The early rush problem.

you say all this and on paper you are right, but that isnt true, I mean it becoming common now shows it works good, if it didn’t work Xenos wouldn’t do this, plus its just unfun to have each round feel like a mini whiskey outpost, I dont wanna cade hug but this playstyle forces us too just be in permanent fob siege

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Xenos lose from early sieges quite often. Like most tryhard queens even outright forbid xenos from sieging FOB too early, because it’s always a gamble: either they wipe out the FOB, or lose several T3s while dealing little to nothing permanent damage to marines.

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Yeah, marines are at the apex of their strength after drop.
If they fail an instant FOB siege by xenos pushing off-weeds, without the advantage of resin defences (and maybe even not enough T3s), then the marines weren’t going to win that round even without the instant FOB assault anyways.

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Rules about sieging the FOB early are still in effect far as i know, you just cant step onto the DS/FOB proper area before 2nd drop.

Xenos just currently seem to favor setting up an early back/midline hold, ie nexus/hydro on lv, or bar/dorms or viro on solaris and attacking from there to get an early edge.

Marines have plenty of tools to deal with this, ive seen xenos get wiped from these early holds and ive seen marines just toss an OB/CAS on it and get a bunch of free t3 kills, problem is usually marines just expect regular map play and fuckoff doing some other bullshit and dont work together.

If you see early t3s sitting holding hydro, why the hell are there a bunch of marines fighiting on the beach or in engie still??? (LV)

Getting an early hold is testing the marines for a mistake by being too comfortable playing the maps as usual and not adaping, imo something that makes way more interesting rounds instead of caves hold n.88587 with the regular ass flanks and shit everyone already knows.

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No, you are wrong. Only current rules regarding early sieges are:

  1. You cannot hive right next to LZ.
  2. You cannot rush DS before second drop (but if you clearly defeated marines on LZ, then you can attack DS freely even on first drop).

So FOB is a completely fair game even before second drop.

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Picking on bravo privates? Cheap ass move man. Pick off the Charlie medics in backline instead. They dont know how to shoot their even worse than bravo privates.

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To the people saying Marines are at their most organized right at the first drop, I think you’re mistaking squad cohesion for coordination/organization.

Dropship doors open. Comms go down. Dozens of PVTs and PFCs mill about trying to get out of the DS and find their squad lead as people jockey crates out the door. Some dickhead silently unloads the Weymed on the wrong side of the dropship, never to be seen again.

You don’t have an organized fighting force in those moments. You have three and a half gaggles of goslings blindly following whoever happens to be in front of them as they stream out of the nest. Sure they’re healthy, but they also have zero situational awareness – they’re effectively tunnel-visioned as they’ve only just arrived.

Comms going up is when people start actually making meaningful coordinated moves informed by realtime info, like cutting across the map to aid another squad, calling in mortar or CAS, using medevac, etc. There’s a reason comms is such a high priority upon landing. (Well, that and it gets CIC their Pow-Pow-Power Wheels.)

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Is it wrong to entertain the marines by giving them some breathing room so you can kill them for longer? I dunno mang…

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also this, just is unfun to play, on either side tbh, least for me

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lmao, if you can’t shoot just tell CAS to drop 10 autosentries on LZ, use dropship m56s and cade the doors or idk buy a working mouse

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I agree that early LZ holds are boring for both sides. However, there is an unweedable area around the LZ to make the map more favourable for marines and the first xeno defences should be CAS’d or OB’d to scatter xenos.

Especially on NV marines should start with leveling medical. They never do. The moment the marine murderball hits a huge xeno outpost, they should call a 500kg pack of liberty on it and keep moving. It is my nightmare as a hivelord when marines actually coordinate with GPs and the CIC.

Radio backpacks exist now, they should be used more often. Comms are no longer necessary for reaching the Almayer.

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