ban cabal and the horror will come to an end
This thread is literally called âSurv scuicide, why its annoying and how to fix it.â. I am focusing on what was put up for discussion.
Really? I now question your motives if itâs solely humans that youâre focused on. Letâs talk about preds suicide too
?
I honestly really like that part of your response. A lot of facts ![]()
I cant agree with that. Sounds like an excuse for using netspeak in-character because itâs quicker to say âcade rnâ, âbrbâ or âshckd doorâ.
This thread is literally called âSurv scuicide, why its annoying and how to fix it.â. I am focusing on what was put up for discussion.
Thatâs true. But my point was that the 3rd solutions rationale almost 1 to 1 applied to marine behaviours too and when I suggested it would only be logical that it was applied to them too I got pushback, so thatâs why I brought it up.
I cant agree with that. Sounds like an excuse for using netspeak in-character because itâs quicker to say âcade rnâ, âbrbâ or âshckd doorâ.
This is just an unfortunate side-effect of both being strapped for time (namely to get to a hold, weapons, whatever) but I meant generally. I do agree with you that netspeak ic is obviously not okay.
My point was that roleplaying as survivor when you could be preparing to hold is usually counterintuitive to roleplay anyway, as youâll want to roleplay for more than just ten minutes, so youâll want to survive, ergo youâll do as much as you can TO survive. I really wish there was more survivor roleplay that was possible while youâre still actually doing the âsurvivingâ, but with how the role is made it just isnât if you want to play for long.
I honestly really like that part of your response. A lot of facts
I should mention I donât entirely disagree with your rationale (at least some of it) either, Iâm just focusing on what I disagree with primarily, so I apologize if I come across as standoffish. ![]()
Did I claimed otherwise?
Did I claimed otherwise? Yeah, I know, probably âheavily impliedâ.
It is only an issue when survs do it.
I question your ability to read and understand what you have read. Sentence about R-walling is an example of simillar logic applied to an issue of survivors also being forced upon marines, while marines doing that is not a problem. Marines suiciding is not a problem, survs suiciding (behind cades) is a problem, marines R-walling is not a problem, survivors R-walling (before T3s roll out) can be a problem.
But you are denying the cap and also preventing your corpse from being moved from that spot. Which is fine as long as xenos can do something about it (survs roaming). Because this is the most optimal play for a surv, set a holdout next to LZ that marines will most likely use, fight xenos as long as you can (atleast till 0:20), kill yourself to prevent being moved from that holdout in case it gets broken into, wait as immovable corpse for xenos to flee from marines and chad medics to arrive to revive you (before 5 minutes mark, sometimes even longer if it is PFC doing some CPRs). There is no better play for a survivor short of just being alive so long marines come anyway.
Xenos have issue with that and I think there is something not right in that particular situation, where xenos are powerless to stop it. Players voiced their opinion and now surv mains try to employ every tactic under the sun to upkeep the status quo, since simply claiming âeverything is fineâ doesnât work. One of those tactics is trying to drag marines into any proposed solution.
âIt was heavily impliedâ ![]()
They flouride stare at a survivor killing themselfs when cade is just few slashes from breaking, while being powerless to stop said surv from doing that. Short of a Queen deoving and going to that spot to screech, which is simply a silly argument to make, sentinel being present is slightly less so cough cough endurance cough cough.
He said sentinel and Queen. Already explained why it is silly.
So I didnât say that you (or anyone) said that all applicable cases of survivor-specific issues should be applied to marines either. You only think I did it, because it âheavily impliesâ something even though it literally doesnât. There is singular âissueâ not a plural âissuesâ. If I didnât say that outright, donât assume stuff. Talking about strawmanning, ironic.
They did win. If marines evac and xenos press the funny hijack button, it is already xeno minor even if they get wiped out shipside. I also complain about hijack, am I a xenomain, or still dirty marinemain?
Arguably survivors suiciding behind cades need that. Not marines, though.
Debunked my cybernetic bottom.
It doesnât prevent xenos from having fun, because they get to interact and counteract that, unlike survs suiciding behind cades.
I wasnât writing to you. Wasnât that heavily implied that I was responding with that quote solely to kooarbiter? You have seen me ingame once most likely because I mostly play on weekends during european daylight hours. Recently very regularly.
While my brain marinemaining canât be denied, I do play the game and you lie just because you havenât seen me much.
The whole thread is not about that for sure, just read it. If survs suicide, I have only issue with if they do it behind cades, just as xenos are about to break into, other than that it is 100% fine as stated previously.
