The survivors situation is slop.

Idk about you but if I saw all my friends irl get violated by aliens and explode the last thing i’d do is shove myself in a locker. That argument is just there to push the rhetoric that survivors are lrp and should be removed entirely, at least thats how it always ends up being used.

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Ah yes nerf survivors basically into a non-role. When in reality Survivors are all completely wiped out 75% of the time. Literally. Look up the statistics. :man_facepalming:

Nobody wants that shit, and nobody asked for it.

I do however want Survivors to have an option to escape - Imagine DBD style with fixing up a “Dropship” by gathering parts scattered across the map or so, having an Engi fix it and Pilot or Synth or someone with the skills fly it perhaps. Could be a fun alternative to the horrible hiding in a invulnerable bunker shit - while also ONLY being an “Option”.

Much more “Thematic” then just sitting in a bunker, also gives an option to either go straight to the Almayer docks, or perhaps some sort of ERT station, who knows interesting things - rather then just sitting in a invulnerable hold, which you might never actually be able to leave if the marines can’t reach you.

Would allow those baldo survivors who just want to locker hide to escape and be safe earlier then you’d otherwise be able to in a normal round - while also giving the option for anyone else to say and wait for rescue.

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Jokes aside, I think the actual surv rework was more focused around this concept with survivors going out for objectives to complete, along with loot becoming randomised- No more meta loot, you literally play ARC Raiders and start scavenging crap from containers with a timer.

You’d still be rushing due to time pressure from xeno evolution, but there wouldn’t be a race to the meta loot locations anymore.

Though I don’t think it’s off the ground yet, it’s still squarely just a roadmap concept.

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survivors shouldnt have access to better equipment than your standard CLF guerilla (mar rifles excluded since they might as well be better than the M41A mk2, especially the carbine and LMG versions that are the holy grail of all survivors because they sure love rushing to get their grubby hands at them)

the era of gamer loot slop is still alive despite seeing some nerfs, it should only be reserved for special occassions ie. faction inserts (but should still be weaker than standard ERTs), not something that is guaranteed every round like the funny mar40 lmgs, sentries (including pre placed ultra turrets in trijent and hybrisa which have basically infinite ammo and are stronger than any other sentry second to LZ turrets). Even after the maintainers that placed the gamer loot slop have left years ago, these things still haunt us to this day and have slipped through the cracks (like still being able to get NVGs that can be used with binos even after all the thermals were removed)

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Let’s just get one thing straight, because it’s a pretty egregiously wrong take.

The ONLY mar better than the MK2 is the 50. And it’s an LMG. The other two range from better than an MP5 but worse than an MK2 (the 30) and terrible (the 40). When people lump them all together as good or passable when the 30 is just ‘ok’ and the 40 is genuinely trash. I’d rather use the MP5 than it.

The 30 falls short because while it’s got goodish RoF it’s got terrible accuracy. Unless your target is right next to you, you have a pretty good chance of missing it with bursts or full auto consistently even if you’re still getting a few bullets in. The 40 has bad RoF and terrible accuracy. It shoots slower than old people fuck and it still has the same shitty accuracy as the 30, which results in overall worse performance. The 50 has terrible accuracy and but you get drums for it so it doesn’t really be an issue, and the main problem with the 50 (in my opinion) is when on a bipod the RoF becomes way too good.

All of these however are still subpar options for one reason: Ammunition. Especially with the 30, which is the mar you see the most of by far, because nobody takes the 40 and the 50 has like… one spawn on one map, if I’m not mistaken. Yes, magazines for it are everywhere (especially on trijent) but carrying them all around usually isn’t desirable so most people only take about 5 + the one they have loaded and that runs out faaaaast, and I’m pretty sure you can’t load normal mar mags into the 50 anymore and you can’t load drum mags into the 30 (not that you’d want to)

So no, the MARs definitely aren’t better than MK2s for one reason or another. I don’t know a single person that would take either the MAR-30 or MAR-40 over an MK2 provided they both have ammo.

That being said I don’t actually care if we were only given access to MARs or other colony guns. They’re fine. 9/10 times I’m using ‘em anyway.

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Fuckers coping about some surv rework thats never gonna happen

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Would you be surprised if I told you this has actually happened quite a few times? Even if it’s not a full wipe, it’s usually enough to leave the xenomorphs with a sufficient population deficit that they are very much guaranteed to lose to the Marines.

Is an issue an issue if the staff fix it before the majority of the server notice?


If all the issues get too much, you can steal my idea for Abyssal where I lock the survivors in an impenetrable bunker until after the Marines land.

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This is a much longer down trickle that started much earlier.

The current state of survivors is entirely subsequent result of reducing survivor numbers and Xenos evolution time locks.

