How do you know he has a MAR50 until he uses it on you? The sprite is identical to the other ones, only if you get hit (unsure) or notice you’re taking more damage than usual you will find out, and he can just not shoot you until you’re too close to disengage and then he has a guaranteed kill.
Yeah thats sort of how it works, if you’re any xeno other than a lurker you’re probably not going to win a 1v1 against anyone half decent at the game. Unless of course everything goes in your favor or you hit an ability like warrior lunge or scatterspit. I guess two tapping noobs is fun and all untill you cant hit the two tap then it just turns into blaming the game.
Maybe some exceptionally skilled xeno players are able to do this but you shouldn’t have the entitled belief that you should be able to take out any person in a 1v1 “just because”.
If the person had any decent weapon like an mk2 m39 or mp5 you’ll wind up dead as well, this has nothign to do with MAR-50. MAR-50 is undeniably one of the most powerful guns but it does not make you invincible.
MAR-50 sprite is quite visually different, you can tell who wields it, the barrel is much longer, the movement speed is much lower. This is like saying the HPR and MK2 look the same, or the BRUTE and the SADAR look the same because they are similar.
Except thats flat out wrong. Saying “Oh, it dosn’t matter what DPS he outputs. You’re dead anyway because skill” has nothing to do with how the MAR-50 is busted as all hell. you even say it yourself.
And I am not saying the dude wielding it is a god amongst men that can never die. I only said his TTK littterary EVERYTHING in the game is litterary miles higher then any other gun in the game.
- you can see survivors offscreen. You can see their light before they can see you. You could disengage and call other xenos
- you can swarm survivors instead of 1v1ing them so you can capture/kill them
- just dont go offweeds like an idiot so they cant chase you
- You can wait for T2s for better chances at killing/capturing survivors
- if survivors already killed 3-4+ xenos MAYBE JUST MAYBE ITS TIME TO RETHINK if you still want to keep attacking them
IF YOU SEE A SURVIVOR WITH A MAR50 THEN STOP ATTACKING HIM
=========================> YOU HAVE THE CHOICE!!! ITS LITERALLY UP TO YOU IF YOU WANT TO DIE OR NOT <===========================
Watch pho5ky | Streamable 4.45 sec ttk mk2
https://streamable.com/xvld4u 5.82 sec ttk mar30 (better than mk2 btw)
Watch k2iop4 | Streamable 7.45 sec ttk mar40 (better than mk2 btw)
I would’ve done it myself but it makes my point for me. This has nothing to do with ‘holding down LMB’ or ‘sprite-clicking’.
truth nuke, its not even a survivor problem… its just a xopeburger….
They gotta learn the hard way
The ONLY mar better than the MK2 is the 50. And it’s an LMG.
I did not say it was only ‘slightly better’. You make it sound like I’m trying to downplay how good it is: I’m not. I said it was better because it is. It’s the only survivor gun that’s better than the MK2 (other than the shotgun, blessed be its name, but that’s more a matter of opinion).
Nowadays, and someone’ll need to correct me if I’m wrong, the MAR-50 only spawns on Solaris. This already reduces its impact to just one map, so if you’re really that peeved about it melt it, which brings me to the elephant in the room:
Getting the MAR-50 in the first place nowadays borders on impossible if the xeno opposition is even half competent. The majority of the time it’s melted, to say nothing of the ammo either. There’s only one (guaranteed) way to get into the south caves that early and it alerts the xenos when you’re doing it (blowing open the locks with fuel tanks), but even then that’s hardly necessary because it’ll be melted or in the process of melting and thusly unusable by the time you get in. All it takes is one pesky bug to do it.
I can remember countless times where I was fighting to get through some drones to get to/inside the caves and succeeding only to remember that they just melted the gun minutes before I even got inside. Most of the time unless I’m really in the mood to have to tussle with some drones (because I know damn well they’ll be there x)) I just don’t bother.
If it’s really such a balance issue though, and this doesn’t satisfy you, I dunno what to say. It’s a very easily avoided problem, and even then it’s just one guy with an admittedly good gun which xenos have tools to deal with, having done it myself, and having it done to me myself.
idk what are you guys talking about bipod mar50. You cannot attach it?
Yeah I forgot that was removed a while ago
. Good riddance too because it turned a great gun into a way, way, way too good one. Like holy shit the RoF was nuts.
