With reference from Colonial Marines tabletop RPG. Covert scouting units and snipers have access to silent motion detectors allowing them to be aware of their surroundings without compromising themselves and their teammates. I understand why your average unga marine would get the normal ones but I think it’s worth a shot to try it for the scout and sniper. Especially the scout that usually has to operate alone at high risk against an enemy that can see them through walls.
the real question is why does it make sounds by default and why is a mute button a special unit privilege
Fancier equipment for special units.
Sound isn’t really something to be afraid of. It only has a range of 5 tiles. So if the xeno can hear you, it can also see you. So it doesn’t matter. It kinda matters a tiny bit for scout but even then you can basically just turn the thing off the moment you see a xeno on your screen.
Marines don’t go alone.
If one carries a MT and it beeps, they all know contact is somewhere.
You don’t like It? MAYBE YOU SHOULD BECOME THE OFFICER, AINT YOU SMART, PRIVATE SMARTS?
Hiding? Turn it off.
Give to IO’a too.
IO it dosn’t matter too much for. Xenoes can only hear MD pings if the person is within the 13x13 area of vision they have (this excludes runner and boiler enhanced vision, as you don’t get the sound from them as if they were the normal vision).
I do not need the spec ops edition of my phone to be able to silence it though…
The entire point of the motion detector beeping is that it tells the enemy you’re there. Don’t like it? Turn it off.
Because a distinctive beep telling you an enemy is there is a better than looking down at your MD sprite every few seconds for it to turn from 0 to 1.
Especially if you are focusing on something else like typing out a message.