Back about 2 years ago you could get Survivor teams of 12(+1 synth). With these numbers and without time locks, it was risky for survivors to split up and go for gamer loot, it could be very worthwhile and even possible for them to get all of it by splitting up.

However, it was very risky and they’d get picked off for being Greedy, however the gamerloot could be game changing.

It was a massive risk and reward to get any usually, however with the time locks, the risk was gone, leaving just the reward.

usually a few survs would get picked off going for gamerloot, one group succeeds and kills 1-3 Xenos while returning to the hold spot with those base building

The survivors get sieged and usually they lose. Either not enough gear collected, too many got picked off, or they really needed the 1-3 locker hiders to make it work.

However if the survs managed to hold together just right, they’ll get into a prolonged siege with the T3s. This is where the Marine rush comes in.

It takes to 15? Minutes for T3 evo(sad I’ve forgotten it) so of survivors have survived the T2 siege and can survive 2 minutes into a T3 siege a :20 deployment saves them with pronto medical care.

With all the survs grabbing just a bit of loot(not greeding) and banding together in a Hold they could reliably survive long enough to get defibbed.

It was rare due to locker hiders, and Survs greeding, and good T1s picking off a few.

Even Secure Storage was less ass than current Rwalling as Xenos got T3s fast and would start breaking them down in a timely manner. Survivors would almost always get revived in time, but Xenos had a good chance of getting a cap or even two out of it, as survivors had less access to fire(the T1 time constraints).

Even if all the survivors died and get revived later, it was more entertaining than the current Rwalling as Xenos could evo to T3 much faster and start playing again.

Locker hiding was also more effective in the past, with Coffin crafting, and both ICE and CORSAT being very conducive to hiding. Not saying it’s good or bad, just how it was and there would have been more successful survivor holds without locker hiders.

(Also there was no stun upon opening lockers, so it wasn’t suicide if caught.)

However there was some merit to it, if marines landed :25 or God forbid :30 only the locker hiders might survive.

(As an aside, while Xenos might not have any drones due to Xenos not mechanically being forced to drone, Queen COULD FORCE DEVO you and force Xenos to drone instead of having to beg and do motivation speech x1000 for there to be a second drone)

Despite being a filthy Xenos Main, If FAR prefer to go back to 13 survs with gamerloot than the timelocks, nerfs and buff races of today

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I think its safe to assume the colony fell to drones, runners, huggers, the classics (as evidenced by higher life forms being restricted until marines arrive)

The higher life forms are either rare or only brought out as a reaction to a more organized threat; drones are lore wise at least, more than capable of dispatching backwater colonists and marshalls, it just doesn’t bare out in game.

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Kill and maim the weak, the strong will inherit the round.

This has been an issue for a while now, I cannot lie. Weak survivor players meet strong xenos that engage in teamwork, they all get captured or killed and round removed in under 5 minutes. Weak xeno players meet strong survs that engage in teamwork, the entire hive is reduced to one Prime Empress frantically typing out “RETREAT TO HIVE NOW” and trying not to have a mental breakdown and 4 primes sleeping in the hive blissfully.
Such is the way game is played, skill wins in the end unless reduced to complete irrelevance by game mechanics. I’ve played both teams for nearly three years now, both wiped survivors as xeno and wiped out an entire hive before marines deploy, all that matters in this silly little 2D spaceman game is the skill balance between both teams. You haven’t seen peak if you havent seen 5 prime drones fight mind games with 300+ hour survs, trying to tear them apart before they have to evolve to T2s and just kill them all.
Quite honestly, in an equal skill match-up survs vs xenos - xenos always win, unless they willingly commit suicide by putting a barrel of the shotgun down their throat. Xenos simply have much more tools to deal with survivors than survivors have tools to deal with xenos. Wounding a survivor means giving them a potential fracture or an IB every single hit, while survivors wounding xenos does NOTHING except buying time if they cannot kill the xeno. EVERY SINGLE TIME when a xeno dies to surv, its their own or their team’s fault(Holy bodyblock we praise thee), unless you get instantenously discombobulated and reduced to ash by an evil spell.

Rant aside, lets get to the discussion proper

Drone is intended to scout out survivors and prepare ground for proper forces to handle them if survivors have already dug-in. Good drone players can easily dismantle a weak survivor 1v1, but they are DEFINITELY not meant to solo 3 of them at once. If you cannot do your purpose, that is a skill issue. I get people that need to afk at the start, but everyone else should be actively engaging survivors in an IDEAL SCENARIO, unless they plan to go hivelord early.
This does NOT mean drone is supposed to be fighting survivors, you fight them only if you think you can win that fight. Even if you keep merely harassing survivors, that will keep them on constant edge, until you can evolve into a lurker, warrior or spitter. While skilled survivors know how to fight drones and can keep up being unscathed, if they keep roaming until T2s - that is where you are supposed to put an end to it. I’m not THE best lurker player, but even I managed to dismantle 3 good survs moving together slowly, slash by slash. Warrior lunge is basically a guaranteed kill on a single survivor unless they all charge you with shotguns, or at the very least it will turn them completely combat ineffective in engagements outside the survivor hold.

