A lot of the time when someone’s been woyer pounced or screech capped, I see marines opting to shoot their fellow man instead of shooting the beno. Not only does it deny the cap, it prevents the bugs from dragging the marine farther behind the front line. Most of the time it just takes one HEDP to be lobbed behind them to get the corpse back. I’ve been guilty of doing this too; it works and it works well.
Personally, this feels really LRP and it frustrates the heck out of me when I’m playing xeno. Should there be stricter enforcement about intentional FF? Maybe a roleplay escalation requirement? Like saying, “If they drag me away after I push this, shoot me.” I’m mostly just here to hear opinions.
That’s how it is in the rules currently. It’s just impossible to prove that they intentionally did it. “Sorry I was aiming for the xeno and hit him on accident” is a solid defense unless you’re really obvious about it/admit to it
I’ve done the shoot to kill to deny cap. on multiple occasions and have witnessed people using HEDP to explode push dead marines back towards safety.
I personally think it’s safe way to get marines back and rather a frac than capped. Then again purely RP wise if I think on real life perspective then shooting the thing dragging my comrade away would make much more sense than just shooting my battle budy/ brother in arms. But using the point as mentioned about “missfire from xeno to marine” could be a valid reasoning aswell that you frantically shoot to save someone but may end up hitting the marine instead.
Same. Marines know how xenos work, and know what fate awaits them if they get capped. I can’t think of a single person who would prefer getting capped over being shot.
Well said. I would die a thousand deaths before I allow those demons to drag me to the pits of hell and torture me. It is a kindness to end the life. Inspire your fellow Marines from the great beyond.
You WILL leave your friend to die in one of the most horrifying ways imaginable
You WILL let xenos make more xenos
You WILL enjoy the gameplay
On the other hand, xenos (warriors, oppressor praes) can work in tandem and send marines flying across screens straight into eggmorphers with very little time to react. It’s just the way it is
I do think there are some who are TOO willing to shoot fellow marines instead of shooting the xenos. But its really not LRP in most cases, myself and most others i see shooting lads only do so at a tail end of a grab or drag. I.E they are about to be taken out of line of sight.
This does make sense RP wise, at that point can’t save your comrade from the demons… so best try to give them a quick death.
Yeah it sucks, but realistically speaking there is literally no way to police this. You can’t differentiate between FF and intentional mercy killings.
In pretty much 90% of cases the human player would prefer to die and get revived than wait to play xeno or be an observer though, so consent is basically assumed (since there’s like almost no one would like to be capped).
Re: using HEDP to fish corpses back to revival, I do this regularly, this one isn’t against the rules whatsoever- Killing yourself to avoid being capped isn’t against the rules either, the only thing that’s technically ‘no-no’ is killing OTHERS to prevent them from being capped when they haven’t given consent (albeit this is almost never enforced)
As others have said, xenos have many, many tools to prevent this since they have lots of abilities that combo well to fling marines and isolate them, especially when you have a buddy to fling them even further. There’s really not much marines can do against a good oppressor/warrior and a frontline morpher/eggs for example- Add in Queen, boiler, runners, carriers and you can get caps without much risk of marines murdering one another.
I wouldn’t be opposed to making grenades not push marine bodies, because if the force of a shockwave is propelling that much dead weight there can’t be anything inside intact enough to revive
Just make a nickname like “don’t shoot me” if you don’t like getting fragged while dragged by benos. The thinking flow of marines are simple: a marine dragged = -1 to friendly and +1 to hostile, and if I shoot that one = -1 to friendly + 0 to hostile (and maybe +1 to friendly if recoverable). This discussion has been up and down no less than 10 times in 5 years already. You don’t like getting shot at? ahelp to have the shooter noted, and have your name pinned into wall of “ignore next time being dragged” by word of mouth.
If the Marines were given a real chance to escape the permanent super stun, for example by being able to pull more than just a knife out of an alien’s stomach (e.g., a grenade), then I would also stop shooting Marines when they are dragged away.
Or if the knife damage were increased in general. I feel like with all the adjustments over the years, this is one thing that has never been touched (knife damage to a xenomorph’s stomach).
I think shooting marines who are being dragged away is the only logical option left for marine players.
It often doesn’t work, as the dozens of caps round after round prove.
That’s false actually. It used to be uncapped before hand (axe dealt like fucking 70 damage), but got capped to 35 damage when xenoes couldn’t tunnel with caps anymore.