But if you posit the idea that xenos are just toys for survs and they can do every dirty and unfun trick just because it is the most optimal thing and stuff like that, you are no better
Glad that you admit that you have stakes in this thread, defending survivors from survivor perspective. Iâm a marinemain, you are a survmain.
So when do you stop doing something potentialy allowed by server rules that is not 100% optimal? I can answer that for you: âNeverâ.
Yes, even if marines suicide in the event of failed evacuation then they achieve something, which is denying cap. They have 0 chances to be revived though, unlike survs in metahold spots.
Not in most cases, no. Because there is still a big chance for marines to arrive in this 5 minute window to revive a surv. No marine will come back from total evac to revive marine who PBed himself in LZ full of xenos, or outside of it even. If queen comes off-ovi just to gib one surv corpse, then that queen deserves to be killed by marines in first few minutes of deployment.
It is allowed, but was heavily restricted due to surv complaints that queen abuse the system and jump out of tunnels. Queens played as optimal as possible, roleplay friendly and all of that, but survivor tears still filled all containers in the colony.
This isnât an issue I brought up as anything but an example of a fault in logic of extending survivor fixes/nerfs to marines. If R-walling is an issue, it can be only an issue when survivors do it, because when marines come to the planet, T3s who can break those walls are already possible to evolve into.
But we might start again, fresh, without word vomit and quotes of a quotes of some quote, so time for a kind of experimental forum framework: Condensation and wipe of previous statements. Lets assume I didnât write anything, here are my main points as short as possible:
- Survivors suiciding behind cades seems to be an issue, otherwise it is completly 100% fine
- If any fix/nerf/buff were to come adress that, it shouldnât impact marines.
Argue with that.
But if you posit the idea that xenos are just toys for survs and they can do every dirty and unfun trick just because it is the most optimal thing and stuff like that, you are no better
I reject your premise outright. This is a video-game, nobody is anyone elses âtoyâ, weâre all here to play with eachother.
Glad that you admit that you have stakes in this thread, defending survivors from survivor perspective. Iâm a marinemain, you are a survmain.
I mostly play marine nowadays, a little bit of surv, and Iâm getting into xeno, my days of solely playing survivor are far behind me: Either way itâs irrelevant. Iâm not arguing against this because Iâm a âsurvmainâ, iâm arguing against it because I think itâs stupid. The two are largely unrelated, as I donât even hold as survivor, I roam.
So when do you stop doing something potentialy allowed by server rules that is not 100% optimal? I can answer that for you: âNeverâ.
Youâre going to have to rephrase this because I donât understand.
Yes, even if marines suicide in the event of failed evacuation then they achieve something, which is denying cap. They have 0 chances to be revived though, unlike survs in metahold spots.
Already addressed this waaay up in the thread. Nobody holds with the intention of suiciding, at least not common enough to make this anything more than an annoying but harmless issue.
Not in most cases, no. Because there is still a big chance for marines to arrive in this 5 minute window to revive a surv. No marine will come back from total evac to revive marine who PBed himself in LZ full of xenos, or outside of it even. If queen comes off-ovi just to gib one surv corpse, then that queen deserves to be killed by marines in first few minutes of deployment.
Youâve hyperfocused onto one specific scenario when many others are possible and not only possible but more common. Most of the time when survivors suicide, they stay dead. Itâs just a fact.
It is allowed, but was heavily restricted due to surv complaints that queen abuse the system and jump out of tunnels. Queens played as optimal as possible, roleplay friendly and all of that, but survivor tears still filled all containers in the colony.
The implication that gaming a hidden timer is âroleplay friendlyâ is hilarious but alright. Also it still is allowed and youâve mixed the past and present tenses here. To be clear: It is still allowed, queens can and do come to holds to ensure capture, and it oftens works even when barricades are present.
This isnât an issue I brought up as anything but an example of a fault in logic of extending survivor fixes/nerfs to marines. If R-walling is an issue, it can be only an issue when survivors do it, because when marines come to the planet, T3s who can break those walls are already possible to evolve into.
Neither did I. Notice in my post:
You denied bringing it up at all. Donât change your goalpost.
Again, I also specifically pointed out this specific changes logic would be applicable to marines too as barricades, suicide, and revive timers are all things survivors share in common with marines, and even the exact specifics of this rationale can easily be 1-1 seen in a round. Iâve even personally done so myself.
Lets assume I didnât write anything
Okay. Weâll proceed following your two next points:
- Survivors suiciding behind cades seems to be an issue, otherwise it is completly 100% fine
- If any fix/nerf/buff were to come adress that, it shouldnât impact marines.
1: You cannot gloss over the fact itâs up for contention whether it even is an issue as a premise. And the fact of the matter is, short of a rule (which would be stupid, imagine not being allowed to shoot yourself to avoid being captured by a xenomorph) this is largely an unfixable issue, unless anyone has any other ideas.
