For me, smartgunner is a very dull experience. All you do is sit behind a few riflemen holding down left click , not thinking about any thing around you like friendly fire, darkness, or reloading doing a pitiful amount of chip damage to the ravager mauling the E2. I know frontline mode exists, but in that case you might as well be using a mk2 with a smartscope (you will do more damage but have to reload more). I feel that the smartgun fills the role of a backline marksman type fire support role, but it is strongest up close.
I think im not the only person who would like to see the smartgun be balanced around alt iff instead and have some other weapon/job takeover the dedicated full iff role. I think something that would work is a âdesignated marksmanâ role who would have an m4ra with a scope like the old full iff smartscope, but iff stacking wouldnt be an issue since there would only be about 4 of them. In this case i think there is 2 good paths for rebalancing the smartgun.
- keep it as its own role but add more of them, up its dps, and/or add more âsmartâ features to it like autoaim
- turn it into a rifleman req restricted weapon that is a side grade to the HPR. In this case it would probable have to loose its night vison(though the eyepiece and harness would still be required for it) and would need a significant nerf to its mag size/ammo economy. When compared to the HPR it would have zero recoil and a built in MD, but would have worse dps, slower reloads (still needing to open/close the feed cover), no bipod option, and you would be forced to use the smartgun harness (likely the new medium armor one) thus losing out on your backpack slot and b12/heavy armor.
Iâm interested to see what other think about this. The smartgun is one of my favorite sci fi weapons and i hope im not the only one who wants to see the smartgun be a more aggressive movie accurate weapon (especially with the beautiful new sprites it just got)
P.S. this is my first ever forum post, so i hope i didnât fuck anything up