Take Tyrago out of rotation

So, yeah. Send Tyrago to the shadow realm until to receives work.

Even putting multiz aside, the map just heavily, heavily favors marines.

Ive played nearly half a dozen rounds on it now, and ive yet to see xenos win or even reach FOB, and it usually dosnt take longer than an hour for marine victory to be garunteed.

Also I swear to god if you just give xenos more larva to “balance” it I will fucking explode.

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I like Tyrago and think it should stay. It was or is about to be removed from Lowpop rotation. Having a marine sided map is fine. Having a xeno sided map is also fine. Just do not play the map if you do not like it. This seems like a salt post. What is the work you want done on it to make it up to your standards?

@DangerRevolution Good point. Seems like the OP had a few bad rounds. Which does happen.

I will reiterate, this seems like an “ I died please nerf” post.

I can recommend the Acid Goop Department. I can write an excellent Letter of Recommendation for you.

@Therealdoooc213 You make good points.

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I’ve played maybe 5-6 rounds on it now, and 4 of the rounds Xenos wiped FOB and hijacked.

What do you say about this?

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Marines do in fact lose on Tyrargo Rift, it happened multiple times. This just seems like a salt post.

Don’t talk smack about my US Army LARP.

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Tyrargo is fine-ish. Wanting it to be out of rotation because every round you’ve played hasn’t been a xeno win is silly and a salt post.

What happens often is xenomorphs trying the same strategy (Holding the streets) then getting surprised when they are shot from above. Xenomorphs need to use multi-z to their advantage.

Army survs are way too bloated though, they need a gear nerf to be on-par with FORECON.

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OP is salting. Just had a Tyrago round. Marines had there asses handed to them.

@Axiomata Great Point man.

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Protip: Marines do better with Multi-Z

To deny them this advantage, simply do not let the marines inside the city walls.

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The map isn’t great, but xenos just have to avoid fighting in the city if they want to win. There’s a massive backline which can fuck marines up when they get to entrance.

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I think this post can be moved to Acid Goop.

OP is salting but I have to agree this map needs more work, and needs to be looked at harder from the xenomorph perspective. It’s just not particularly fun to play as xeno, and that comes mostly down to multi-z

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i believe the CAS nerfs along with the CAS buffs that come along with the CAS content nuke (see Github) will make Tyrargo more playable

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when xenos win it is usually because xenos held them off at city gates, surrounded them, mashed them to bits, and moved to the fob. All basically avoiding multi z elements. The map is definitely marine sided, although I would like to see how xeno strategies evolve on the map to avoid headaches.

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Very good point. Adapt or die.

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I mean we removed way better maps out of rotation in the past. I don’t support the tone of the OP, but I agree the map doesn’t really function. And I mostly played the map as a marine. It shouldn’t have been merged in this state.

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True, bring back CORSAT and Prison.

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