Separate Pilot Points + All Parachutes at Hangar roundstart

Shared Dropship / Gunship Points Pool - Ongoing Problems

I want to raise an issue that comes up fairly often with pilots, especially when you have both a Dropship Pilot and a Gunship Pilot active in the same round.

Right now, both pilots share:

  • One fabricator with a pool of points for upgrades and equipment

Those points regenerate slowly, and there’s no real backup way to get more beyond converting intel, which most people avoid doing because CAS spending is usually worse value than OBs.

On paper that’s fine, but in practice it causes a lot of friction, unclear expectations and avoidable conflict between pilots.

What is the problem?

Pilots share a fabricator for the dropships.

This is an issue because, by design, both parties rely on a slowly regenerating resource, with no defined allocation or split. Over time, an informal expectation has emerged that the majority of points belong to the Gunship Pilot, despite the pool being shared.

This creates a social and mechanical pressure that disproportionately affects Dropship Pilots, especially newer or late-joining ones.

Problems caused by the current system

  • Late Joining pilots often wake up to an empty or near empty pool, with no ability to outfit their craft because all points were already spent

  • Pilots feel pressure to spend points as soon as possible “before the other pilot does”, which turns a shared resource into a race instead of cooperation.

  • Dropship Pilots, especially newer ones, get pushback for spending anything beyond the free dropship upgrades and maybe a turret or two - often at the cost of their own enjoyment or utility (for example, extra fulton capacity, med-evac, GAU, etc). This is akin pressuring Bravo marines more than a magazine or two because Alpha wants them for every single other magazine incase they need them later, despite them both having access and them being ample supply.

  • Can increase staff workload, some individuals see both dropships using a fair or equal number of points as grief to the other pilot, despite precedent stating otherwise, resulting in ahelps.

  • Encourages meta chasing - Any perceived “reduction in effectiveness” of the gunship due to the dropship spending more points can lead to IC and LOOC arguments. This has also contributed to stagnation in experimentation, many pilots still don’t realise, for example, that matching dropship upgrades like fuel enhancements stack, because deviating from the expected “meta” is discouraged.

Different potential Solutions:

1: Separate Pools / Fabricators With Limited Transfer

Give DPs and GPs separate point pools (and potentially separate fabricators), with the option for manual point transfer between terminals if balance allows. If not, no transfer at all.

This solution would:

  • Fully remove point ownership ambiguity

  • Follow existing CM design patterns (personal vendors, role-scoped resources)

  • Reduce staff workload

  • Encourage actual cooperation and communication, while reducing friction/conflict

  • Reduce pressure on both new and old pilots

  • Discourage meta-chasing, increases creativity/experimental loadouts, making rounds more unique.

  1. Reserve Protection / Minimum Guarantees

Introduce protected point reserves so that:

  • A minimum number of points are always available per dropship,

  • The rest of the points are “no-mans land” as currently is

This would:

  • Allow flexibility without both pilot’s present

  • Protect late joining pilots

  • Keep the system similar yet add some QoL

And finally, all parachutes, including cargos supply, should be available in the hangar from roundstart, with an increase in the amount you also start with (and the option to buy more like normal from cargo.

The number of times I’ve seen command staff, including whitelisted COs, get frustrated because an operation, they’ve painstakingly planned falls apart/be delayed because Cargo is extremely busy at roundstart, is extremely high. The marines usually get frustrated with these situations as well, and this usually can leave a sour taste in everyone involved mouth. (inb4 just grab the chutes yourself)

7 Likes

I think both of these are equitable solutions.

I would say transferring points between is debatable. It could end up with a social obligation to give the GP most of your points as DP, and would need SOP regulation. Something like “neither pilot officer cannot be ordered to transfer points to the other.“

3 Likes

I think overall you should interact with other players to get what you want and it should always be a thoughtful decision when you take some limited resource. For example, I prefer AP magazine boxes you can take mags from and potentially leave other players without AP to techwebs approach, where every player could freely get their stuff from the droppod without the risk of being robbed. But I do think some minimal guaranteed pool is probably not a bad idea. Second suggestion feels optimal to me.

Maybe ASO/aCO should be the one splitting points between two roles, as the both pilots superior. But maybe they already have too many tasks.

2 Likes

@Clockworks Safe guards for additional measures or clauses are great to have for when systems which have the potential to be exploited, it saves a problem later if you implement it with the changes, I agree.

@ihatethisengine Player agency is important, however this does not extend to every role equally. OTs metal cannot be used for FOB, this rule was added because players would take this metal to fortify the FOB, usually without their permission or before they woke up, this locked the OT out of their duties, almost completely unless they jumped through hoops.

Having an ASO/aCO splitting the points would likely delay first drop, introduce more strain on those roles, as well as additional friction (e.g, explaining why you need x, y, z). The Pilots could still print additional things for the other pilot.

Example:, Pilot one asks Pilot 2 if he has any points spare and if he does, to print an additional med-evac due to mass infested),

…Replacing the pure mechanical “I ran to console first and printed 11 airborne sentries” before the pilots even know what commands plan is

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is this true?

i used to do this all the time but everyone says it’s not true

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