Sprite click bug on CQC

I heard from some people already that when they fire at a xeno at point blank nothing happens, their guns don’t fire at all (of course, with harm intent on). And after having this happen to me I found out that it wasn’t some wild cope from baldies, so I got curious: Does this happens to you as well? Do you know about a way of mitigating the issue?

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You can report bugs via the github :^)

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Clicking on a tile next to you will give you click delay, you need to either hit the sprite or wait around 0.2 secs + lag to fire again.

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No, this is an actual issue, I cannot fire PB at a ravager with M39 for over a second, and seeing this post I think it’s not a just me issue

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Here’s the thing, I don’t even know if it’s a bug, or a feature or if the post-CQC-Baldness cope is contagious, that’s why I’m asking if someone else had it, if they had then it might be an actual bug that should be checked out, or maybe a maintainer will explain that it’s part of a feature… And as I waited to post this loopers chimed in lmao

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This is an actual thing yes. I don’t even attempt to point blank spirte click as a marine or sprite click as a xeno anymore. All distance shooting/directional assist.

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If you’re using an automatic weapon it’s better to just aim behind them instead of spriteclicking to PB from my experience

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The PR that fixed burst PBs shooting without cooldown probably broke this, a decent chunk of people and I have also noticed this.

It’s very odd but it definitely is there, going for PBs with anything that isn’t a shotgun will make you shoot slower than if you were to shoot not on their sprite.

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someone tried to fix it a while ago and they were told no. truthfully i see no reason for keeping this shitty delay in as it’s not communicated to the player in any way and i don’t know of a single other server that has a similar mechanic

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It exists and it is god awful. More shadow bugs/“features”

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At this point the game is “balanced” around us not having the ability to PB xenos efficiently with guns that are not the shogun. I remember when you could PB without cooldown with either the m41a mk1/2 and was melting xenos.

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coping start:

that was just straight up exploiting and it had no reason to stay. this missed PB delay is a completely shit mechanic. i’d like to say that a majority of players don’t even know why it happens, all they know is that their clicks don’t register when they try to shoot something that’s close. for me it took like 500+ hours to figure out that it wasn’t byond shitting itself, but that it was instead an obscure intentional unintentional mechanic

i also think the point that it “trivializes a major portion of the skill required in the game” is a bit out of touch. i’m trying to play a video game to relax and have fun, but if i want to use a weapon as its intended (pointblanking benos with a shotgun) or i’m just trying to shoot an enemy in CQC with literally any other weapon, i have to take this arbitrary mechanic in mind and become zen with my mouse because it’s there to “raise the skill floor” or whatever. just let me fucking click the bug again if i miss instead of giving me a 2 second delay for christ’s sake, i don’t want to play aim trainer just so i can plab xenos

it wasn’t even added intentionally so to say that the game balanced around it is kinda moot. hell, back then when this PR was made, shotgun juggling was still a thing. i think a fix for this is worth another shot for a TM at least (if someone can remake it with the other concerns addressed (so, pretty much noone :cry:))

coping end

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Yes. For the life of me I cannot land a PB 99% of the time unless we’re both stationary. I think it has something to do with the melee/PB check code that makes sure you’re actually adjacent to each other. It basically leaves marines in CQC unable to defend themselves because the xeno stepping a single tile in the 8 tile orbit around the marine side steps their line of fire completely.

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Frankly I found out that this thing was quite severe of an issue because I was trying to fight a lurker on CQC with an M4RA… Which is among the guns that are designed to reward you for aiming well at ANY range (and punishing you for NOT doing so because of the low mag capacity and rate of fire) and yet in CQC it shits the bed because of the way stuff it’s coded.

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The burst PB skipping all cooldowns was a bug, but this thread is talking about how clicks behave oddly and you fire much slower if you click a xeno that is within PB range compared to shooting a xeno that’s 1 tile away.

I think PBs used to do more damage or something which is why there is a PB cooldown that’s separate from the shooting cooldown idk

I’ll see if I can fix it but if someone already tried and had their PR denied then that’s kinda dumb

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I’ve had this issue since starting playing the game, but was always told “skill issue” when I brought it up.

Edit: recent example was a Fiorina round. I had a m39 w/AP loaded because a Hedge rav was harassing the push to hive. Once again it came running out and activated its shield. I waited for the shield while backing up and eating a slash, then turned to magdump it… And the gun WOULD NOT fire at all. It proceeded to slash me into red/near crit, bone shard, then turn and ran away all the while I clicked away on it. It was well over a couple seconds, much longer than the .2 second click delay PB, and my gun never fired until it was backing away and finally more than PB distance. I asked about this in LRC and just got the same “skill issue” and “you clicked the sprite in PB”. 1) Isn’t clicking the sprite what you’re SUPPOSED to do? I literally trained myself to click a tile behind xenos for a year to avoid the click delay which I know is bad, but then I start trying to get good at sprite clicking and it’s mechanically punished??? 2) this was not a delay in firing in PB. My gun would not fire at all until the rav moved out of melee. Ofc the other two marines that were pushing the resin with me just stared and my gun wouldn’t fire, so the rav just kept pushing into me and slashing until a guy with a M41 north of my decided to finally start bursting it (thank fuck). This means it was in PB way longer than .2 seconds fire delay and my m39 never went off. I really, really need to record my rounds.

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Would this be an example of the sprite click bug?

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looks like it yep

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This is exactly what happens. Almost feels like this has been around forever at this point. Probably intentional to try and balance the over powered marines tbh.

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I’ve found some old vods from September 2023. I am assuming it was before the sprite changes. Look at how insanely smooth it is to sprite click a xeno. I don’t think I can actually fight a xeno now like that after the change and get consistent sprite clicking pb-ing.

The vod below is 100% when sprite clicking is at its finest holy shit bring me back to this era of cm-13

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