Should we make a HvH a normal mode? Like no Admins or Moderators doing an event to make it happen?

As we all know , We do miss the HvH events. So Why not make it a normal mode to pick besides the average thing we do.

Even tho HvH is braindead at times and does need a rework. I believe we can truelly add it to CM

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I think it’d be fun to add it however would take some time to implement since a base would be, balance to the lightning and gear such as motion detectors and scopes and etc.

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No. Everyone would get bored of it instantly. HVH is only good in moderation.

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CM’s basically based around HvX, so adding HvH as votable game mode would require quite some changes to core gameplay mechanics (to be honest, HvH events require them as well), things like less internal injuries and maps with more light and whatnot. And as @joooks said, it should as well have some cooldown time, something like a maximum of one HvH round per five rounds or something, else it would get voted often for being new and like instantly become boring. And shouldn’t this be an ideaguys thread?

needs work but i am in favor 100%

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What HvH needs is code that will allow the staff to run it easily. A framework that allows admins to do things with the press of a button. And less setting up. Imagine if you didn’t have to observe at the start to play as the enemy but to be able to pick the role you want to play like you would as a marine and just press ready. But then again there would need to be a place you spawn like a base or a ship. Over the years these problems have been solved for distress signal, but they have not been worked on for HvH or zombies.

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i think it would need a entire chunk of code dedicated to balancing the weapons in a HvH scenario, CM weapons are very much so balanced around the HvX factor of the game, each faction needs their own dropships, maps, etc etc. personally i think its doable but it would require alot of work

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There’s a lot of work involved with making hvh a game mode, I think a good place to start would be just creating a UPP version of the almayer.

The mapping alone would take months, nevermind all the necessary code, and then whatever you do has to get past the maintainers.

@Backsea
I really don’t think hvh weapons need specific tuning for the game mode. I maintain that 80% of hvh’s problems are solved with:

  • Actual frontlines, so it’s not a mixed up mess of ambushes all over the place (this is a level design, and faction cohesion/communication issue, and the biggest problem with hvh events I’ve seen where opfor are dropped willy nilly and usually without radios, tacmap, or basic first aid gear they need)
  • Disposable ceramic plates to double/triple effective HP for first engagement rather than rebalancing every single weapon specifically for hvh
  • Fixing death tickrates so dead players can’t run around an extra 2 seconds shooting someone while actually being dead (it turns a lot of firefights into mutual deaths)

Mechanically, a good way to improve the lethality situation is to take a page from xenos and have an ability that doubles or triples a player’s eHP (thru resistance multiplier rather than pure hp) for a few seconds on a button press, but I don’t think something like that thematically fits, which is why I go for the ceramic plates idea instead.

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No absolutely not. HvH is awfully implemented & unbalanced.

I think the only reason people like HvH is because of novelty - try playing it regularly and you’ll very quickly notice its flaws. And then suddenly we need to change entire game mechanics.

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HvH is not fun, so no.

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This thread gets made around the time when warfan returns and applies for mod
I smell psyops in the air

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HvH is fun…
In moderation. More so cause, as other’s have noted, its a unique experience.

With the extreme amount of effort you’d need to make a HvH gamemode viable to run without staff intervention. You could literally make a new gamemode that is based off of Xenos v Marines AND it’d likely be far more popular.

Lowpop gamemode when?

wyci lol

See Whiskey Outpost for more details

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True.

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