That’s the whole thing of survivor, they didnt cower in fear and instead fought back and\or found a hideout to scurry off with SOME sort of weapon. We dont know what REALLY went down on 99% of the colonies, we dont know how exactly survivors survived, but what I can say is that they TOOK ACTION, they DID SOMETHING while others died. It takes nerve and gut to actually overcome your fear(or not have them at all) to move and fight for your survival against, frankly, the most terrifying creatures in the Aliens universe. Those who stood and watched as their friends and colleagues died - went on with them, they are all DEAD because they are not “Special” like the guys surviving until marines arrive abovehead. Survivors know this colony through-and-through RP-wise, just like the xenomorphs, and its only fair that when xenos get out to prowl the land once more - it is a race to survive.
While yes, it seems counter-intuitive at first to go and ACTIVELY HUNT DOWN the APEX PREDATOR species that wiped out the entire colony except you and like 1-4 other people, it is actually second most logical response. You know they are weak, you know they want you dead, so you go out there AND KILL THEM ALL before they KILL YOU. You are investing in your own future, that being staying alive. It is the PEAK INDOMITABLE HUMAN SPIRIT.

This is an extremely lazy and boring solution to a problem that can be solved much better. While Thwomper’s original plan wanted survivors to fight drones and then sit in bunker to guarantee survival, Steel your idea is just locking up survivors in a little zoo cage where nothing can happen to them unless they REALLY try to kill themselves. Survivors are actually the ones getting the better deal here, cause xenos get to do… NOTHING! 90% of the hive can literally just sit AFK watching brainrot while the 10% try to move them out of the way to build something. Being forced to do literally nothing engaging for 15 minutes AT LEAST to play the game is not fun, I would much rather play a 10 minute round where the entire hive dies when me and my drone buddies get mowed down like cattle in slaughterhouse.
The game doesnt revolve SOLELY around USCM vs Xenomorphs gameplay loop, otherwise we wouldnt have CLs and shipside staff except Command, req and medical at all. If you cannot handle one team fighting for their own survival and winning\losing, thus impacting your round before you get to do anything… Too bad, that’s what you sign up in the marine corps for. Marines get too many tools to win the game, if only they used them, so unless literally every single survivor got capped you shouldnt complain.

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Survs arent even a problem. They’re just fragging xenos easily cause there arent a lot of people to FF.

I dont get the xeno dying salt at all. You can opt out on trying to kill survivors.

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You are being WAY too wrong about the MAR-50. It’s not just “slightly better than a mk2”, it’s gib a drone in 2 seconds”. You have no idea how discouraging it is to fight someone with it when all you get is a max of 500 hp, and how absolutely bullshit it feels when you don’t even get to react to it killing you.

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if you charge a high powered light machine gun head on, expect to die, especially as a support caste.

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If someone is running alone with what looks like an assault rifle, but it melts me in two seconds, no matter the caste before 00:20, then I don’t know what you want me to do? Remember I am not talking about it being bipodded.

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maybe don’t hold down LMB because that worsens accuracy and sprite click the xenos bro? takes fewer bullets to crit them compared to the mk2

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Watch pho5ky | Streamable 4.45 sec ttk mk2
https://streamable.com/xvld4u 5.82 sec ttk mar30 (better than mk2 btw)
Watch k2iop4 | Streamable 7.45 sec ttk mar40 (better than mk2 btw)

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well, I would suggest if you’re a drone with no support (including no t2 or t3) then you either wait for backup, or leave.

drone solo capping a rifleman is not meant to be common

You do realize what I am getting at here, right? It dosn’t matter if you are a drone or a warrior in this instance. Unless you somehow stun the man with the MAR-50, you are going to die in 2-3 seconds. Same with any other T1 or T2. You simply become a smear on the road because you dared get close to one guy that got the godgun.

Or are you just supposed to win more 1v1s than scout can because, reasons?

Edit: the MAR-50 does aproximatly 100 dps more than the Mk2, which is the standard gun of the marines (176dps vs 275 dps), and the MAR-50 has even LESS scatter than it (for the RNG damage falloff).

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you are supposed to stun the guy with the mar50 with abilities or spit at him. you are never gonna win a 1v1 by running straight into the guy with a lmg as any caste other than rav
you can also just not push the guy and stay on weeds (ik this is way harder than it sounds)

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nothingburger complaint, after something like this happens to you once or twice you should have learned to just wait for a lurker horde or… simply dont go fight if you know you will lose, there are counterplays that xenos have if they work together. Its not like the guy with the mar50 is literally invincible.