remove the nuke

The King is not even guaranteed to end the round, if you get a sub-optimal player who takes control, or they just fumble, they can still die to the Marines.

Also mandatory hijack just adds another 30 minutes as you wrote. However the maintainers have stated they have refused to allow the spawning of a King to skip hijack. Personally, I felt if the Xenos need to spawn a King to win, they should lose the chance to hijack

However, it would seem that giving the 10 shipside players the chance to run to a escape pod takes precedent over just ending a round that is already over so the 90 other players can get to playing the game.

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Yeah, you’re right the king exists in the paradoxical place of “strong enough to break the FOB, but also marines have to fight against it somehow”. Another issue with it is that it’s actually another thing that pushes command to play passive. If command does not drag the round and does anything risky, then they’re risking just not having the numbers to contest the king later on.

At least, the good thing about the king is that xenos actually have to play actively to get it. While nuke just encourages marine passivity.

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Something something make the king one comm tower only for xenos so both marines and xenos have to fight and try to control the colony’s comm tower.

Two is too much since half the time marines get a free comms directly in or next to their FOB

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I have been in several rounds where we get a nuke, and marines STILL blunder and lose comms like seconds before decrypt, so this is honestly false

there is a difference between holding two easily fortified positions, and pushing an area of the map full of deathchokes

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That’s exactly what I’m saying though. The only time marines can successfully get a nuke to go off is if they have enough manpower, stims, resources, and a numbers advantage to the point where they could easily win without the nuke.

Of course if they can’t hold the comms towers, they won’t be able to push. If they can, they are usually more than capable of wiping the 8 xenos to the remaining 75 marines.