See I have an INDOMITABLE Xeno spirit inside me so all this Human positivity crap goes right over my head /joke
Only you could make me agree with such a strong statement Ivan
This could be interesting. It sounds conceptually cool.
Me personally though I think part of the fun is the race to get things. The race against time to get good weapons and fortify a defensible location (if I have to, I usually prefer to keep out of barricades for as long as I can to delay their destruction), for me anyway, is part of why I enjoy the role so much.
If there was still decent weapons (or some useless weapons were made usable for more variety, looking at the AR-10
) I wouldn’t mind as much and more variety than just ‘The M16, a MAR 30/40, or maybe an MK2’ as viable alternatives to the shotgun would be nice.
When survivors actually get to set up their hold, I am not sure how one would tackle this. This shit is better built than 95% of the fobs.
Some of the survive mains are absolutely cracked and I notice a lot of drones try to rush to the meta loot to melt them before survivors can reach. Since survivors tend to have none to light armor, it is very easy for them to chase and finish a xeno. Xenos are also super vulnerable as there is a lack of t3’s and resin walls/doors to stop them from chasing.
Wait for one of the AFK Xenos to evo to Boiler, or try Sent Stun a Survivor into mollying his own barricades.
if you can kill preds with mar40 then you can kill xenos with it. Stop blaming the gun when its you who is bad at the game.
truth nuke: I kill preds with mar40
also saying xenos shouldn’t be able to 1v1 is crazy when the entire point of the faction is strength over quantity (no matter the caste)
Stop blaming the gun when its you who is bad at the game.
A brilliant rebuttal while utterly failing to address the point that was made.
What, do you want a medal? Pat on the back? Or can we remain objective and not have to resort to attacking other peoples character just because you disagree? Or was it never your intention to try and engage in good faith in the first place? Because it’d make sense.
You said:
takes fewer bullets to crit them compared to the mk2
It was pretty easily disproven, and now you’re going to appeal that ‘well it’s still usable’ don’t pretend that’s what you were saying. You were demonstratably wrong. Deal with it. ![]()
Moving onto your ‘point’, and it must be a shocker, but we’re not talking about preds. We’re talking about xenos. And the mar-40 compared to its easily accessed alternatives are terrible. Ask anyone.
It’s weird how everytime a point is made in this thread, whether about R-walls, or weapons, you guys just skip onto your next complaint like your looking on a shopping list rather than trying to find a solution or articulate your opinion.
HPR with bipod gives IFF.
I’ll be sure to test this behind the CO next time they’re pushing thanks ![]()
Just have a couple spitters that spray cades, then spit on whoever tries to repair. If you work as a team in this team based game most holds except 1x1 killboxes are doable as a T2 if xenos don’t rush as a T1.
Removing the context of these changes does not mean they are unjustified. You act like it’s a vandetta against survivor players -it’s just that some of these things affect the main gameplay loop or affect the survivor gameplay loop in unwanted ways. Thus they were changed.
This simplifies the argument greatly.
Survivors aren’t just meant to die - they’re meant to live even if life is temporary. Which is why it makes sense to push survivors in the direction of tense, dangerous, risky combat (for both sides). I agree that survivors could get tools to reasonably live longer, but they shouldn’t have methods to bypass the intended gameplay loop. Some of the tools to bypass the gameplay loop include molotovs, lockerhiding, rwalls, secure dome, etc. The survivor gameplay loop is supposed to end once marines arrive to the colony.
The wait between rounds isn’t a great feeling and I agree - I think survivors should get respawns just because it’s a seperate game from the main game anyway. It’s not that losing is fun although it can be - it’s that the game is simply over when you lose, and theres no point in doing anything but enjoying the experience.
If the experience of surviving isn’t fun, there is no point in victory or loss. If the experience of surviving is fun, there is no point in victory or loss. Because the game is the stuff between X → Y, not just Y. Gambling for victory and loss is just a powerful motivator to partake in that loop and create a feeling of adrenaline I think. But that shouldn’t be the only thing that makes a game fun or not.
While I agree that toxicity is unnecessary, it’s largely a community issue based on what people see as acceptable behavior - which means toxicity should be discouraged greatly. Powergaming will never be an issue though. That’s just called playing the game while being motivated to do well.



