The Ultimate Guide to Drone

The Ultimate Guide to Drone

Time of writing: 2026-01-17T05:00:00Z

Table of Contents

Welcome to the most expansive & complete guide to drone. Please remember that I will not update for every little thing and only update when major changes to the caste come. I might forget a few things; but feel free to add them down below once this guide is fleshed out. Please refrain from posting until I post another message saying that outside advice is allowed for the sake of keeping this clean.

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General information

Time of writing: 2026-01-17T05:00:00Z

Drones are the backbone of the hive. Out of all the castes; besides the Queen — you are the most important individual. A hive can survive without tier threes, it can survive without tier twos, but a hive without drones will feel their absence long before xenos feel the absence of any other caste.

Remember! As a drone you are SUPPORT; meaning that you have no armor, low health (you might have the same “health” as some higher tier castes but remember that they also have armor), low slash damage, but high move speed and high tackle chance. 2-4. Avoid combat until you are more experienced.

Plant Weeds

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No matter what strain you play, no matter where you are at, this ability is your bread and butter and separates bad drones from good drones. This ability is called ‘plant weeds’ and weeds are what allows other xenomorphs to move faster and heal — without weeds others cannot heal, no one can build walls, and the marines will move at full speed. Weeds also slow down anyone that is not allied with the hive. Exceptions to this is synthetics and yautja (predators), marines also stop being slowed down when they are on stimulants. We will go over that last point later.

Important

Plant weeds needs to be assigned either as a macro or a hotkey. Refer to the basic xenomorph guide on how to make a macro/hotkey. Always plant weeds when you see unweeded ground.

^ This is what unweeded tiles look like. It changes based on what planet / map you are on.

^ This is what weeded tiles look like. The weed node is the thing that looks like three dots to the left of the image. Once the weed node is destroyed, all connected weeds will also vanish. Its important to put down another weed node should one be destroyed.

Pheromones

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No matter what strain you play, you can emit pheromones. Pheromones do different things depending on which one you are emitting.

Recovery pheromones speed up recovery (healing) of other xenomorphs around you; including yourself. It also increases your plasma regeneration. It also reduces the time other xenos are stunned for.

Frenzy increases the move speed of xenomorphs (including yourself), it also increases the percent change to remove a predator’s mask. Frenzy also increases slash damage with Queen and King frenzy giving +5 slash damage.

Warding is situationally useful. Warding allows xenomorphs that are critically wounded to move /walk for longer while in critical condition. Sometimes this is enough for that xenomorph to get behind cover before collasping; which byproxy saves her life and lets her be moved further back to safety. Queen/King warding allows those xenos to move the furthest distance.

Unless you are about to run out of plasma; your pheromones should always be on. Pheromones do not stack. Each drone should dry to emit a different pheromone in order to maximize the effect, with prio going to recovery.

This means that if the Queen is emitting recovery, the next strongest in line is healer & valk praetorian who should be emitting frenzy and the last is warding. Remember warding is situational, it’s better to be on frenzy so a sister can get out of an engagement / danger before going into critical health than to sit on warding. You want to prevent her from going critical in the first place.

Plasma

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The blue bar next to the green one. (The one to the very left). Is a visualization of your current plasma level.

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In this image you can tract your plasma by looking at the blue on the very bottom of the tower.

Plasma Management

Plasma is the currency you need in order to weed, build walls, construction nodes, and emit pheromones. When you run out; your pheromones will turn off and you will not be able to weed. To restore your plasma all you have to do is sit on weeds or ask the Queen to share some of hers. As a drone weeds and plasma are your bread and butter.

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Baseline Drone
2026-01-17T05:00:00Z

Information

Baseline drone is the standard drone without strains. Standard drones can build walls, construction nodes, and emit moderate pheromones. Their states are shown below.

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Building
2026-01-17T05:00:00Z

A Note

I will not teach you how to fully build in this section. Please refer to the hivelord guide where I will go further in depth. The difference between drone building and hivelord building is that hivelords build stronger walls that have more health and they get access to reflect walls and the acid pillar. But the art of building is exactly the same.

Beginning to Build

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As a baseline drone you are going to want use the first ability shown to select what you want to build; the screen will look like this:

You can make this screen smaller by pressing this button:

Then it will look like this:

You will then use the second ability to build what you selected in the window shown above.
Screenshot_2437

[ WARNING ]

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Whatever you do. Do NOT build this. Resin membrane is defunct and has no value and is what we call a “noob trap.” It used to be that base boilers that weren’t railgun or trapper could shoot through resin membranes; however with the boiler update a few years ago — it made it so that they could NOT shoot through these anymore.

Resin membranes are weaker than resin walls and marines can see through them. They need to be updated before they are useful again.

[ Order Construction ]

Screenshot_2439

This is one of the most important abilities you have. First is plant weeds, second is making walls, third is order construction. I will show you the screens and then explain.

[ Hive core ]

You won’t need to worry about this. The Queen will put this down where she wants it at the beginning of the round and unless it’s destroyed and she tells you to put another one down; you shouldn’t have to worry about this. But it is in this menu.

Hive Core: It stops OB (HE can still overlap the core). CAS and railgun.

[ Hive Cluster ]

This is the one that you need to get familiar with. There are eight hive clusters that can be placed. Eight are universal for the entire hive. You do not want to place these in random spots on the map. You want to place clusters in chokes where marines are trying to push to horrendously slow their push. Hive clusters just like the hive core make hive weeds, there will be an image below. Hive weeds can support recovery nodes, egg morphers, and the plasma tree.

Hive clusters should not be placed near the hive core, nor on top of each other. They have their own area that they stretch and they do not get any value or expand the area further from having hive clusters on top of each other.

These hive clusters do not block any air support.

Hive clusters when put on communication towers will upgrade into a thing called a hive pylon.

Hive clusters: Stop nothing but make a super slowing weed that is hard for marines to push over.
Hive pylons: Stop CAS & railgun. OBs are not stopped.


^ This is what hive weeds look like.

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Healer

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Gardener

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Tips

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Tech

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You can post after this point

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You can post after this point

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You can post after this point?

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A tiny little tip I would recommend for any weeders (besides carrier, God rest your abysmal plasma supply.) is to plant weed nodes even if there are already weeds around. If you’re doing literally nothing, have full plasma, just place a couple more weed nodes. This helps with a few things, when marines are clearing them out, it’ll require more time and effort. As well, areas that come under marine attack will not all be completely unweeded. If there’s just one weed node covering an area, a marine destroying that instantly makes that area a lot more dangerous and undefendable. But if you place down multiple weed nodes down, the ground the marines gain is much less significant. It also punishes marine laziness, where for example xenos get pushed back some distance, marines will sometimes not fully clear the weeds out because there are so many nodes (often placed in obscure hard to see spots), and this in kind can be taken advantage of by backliners, making it easier to reclaim, building behind/flanks, etc.

In short, remember your ABW’s, Always Be Weeding.

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I can post after this point. YIPPEEE

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you can’t post after this point, sorry if you didnt you missed your chance

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Damn, you got me.