2: That entirely depends on what is being changed. I only argued that it would make sense to apply it to marines too, as I have elaborated on. For the last time, youâre arguing with a strawman here. Iâm not saying ALL survivor changes could and SHOULD be applied to marines, youâre asking me to argue against a point I never even disagreed with.
Already WAY ahead of you.
I saw this.
It does not address the problem.
Even if you permaâd instantly from self-damage (ignoring the fact itâd be as simple as getting someone else to shoot you, blowing up a fuel tank, or the other many ways of killing yourself either on purpose or accidentally) if you didnât want to play xeno you still have zero incentive to not shoot yourself if youâre certain youâre going to be captured.
The grievance is that there is no counterplay and no way to stop it. Punishing it (anymore than shooting yourself and in all likelihood permaing anyway is punishing enough) does not actually solve the problem, for the reasons I have quoted. All it really does is make the already present âannoyanceâ of survivors surviving due to suicide rarer, which as I understand it isnât the problem. The lack of counterplay is, reading the start of the thread.
I wouldnât really care that much if this was changed to be the case because it ultimately doesnât change a thing but it fails to address the problem stated, which is the entire point of the thread.
So what, you perma a minute or two earlier? 9/10 times you perma anyway, itâs a slight nerf. Doesnât address the actual problem imo.
And if weâre arguing it should just be present to punish suicide: Why isnât this applicable to every instance of suicide, not just behind a cade, as a survivor? Because if if itâs a punitive measure, purely punishing survivors for doing it doesnât make sense. Marines shoot themselves to avoid capture and extend-revive timers too. If the argument is that suicide as an option to avoid capture should have drawbacks regardless of where or how, then it shouldnât be survivor specific. These behaviours are not unique to survivors, even moreso than my comparison with Cabal. Much moreso, infact.
All of this is ignoring the fact that as others have said, it may not even be an issue, as there are arguably counterplay options already, but Iâve tried to be as generous as I can and just assume the complaint is correct to attempt to get to the heart of the solution. The premise of the entire argument has already been challenged which I believe for this to be meaningfully proven to be needed one would have to address it.
Iâd actually say weâve went in a circle here, not ahead at all. I donât think this would change anything meaningfully enough to even warrant implementation, and if implemented, this very complaint would still arise. And all that would have meaningfully happened is a survivor nerf that didnât address the problem.
That being said though:
Penalizing suicide with a reduced timer (for everyone) is a change I donât think would be terrible⌠I just donât think it solves this issue.
And you deduced that all from:
Does that sentence heavily implies that you said all survivor changes could and should be applied to marines?
No, Iâm not saying you do, for the last time, I am not saying you do that, you are not implying that all survivor changes could and/or should be applied to marines. You did say that it would make sense to apply to marines too and I disagree, that was the main topic of my first response to you in this thread.
You are throwing this âstrawmanâ out all the time, while it is you who constructed one.
I think it is, some players in this very thread also do, some even think other forms of surv suicide are the issue. I think it is an issue (if survs do it behind cades), otherwise I donât think it is an issue. It is not up to just me to decide if that is an issue, or not, but if it is decided to be an issue, I raise concern that tackling it shouldnât impact marines. Easy to understand?
I fail to see the supposed âcounterplayâ to survs suiciding behind cades. Sentinel isnât one and Queen is too important to show up into surv hold, likely in about 0:20, just as marines are about to first drop.
Simply make survivor perma as soon as they die, but extend their crit health death from -100% to (for example) -300%. Which would be a buff to survivors actually, because how often it happens that one survivor revives other? With extended crit health death any surv could just give his friend healing drugs and use brute/burn packs to help them get up, while it would also make capping survivors slightly easier too.
Maybe tinker with oxy damage taken from being dragged by a xeno for survivors. Then survs couldnât kill themselfs so easly behind cades, there would always be one guy who nobody else can shoot, also there is no chance to circumvent xenos and wait for marine rescue. The problem is it would impact other siutations where survs suicide, but are fine in my opinion. You give some, you lose some.
Alternatively, let xenos drag survivor corpses, period.
It is true that this doesnât solve the lack of counterplay from xenos against survs suiciding behind cades, but nothing will. Cades literally are designed to prevent xenos from interacting with anyone on the other side. But if it canât be achieved mechanicaly, does it mean we have to live with it? I do not think that.
Sentinel and Queen are not a counterplay to survs suiciding behind cades. Especially Queen, saying Queen is a counterplay to survs suiciding behind cades is like saying SADAR spec is a counterplay to lesser drones.
