So, yeah. Send Tyrago to the shadow realm until to receives work.
Even putting multiz aside, the map just heavily, heavily favors marines.
Ive played nearly half a dozen rounds on it now, and ive yet to see xenos win or even reach FOB, and it usually dosnt take longer than an hour for marine victory to be garunteed.
Also I swear to god if you just give xenos more larva to “balance” it I will fucking explode.
I like Tyrago and think it should stay. It was or is about to be removed from Lowpop rotation. Having a marine sided map is fine. Having a xeno sided map is also fine. Just do not play the map if you do not like it. This seems like a salt post. What is the work you want done on it to make it up to your standards?
@DangerRevolution Good point. Seems like the OP had a few bad rounds. Which does happen.
I will reiterate, this seems like an “ I died please nerf” post.
I can recommend the Acid Goop Department. I can write an excellent Letter of Recommendation for you.
Tyrargo is fine-ish. Wanting it to be out of rotation because every round you’ve played hasn’t been a xeno win is silly and a salt post.
What happens often is xenomorphs trying the same strategy (Holding the streets) then getting surprised when they are shot from above. Xenomorphs need to use multi-z to their advantage.
Army survs are way too bloated though, they need a gear nerf to be on-par with FORECON.
The map isn’t great, but xenos just have to avoid fighting in the city if they want to win. There’s a massive backline which can fuck marines up when they get to entrance.
OP is salting but I have to agree this map needs more work, and needs to be looked at harder from the xenomorph perspective. It’s just not particularly fun to play as xeno, and that comes mostly down to multi-z
when xenos win it is usually because xenos held them off at city gates, surrounded them, mashed them to bits, and moved to the fob. All basically avoiding multi z elements. The map is definitely marine sided, although I would like to see how xeno strategies evolve on the map to avoid headaches.
I mean we removed way better maps out of rotation in the past. I don’t support the tone of the OP, but I agree the map doesn’t really function. And I mostly played the map as a marine. It shouldn’t have been merged in this state.
I believe that the map is usually a steamroll for both sides, which is personally my biggest gripe with the map, it hurts shipside roles which may not have interaction beyond sudden evac/victory, and hurts ground side because both sides spend 20 minutes prepping for 20 minutes of their side steamrolling or being steamrolled.
I also do think that the map suffers from Chances Claim issues, with survivors being one confirmed preset, which does take away from the impact and uniqueness of the Army survivor role when it does occur so often (especially as the map is one of the most frequently voted for). Compared to say, UPP/PMC/3WE survivors.
But all that said, I do think a blanket removal from rotation would be a waste of the maps unique charm and storytelling. It would also likely make future balance tweaks more difficult for the mappers.
I think a population lock, similar to maps like hybrasia is in order. (Although I do think total population locks should be re-evaluated to be a little lower)
As for maps like CORSAT and prison, as people have mentioned, it would be interesting to hVe them reimplemented but in a manner where it’s much more rare, until they are brought back to modern standard. Because, let’s be honest, if we still have LV in rotation with it’s magic fog, we could probably have other maps which are less dated implemented too.
I think Tyrargo should be fine as a sub 100 pop map. It’s only when marines reach that critical horde mass it gets rough.
As for whether it can be balanced for high pop… Well, my proposal is this: so what if when the marine population hits a certain number(70 combat?), xenos get two Ravengers spawned. For young people here, a Ravenger is a Ravager that spews fire as it’s main attack. But since we’re all modern, cool, and Multi-Z now, those are not your grandpa’s Ravengers, those are new and improved Ravengers that have wings and can fly. “Improve, not remove” as Cabal loves to say.
P. S. Why the hell xenos can’t hive that one obvious underground corridor in the middle of the colony?