WIP: MAY UPDATE FREQUENTLY, just wrote these stuff on my phone.
Warning: Do not deconstruct windows roundstart (before 30 minutes) as per abiding of Shipside Deconstruction rules.
Ruh roh! The need for glass is here! We must get every drop of glass it’s worth… by making beakers that everyone will use!
Hich Cap beakers cost 35k glass points, so around/approximately 11.5 glass!
These locations are only based on my memory, screen shots on where they actually are will be added when I get on my PC later.
TO ACTUALLY USE THE GLASS, PUT THEM IN AUTO LATHES! 1:1 conversion rate.
Risks are one of these:
Get arrested for damaging government property.
Get gibbed by people who use the area.
Engineering finding you and beating the shit out of you.
Near-infinite sources:
Beakers from weymed chems into lathe. (Medbay/Research) (Takes a while to restock.)
Groundside, any map. (Too lazy to put approximations for each map)
All-Access locations:
Maintenance Storage, south hangar; North West in the 3 corner tables. (20 Glass) (No risk)
Astronav mid-deck room; head far west of middeck. Pop out the windows. (14 Glass) (No risk)
Gym/Boxing area; Pop out windows. (10 Glass) (No risk)
B-Ball and Chapel, north upper medbay/research; Pop out windows. (18 Glass) (No risk)
Autolathe bubble, west of lifeboats into the intersection; Pop out windows. (14 Glass) (No risk)
Laundry, south east upper deck T-Comms; Pop out windows. (6 Glass) (No risk)
Northern atmos-cube, south of north east pump; Pop out windows. (6 Glass) (No risk)
Southern atmos-cube, north of south-east pump. (6 Glass) (No risk)
Hangar flight bubble, head mid-deck medbay, and head to hangar catwalks, then go to the central catwalks. Pop out windows. (20 Glass.) (Minimal risk, risk of taking medium-amount of brute damage and stun from falling.)
Miscallenious rooms, east of chapel; Pop out windows. (6 Glass) (Minimal Risk)
North upperdeck T-Comms; Pop out windows. (4 Glass) (Minimal Risk)
South alamo, yellow rooms; Pop out windows. (20 Glass) (Minimal Risk, I got nagged by an MP there when I popped one out)
Squad briefing rooms, north and south briefing hall; Pop out windows. (24 Glass) (Low Risk)
Flight Office, north east hangar; pop out windows. (18 Glass) (Low risk, no one uses that area either way though, but it is wide open for anyone to see you doing stuff.)
Squad cryo-area windows; self explanatory. Pop out the windows. (68 Glass) (Medium Risk)
Civilian/Support crew/Conference-Office area cryo pods, north east of lower medbay, green tiles; Pop out windows (14 Glass) (Medium Risk)
East upper deck T-Comms; Pop out windows. (20 Glass) (Medium Risk)
Mess Hall, south east medbay; Pop out windows. (34 Glass) (High risk; If Mess Tech is awake.)
Engineering Dorms, south upper engineering; Pop out windows. (20 Glass) (High risk)
Upper engineering; Pop out windows. (24 Glass) (High risk)
CE office, north upper engineering; Pop out windows. (6 Glass) (High Risk)
Shooting range, 12 windows; pop them out screw-crowbar-screw and close the shutters. (24 glass) (High risk, and close the fucking shutters after you’re done.)
IO office/intel processing area; Pop out glass. (6 Glass) (High risk)
Briefing Hall and the checkpoint bubbles, lower medbay east; Pop out windows. (118+ Glass) (Maximum risk, try asking CIC I guess)
Memorial, far east of NW pump; Pop out windows. (4 Glass) (Maximum risk; Battle Execution, you are desecrating peak and sovl RP content)
Department-Specific glass locations: (HEAVY WIP)
OT, material crate. (50 Glass)
Engineering, emergency storage. (50 Glass)
Research, near medilathe. (50 Glass)
Research it self. (50+ Glass, a research-area update is coming)