two exit.
No one is saying you should be able to kill a xeno 1v1 easily, but there’s plenty of unavoidable scenarios where you’re on your own and marines should be given tools to avoid an unfair solo capping