So what kind of OT Ordnance do you like?

Now i do enjoy a good bit of OTing but its hard to tell what lad actually want or need.

First off do you like having a lot of shit or just having really high quality.

  • High quality but Low quantity
  • Low quality but High quantity
0 voters

Next what do you prefer.

  • Very large blast radius.
  • Normal blast radius.
0 voters

Next how do like your nades?

  • Pure HE with nothing else.
  • Pure INC with nothing else.
  • HE with low range fire.
  • HE with long range fire.( most the time fire is going to be weak.)
0 voters

If do get INC nades how do you like them? EDIT: for reference M40 HIDP Incendiary Grenade Is a 3 Tile range. The range is how much tiles it radiates from each face of the nade. So a 6 tile nade will have a width of (6x2)+1= 13

  • 6 tile range.
  • 5 tile range.
  • 4 tile range.
  • 3 tile range.
0 voters

Do you like having long lasting or short lasting flames?

  • Long lasting.
  • Moderater lasting.
  • Short lasting.
0 voters

Do mind phosphorus smoke?

  • Its worth it.
  • It doesn’t matter
  • its annoying blocking the vision.
0 voters

Now what do you find the most useful? assume they are well made.

  • M20 Claymores
  • M40 Grenade
  • M15 Grenade
0 voters

Do you find Frag to be of any use?

  • Its does damage.
  • It doesn’t do anything.
  • Please stop i keep getting sharp.
0 voters

Should the Demo get fed or the ungas fed Nades.(Keep in mind the big bottleneck is chems for HE so you can get some level of INC nades if i focus on making HE for rockets.)

  • Focus all HE production for rockets.
  • Only Focus first batch of HE production for rockets.
  • Focus all HE production on Nades unless rockets requested.
0 voters

What about morter shells? well i hate making them, so unless i get lot chems i will be unlikely to want to make them.

What about flamer fuel? Fuel is only made on request. If you want high-power please tell me before drop unless i have other things i will get to it in time. (Also get me CLF3 first helps a LOT.)

Also if you partake in this survey i thank you!

1 Like

So, I voted what I hate as a xeno.

Large fire, as big as possible, lasting as long as possible. Mix up the colors so its hard to tell how damageing it is. Its so bloody annoying for anyone who isnt a rav or queen.

Also, from a marine perspective: STOP MAKEING FUCKING M15s OH MY GOD. They dont fit in ANYTHING. it can be really hard to fit and m15 into a build, its a large item so it has to go into a backpack and its generally pretty chunky.

7 Likes

I do love me some HE MFHS.

2 Likes

Fire is most annoying for xenos but if you got a good GL or SADAR, it’s hard to beat Gigarockets that oneshot crushers

To elaborate just a pinch, fire is universally annoying for all xenos (okay, okay, almost all). Good rockets are above and beyond annoying because they’re highly likely to no-counter kill a few specific xenos.

I just voted rockets though cause I can make them goodly and I see most my (positive) round impact from that. Making good nades is great and effective until you learn the six kills Private Stanley got were…marines.

3 Likes

If you can make M40 grenades that are literally the exact same as HEDP and mass produce them; do that. The M40 grenades that are 3-tile blue fire are also good.

As far as I know, you can’t actually make HEDP duplicates with the same stun time, range, and damage though.

Do not ever make OT claymores. All they do is kill marines. I mean, I can’t stop you, but that’s what you’re doing when you make them.

The most effective OT munitions are mortar shells and rockets, with grenades being kind of okay sometimes. I’ve never seen OT C4 used for absolutely anything except blowing up some spot on the almayer, and OT Claymores just go off in the fob, on a cadeline, or next to 5 marines when a runner zooms by and kills everyone except the xeno.

Probably the most important thing for OT Munitions is proper labeling and reliability so people have a very good idea what it’s going to do when they use it, and each one they use is consistently the same as the last one.

3 Likes

The issue is more that marines don’t know how to use the Claymores there is reason i as OT go down and plant the mines around the out side of fob myself many of times.

2 Likes

OT nades don’t kill marines, marines kill marines. I’m still making M15s to colour with Incen and get a minimal intensity increase, and they’re still gonna be 4Radius since the one time I made em 6Radius, again same round this shit happens and command losses their minds. Tragedy aside though I’m glad that shit was recorded because I felt bad until I got read the last round chat. cherish that round though for that

3 Likes

According to my year old notes it’s just 100 power, 25 falloff, and blast dampener enabled. Problem is as an OT nade it doesn’t get it’s fuse shortened when fired out of a grenade launcher, but that should be the only difference I think.

3 Likes

Remote Controled C4 with the biggest yeld possible. The fun stuff.