If it doesnât solve the issue, but makes it a tiny bit more bearable, I think it is worth trying, there is nothing to lose in the end.
And you deduced that all from:
If any fix/nerf/buff were to come adress that, it shouldnât impact marines.
You did say that it would make sense to apply to marines too and I disagree
Okay. Why.
Iâve made my rationale very clear: If itâs something as universally the same as core mechanics like revival timers, then targetting survivors solely with it is not fair and doesnât actually fix the problem. Iâm not even opposed to the revival timers idea: You already know this.
The idea that âwell itâs a survivor thing why does it have to impact marinesâ isnât valid because marines do these things too. If youâre not willing to acknowledge this basic fact then thereâs no reason for me to try and explain it further to you.
Simply make survivor perma as soon as they die, but extend their crit health death from -100% to (for example) -300%. Which would be a buff to survivors actually, because how often it happens that one survivor revives other? With extended crit health death any surv could just give his friend healing drugs and use brute/burn packs to help them get up, while it would also make capping survivors slightly easier too.
Another non-starter. A survivor âbuffâ (even as one as much of a monkeys paw as this) is unnecessary and making capping easier still doesnât solve the issue because you can perma yourself via suicide from behind a cade. You even said that suicide itself wasnât the issue but your proposing a nonsensical âbuffâ (a nerf in disguise) to address it when you said your position was only applicable to when survivors were behind cades. Terrible, TERRIBLE solution.
A disingenuous attempt at calling something a buff when itâs actually a nerf (again that doesnât even solve the issue!) is something normally clowned on but I never thought Iâd see it for real.
Simply make survivor perma as soon as they die
Iâve already explained why this doesnât solve the problem. Iâm not repeating it for the 5th time without a rebuttal. This is even worse, because it punishes you even when youâre not partaking in the strategy it was designed to nerf.
You are throwing this âstrawmanâ out all the time, while it is you who constructed one.
You, who have brought up seperate issues repeatedly, are telling me that itâs a strawman Iâve constructed of you because Iâm quoting what youâve said and youâre only saying they are âexamplesâ yet have stated their relevance past that? Wow.
I think it is, some players in this very thread also do, some even think other forms of surv suicide are the issue. I think it is an issue (if survs do it behind cades), otherwise I donât think it is an issue. It is not up to just me to decide if that is an issue, or not, but if it is decided to be an issue, I raise concern that tackling it shouldnât impact marines. Easy to understand?
This is what âup for contentionâ means.
Youâre asking me if itâs easy to understand when youâve only just now understood it. Your concern alone doesnât debunk the why, pal.
Alternatively, let xenos drag survivor corpses, period.
Non-starter. Nonsensical. No explanation offered, no pre-existing relevance to the argument: Meaningless.
It is true that this doesnât solve the lack of counterplay from xenos against survs suiciding behind cades, but nothing will.
This was something I made a point, I donât know why you feel the need to repeat it. ![]()
Sentinel and Queen are not a counterplay to survs suiciding behind cades. Especially Queen, saying Queen is a counterplay to survs suiciding behind cades is like saying SADAR spec is a counterplay to lesser drones.
As Iâve stated, Iâve ran with the assumption that this is the case but youâd need to argue this with the people that have claimed otherwise to prove it is true.
If it doesnât solve the issue, but makes it a tiny bit more bearable, I think it is worth trying, there is nothing to lose in the end.
It doesnât solve the issue. People will still shoot themselves from behind cades. Just because it makes impacts the survivor player more doesnât actually fundamentally solve the issue. Youâre pushing for a nerf that doesnât actually solve the issue. ![]()
Sentinel and Queen are not a counterplay to survs suiciding behind cades. Especially Queen, saying Queen is a counterplay to survs suiciding behind cades is like saying SADAR spec is a counterplay to lesser drones.
Explain why. Queen has neuro, scree, things that can stun you from behind barricades. And even if this wasnât case, again, your solutions do not make it any easier!
Burrower can quite literally circumvent cades altogether at times,
Sentinel can hit you from behind a barricade depending on its distance (and itâs required to get close to the cade to defend it for any meaningful amount of time, if you just suicided as soon as a sentinel showed up youâd perma 100% of the time, the same goes for queen)
All of these are ways I have personally managed to capture survivors that I assumed would have attempted suicide had they realized I was trying to cap and not kill them.
All of these are ways I have been captured when I otherwise would have shot myself to escape capture (not with the intention to be revived though, since thatâs never a guarantee and hoping for it is stupid)
Weâre going in circles. All of your solutions donât prevent suicide from behind barricades, they just make it more inconvenient to do, which will not stop it, which is the entire point of the thread, and punishes those who donât engage in the behaviour that is being nerfed.
