I don’t like the two-tube system whatsoever. Not only is it impractical to use (needs a second keybind really), it’s a complete noob trap which many people don’t even know about. Can we just add, like, 2 extra shell capacity and remove this (net -2 shell capacity)? any comments?
No because then it’s just another generic pump shotgun and doesn’t have the cool factor of dual mags.
that is true, i hadn’t considered it from that perspective
Have you considered. Coding it?
Read the channel.
Right, instead then… Please, I beg the maintainer and mapper team… Just PLEASE let us have more military HG shotties in every map, it REALLY needs that +1 shell on each internal mag to actually have the dual-mag shotgun work as a concept.
No, this is literally just a skill issue on your part.
Make your keybind to switch tube shift + action key, mine is shift + c.
It allows you to have slugs in one tube and buck in the other, so you can stun a xeno at range then rush with buck quickly
that’s actually a great idea for the key binding, thanks!
why not just make it a fire mode hotkey
its not like tube shotgun has a burst or full auto mode
why does there need to be a separate bind
gun needs rebalanced imo, it also has a flat 15% damage boost which makes it extremely strong(not sure why it has spawn points in maps in its current state)
it’s useful between switching between buck and slugs
VERY USEFUL AS SURV