Honestly yeah, solo capping is not bad in and of itself. I think a more glaring issue then sentinel is warrior lunge-capping, since there’s genuinely nothing you can do once you get lunged to avoid that perma. And it’s just something warriors normally do.
what? how is the impact of capping diminished when u were on the frontline?
Absolutely true, sentinel is the slowest t1 btw, but still has only 500 health, 0 armor, 22 slash dmg! if you shoot them enough on the approach you have a good chance that their health is low enough to kill them during neuro stun.
This is why team counters senti so hard - because they’re weak as shit and if u have people who actually shoot, it dies in 1.5 seconds (they can hardly react)
This is unlike lurker, warrior, and runner which can solo groupfight and get away most of the time. If a sentinel flops or gets caught it just can’t run and dies.
If u shake a neuro slash’d person as they are being dragged they can get up and immediately pb the senti - which if you shoot the senti as a followup means an instant kill. Irregardless it’ll usually instant kill if senti is on the same SCREEN as 2 people, unless they’re just camping a corner or something (in which… literally same thing as warrior lunge capping. Sentis need teammates to lunge cap a lot of the time tho - not that it’s impossible)!
Because unless the server pop is 2, you and the sentinel will never be the only ones on the frontline, so this kind of ‘solo capping’ situation won’t happen
yeah your right, its kinda of annoying but like, its either sentinel dies or you die, no other option in such a scenario
if you manage to kill the sent? the hive which is normally small gets reduced by another member.
if sent caps you? the hive is made larger.
the sentinel is slightly balanced by its health pool, the real problem is tackle spam, a carrier can two tap tackle someone and hug them immediately for example.
Hot take, but I honestly feel like the game would feel so much better if capping was removed as a mechanic.
It’s obviously essential and shouldn’t be removed since it’s just integral lore to the franchise, but requiring and balancing a faction based off them almost exclusively reproducing from the enemy team is one of the worst things ever conceived in a multiplayer TDM game.
I can’t help but wonder just what it’d be like if players didn’t have to play around this.