I think weâre just going to continue to go in circles so Iâm going to step out of the discussion unless something new comes up. Iâve made my thoughts clear enough for anyone that wants to read them. I disagree with your offered solutions, I have stated why, thatâs all I can really do.
No hard feelings. ![]()
no, but you purposefully ommitted that fact so your argument sounds better
yes
you presented it like survs are always holding to make your point sound better (again)
This is the only time I will actually put effort into this. Beacuse this argument is just straight up dogshit. Why would it be an issue if only survivors do it? Infact, why is it an issue at all? It quite literally does not impact xenos at all. Survivors die majority of the time no matter how you spin it. People get annoyed about things that they find unfun, and thatâs okay. Itâs a part of games as a whole fuck sake. There is a million ways to avoid survs making a hold in the first place, then to stun and cap them. If xenos failed to do that, then they made a mistake. should mistakes be rewarded, or punished? Even if xenos donât cap survs, they have 4-6 monkeys to cap instead.
i question your ability to make a proper argument
nobody is forcing anything upon anyone. besides, xenos notoriously complain about marines Rwalling too, you cant just ignore thatâŚ
It sounds like you are trying to omit that to make your argument sound better. CuriousâŚ
three things
marines usually deploy long after survivors would have permad (which you would know if you played the game)
killing yourself is solely to deny a cap, besides why would a survivor willingly shoot themselves before marines arrive? survs shoot themselves as they are getting tackled, in order to deny a cap. survs shooting themselves before xenos are even in the hold is extremely rare (which you would have known if you even played the game)
yes, survivors are quite literally meant to survive until marines come??? is this new to you?
is there a thing xenos dont have an issue with? only the loud minority has problems with stuff like this anyways
when? please point it out
you cant just repeat it, you know?
again, survivors try to keep themselves alive as long as possible, they dont shoot themselves in the cades. your entire argument is based on that and its not even true :b
burrower, defender, sent, spitter, prae, queen
burrower can burrow under and cause chaos (duh?)
defender can fortify and break cades (one of the biggest factors of surv holds falling)
sentinel can stun survs
spitter can paincrit survs and they can do fuckall about it
prae can do the same as spitter
queen can press one button and win
yes, you purposefully implied it
you dont play the game, i dont think you should assume stuff about it, yes?
everyone complains about hijack
most players dont consider xeno minor a xeno win (lmao)
??? what was the point of this statement
they dont
i debunked it myself, happy?
xenos can, infact, interact and counteract survivors
so? i also play on weekends, during european daylight hours
Iâve never seen you on more than once.
this coming from you is the funniest thing ever
this does not happen often enough to be an issue
nobody said this
again, hilarious
nobody said this (again)
plenty of times? survivors do plenty of unorthodox strats (you would know this if you played the game)
this is so untrue its actually hilarious
no???
marines deploy late, the survivors usually perma by then
the queens that did this explicitly did it to get it nerfed, and you are calling it roleplay friendly lmaooooo
this discussion is not about Rwalls, it is quite literally not an issue here (???)
Sure. Why not.
- Survivors donât do that, atleast not regurarly enough to do something about it. Itâs only done by newish players, and even then they usually perma anyways, soooâŚ
- This does not need any of these things, beacuse itâs not an issue.
There you go.
Cooler heads will prevail.
While i do not agree that survivors commiting suicide is that big of the issue to actually do anything about it - cabal is mostly right in what he was saying, there are survivors who just shoot themselves before xenos breach cades after 00:20 to get revived by marines - it is not uncommon but as i said i do not think it requires mechanical or administrative solution (plus i donât think you could even code mechanical restrictions due to people accidentaly setting themselves on fire, lagging into fire after using flamethrower).
Since cabal not playing the game was an important part of your reponse, i have seen him playing myself multiple times and i donât really notice names of people playing during the same rounds but i do remember him. Also maybe you donât play the game since you assume there are 4-6 monkeys groundsideâŚ
Usually itâs 2, on very low pop 1, somewhere around 160+ third starts to spawn.
Solutions to survivors suiciding:
Defender - you canât stop survivors from shooting themselves from behind cades
Burrower - while valid it is unlikely to stop survivors from killing themselves while there is at least two since usually at least one person has shotgun
Spitter - you can speed up the death of survivor
Prae - same as spitter
Sentinel - valid
Queen - valid but unpractical since itâs not worth going all the way (usually next to LZ) to survivors hold
In conclusion: i donât think it itâs worth to put any restrictions/penalties for survivors commiting suicide but i wanted to clarify some bad faith/uninformed arguments.