Stimmed Marines should be banned from XvH rounds

So far the last four rounds of XvH I have played (most recently today; I play as a healer drone: XX) was ended by Stimmed Marines running around and just annihilating the xeno force.

It would seem to me, the Stimmed Marine is basically the embodiment of the reason that “main characters” are worked against with the experience. They are very diffiicult for xenos to counter, and are slash sponges. If you aren’t killed by the stimm themselves - you are killed by body block for xenos trying to get the stimm.

I can’t imagine this is fun for anyone - including the person playing the stimm…

Most recent example today during the distress signal. The Stimmed Marines overrun the recovery node going on and killed four xenos, then lower engineering got hit and all the T1s went. Queen screech was deployed by everyone was recovered from the stun well before that got organized, in fact I think Queen got mostly annihilated as well. In the last two XvH’s I attended, such as todays, there was a lot of enjoyment being had and RP happening - only for super-soldiers to walk in and kill everyone. To what end? I don’t even think it was interesting for the stimmed temselves.

I also feel it is a real shame because in the last two rounds I think they were otherwise run quite well. Good story, interesting lore, careful thought, and well managed only for super soldiers to run around.

It seems bizarre to me that discussion and debate happens around things like specs with scopes, or C4, when there are literal super-soldiers going to be running around. Additionally under normal play, there are very strict rules around stims and when they are allowed to be in combat.

I personally feel that a significant portion of XvH rounds end up ruined by the existence of stimmed marines - on any side. I think they have their place within special circumstances (ERTs, etc…) or highly coregraphed events - but I strongly think that:

Stinmmed marines should be banned at a policy level from events unless approved as part of a scripted/coreographed event or ERT.

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Thank you for putting this in acid goop :+1:

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I thought for a minute this was in discussions, and I was about to pull out ChatGPT for an argument…

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Hey ChatGPT write a reply to this users post that crushes their opinion so hard into the dirt that they delete CM forever.

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I don’t know what to say than It’s how cm is, get used to it or play marine instead. Before stims could carry over for weeks. So that have improved. Research is a role where they need to impact the round or they dont play it, same with cas and OT. If it just do bland things that does no impact, it’s boring and no one want to play it. This game is colonial marines, not colonial xeno.

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Why is this in acid goop

Last time we discussed this, I suggested a good change at least would be to add some unique HUD or cosmetic overlay to a marine under the effects of a stim. So at a glance the Xenos are at least aware that Marines are using stims.

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I put paroxetine in my stims so that marines vibrate when they take them

Xenos can identify the crack addicts by the convulsions

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New policy!!!
Before talking about removing stims you must obligatorily provide at least one (1) idea of a research rework to replace stims
If you don’t I will speak to my secret staffcord

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It’s better when a lifeboat crash has 2-3 people inject a down rine with stimms (ODing him 3x over), then he revives heartbroken and one marine keeps going on about how “they are peaking” and “you are ruining their high” and that “we should get them some water”. No stim tags is hilarious.

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can we remove regulating chem property? I wish to see marines OD on stims

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