5 Likes

OT flame nades max range low time + hellpush + capable marine is good.

if you can time it right before the queen screeches and you throw it on top of her its guaranteed to deny caps + no weed on retreat.

HE nades are good in hive cores too to clear the defences around it.

3 Likes

From my experience and observation

Custom M15s are better than M40, because M15 has the highest possible damage and they are insanely good when hand thrown, and is literally the best use due to cooking the grenade. Its Quality over quantity, so in terms of killing potential, they are better, on the other hand, M40 can fit on UGL, but with one huge downside, they take a whole 3 seconds to blow up(the minimum timer) unlike HEDP which is almost instant. M40 can be better if used to clear walls and such since they are easier to produce and the timer isnt necessary.

For HE and Incend on the other hand, Incend can be pretty useful, the weaker resin walls can be burnt off while any resin doors can be burnt as well with m15 incendiaries(im not sure about m40 incendiaries) at full duration and intensity. It takes two to burn thick resin walls, so Incend OT grenades can be useful in that regard. Flames duration also directly impact how many resist it takes to remove the flames, so smaller duration is pretty meh for flames. Also Incendiary grenades are much easier to produce than any HE OT grenade.

Claymores on the other hand, is undeniably garbage, nothing you can do to make them good, the most useful use case is them killing runners and hurting lurkers, thats it. Its great with the right hands(aka people watching over them), but most marines dont bother.

For OT Rockets, they are incredibly strong with the right mix and with the right RPG spec, is a huge potential for marines to win as a good mix can cleanly kill most xenos except Rav, Crusher, King, and Queen. Its just a huge gamble on whether they last long enough to get them. Additionally, HE only rockets are on the lower bar of how strong OT rockets can be, it has enough space for 220 explosive power and max intensity and duration(at the cost of falloff being garbage, requiring a direct hit to do much)

Additionally I should also mention, shrapnel DOES make a huge impact on damage, but because of how they work, RNG reduces its overall damage potential, and just like HEFA, its damage relies heavily on it blowing up directly on the target, and any explosive potential that can force the target to be knocked down that significantly reduces the chance of shrapnel hitting.

4 Likes

Maximum explosions. Tyrone will not be stopped.

2 Likes

While its true claymores are no good at killing anything other then lurks and runners. Their value comes in just how cheap you can make them. Keep in mind to make a claymore that head on is near a guarantee kill on a runner and good probability of killing a lurker. Is 10 welding fuel a bit of booze to top it off, 40 iron and 20 phosphorus.

They are insanely cheap and fast to make once you got the procedure down.

3 Likes

The best nades and rockets are the ones with small radius. Screenwide fire exists solely for FF, I believe the radius should be small, just to lit on fire the xeno you got with the nade/rocket explosion. If explosion missed them, the fire will be useless anyway. Big inc nades are only good for like sealing off flanks, but again FF potential is so high I’d rather never see them again.

3 Likes

Based on my experience:

Nades effectiveness is inversely proportional to how much the xeno expects to be blasted. So if the nade is unexpected, it’s effective; if it’s unexpected and powerful (HE, of course), then it’s VERY effective; and if it’s unexpected, powerful and masterfully used (pre-cooked and aimed perfectly) then it’s straight up a death sentence to even some T3s.

TL:DR

HE > Inc

M15 (HE) > M40 (HE).

Claymores are psychological warfare.

Incendiary isn’t a weapon, it’s a tool to cause panic and disarray.

4 Likes

I will say I just got the chance to M79 some max cap incen M15s that I dumped into 642 caves and it felt fucking nice, but I would never without the M79. That shit was so fun though

2 Likes

I don’t care what the OT sends as long as it makes xenos mad.

6 Likes

So I really love nades and grenadier is one of my fav things to play.

I’ll give you my feedback.

For HE nades the ideal are Maxcap HE nades in M15 casing, standard fuse. This is practically the most devastating thing I can fire right behind the xenos as they rush forward.

For INC, you don’t want the AOE to be super large due to FF risk (a 5x5 area is perfect). Here using an M15 may not be ideal. M40 casings with short fuses would be great so i can saturate an area via more nades. Bonus points if the flame can damage resin structures too.

2 Likes

BTW the shortest you can make OT nades both for m40 and m15 is 3 seconds. Most OTs keep it at 3 seconds for the most part.

i am pretty sure all flames damage resin but don’t always have the flames last long enough to take out the walls.

1 Like

fire is a shadow marine nerf and in my valid and professional opinion the best nade is the one that goes kablam fast and stuns beno

personally its sad to see OTs cook their orange juice napalm “gigaturbohellfuckmegadeath firebomb” nade for the bajillionth time instead of making big funny that kills half the push because a pvt grabbed 10 of em

2 Likes