General information
Time of writing: 2026-01-17T05:00:00Z
Drones are the backbone of the hive. Out of all the castes; besides the Queen â you are the most important individual. A hive can survive without tier threes, it can survive without tier twos, but a hive without drones will feel their absence long before xenos feel the absence of any other caste.
Remember! As a drone you are SUPPORT; meaning that you have no armor, low health (you might have the same âhealthâ as some higher tier castes but remember that they also have armor), low slash damage, but high move speed and high tackle chance. 2-4. Avoid combat until you are more experienced.
Plant Weeds

No matter what strain you play, no matter where you are at, this ability is your bread and butter and separates bad drones from good drones. This ability is called âplant weedsâ and weeds are what allows other xenomorphs to move faster and heal â without weeds others cannot heal, no one can build walls, and the marines will move at full speed. Weeds also slow down anyone that is not allied with the hive. Exceptions to this is synthetics and yautja (predators), marines also stop being slowed down when they are on stimulants. We will go over that last point later.
Important
Plant weeds needs to be assigned either as a macro or a hotkey. Refer to the basic xenomorph guide on how to make a macro/hotkey. Always plant weeds when you see unweeded ground.
^ This is what unweeded tiles look like. It changes based on what planet / map you are on.
^ This is what weeded tiles look like. The weed node is the thing that looks like three dots to the left of the image. Once the weed node is destroyed, all connected weeds will also vanish. Its important to put down another weed node should one be destroyed.
Pheromones

No matter what strain you play, you can emit pheromones. Pheromones do different things depending on which one you are emitting.
Recovery pheromones speed up recovery (healing) of other xenomorphs around you; including yourself. It also increases your plasma regeneration. It also reduces the time other xenos are stunned for.
Frenzy increases the move speed of xenomorphs (including yourself), it also increases the percent change to remove a predatorâs mask. Frenzy also increases slash damage with Queen and King frenzy giving +5 slash damage.
Warding is situationally useful. Warding allows xenomorphs that are critically wounded to move /walk for longer while in critical condition. Sometimes this is enough for that xenomorph to get behind cover before collasping; which byproxy saves her life and lets her be moved further back to safety. Queen/King warding allows those xenos to move the furthest distance.
Unless you are about to run out of plasma; your pheromones should always be on. Pheromones do not stack. Each drone should dry to emit a different pheromone in order to maximize the effect, with prio going to recovery.
This means that if the Queen is emitting recovery, the next strongest in line is healer & valk praetorian who should be emitting frenzy and the last is warding. Remember warding is situational, itâs better to be on frenzy so a sister can get out of an engagement / danger before going into critical health than to sit on warding. You want to prevent her from going critical in the first place.
Plasma

The blue bar next to the green one. (The one to the very left). Is a visualization of your current plasma level.

In this image you can tract your plasma by looking at the blue on the very bottom of the tower.
Plasma Management
Plasma is the currency you need in order to weed, build walls, construction nodes, and emit pheromones. When you run out; your pheromones will turn off and you will not be able to weed. To restore your plasma all you have to do is sit on weeds or ask the Queen to share some of hers. As a drone weeds and plasma are your bread and butter.