What kind of things would you like to see in a groundside leadership tutorial? I have a few ideas, but really I want this to be a discussion on what kinds of things should be added
So, most importantly, it should teach what a leader is, what you are expected to do, and give a rough outline of each of the different roles and their job.
Next, go over orders and the trench whistle, show a marine moving with no buff, lower buff, greater buff, same with taking damage on hold and shooting on aim so that you can get a tangible idea of how much each effect is.
Next, pointing at a priority target (small assortment of xenos, point at which is the biggest threat)
Next, radio usage (how to use the radio, radio backpack, maybe a quick 15 second sparknotes on comshubs)
Next, chain of command, presumably by having a pre selected order come in from an officer (alpha squad head north) and then repeating the order and having a marine AI companion follow you north etc.
Next, basic jtac (lasing for a cas strike, getting coords and seeing a supply drop, seeing an example of each roof type)
lastly, cap it off with a simulated battle with riflemen and drones, they follow you, shoot at the bugs you point at and you give them orders, but will die if you dont lead them