The title, now that we have a dedicated psychiatric care unit we need someone from medical to use it.
But if we will make a role that is dedicated to taking care of the mental health of marines we can also use it as an opportunity to give the capabilities of declaring someone mentally ill to more people, the CMO tends to be busy as hell, and if the CMO could be considered busy then the Synth takes it to another level. So the idea is:
Let us have an RP role with the legal power of declaring people mentally insane and let it have the legal power of ordering and administering both psychological and neurological care for mentally ill marines and mentally ill inmates as part of the âProtection and Medical Treatmentâ part of the prisoner rights in ML. Which might include actual therapy and counselling or we can go all the way into pharmacological treatment.
In terms of skillset it can be a carbon copy of the nurse or a doctor.
The CMO is considered equal in terms of knowledge to the therapist. So if the Therapist starts slinging out highly addictive neurostimulants in order to âheal the collective ADHD of the marinesâ the CMO with the CMP or aCO is allowed to brig, demote the Therapist to PVT and/or fire it.
this sounds like a role that exists to round-remove marines that are having too much fun
I was once declared insane for being too excited about dropping bombs (I was a fucking DCC). I guess the CMO was annoyed by the radio chatter.
i appreciate any effort towards flavor but I really canât see anything for the therapist to do other than round remove marines
the CMO (usually) works as a check to the insanity thing because the CMO has other shit going on.
therapist role I promise, will WANT to say âyes, MPs, this man is insane, remove him from dutyâ ⌠Because otherwise he doesnât have anything to do
I mean, therapist would be yet another bloat role that would do medical duties, additionally acting as a free doctor slot.
Almost nobody gets diagnosed with insanity lately, other than PTSD survivors (A rare sight among the fragger-survs)
So, itâll never be used for its intended purpose, but just as a free doctor slot for when theyâre taken.
Overall bloat role (Just like DCC)
Nah. We need a chaplain. Yet another civie like CC, thus no role-bloat, or free slot for an important job. Let him preach whatever the fuck religion he wants (within some boundries) and we are golden.
If your character is âinsaneâ you just get boinked and banned. Itâs not played out or policed in game.
DCC is not a bloat role, DCC is critical to efficient load times, relieves the weight of information overload on the GP, and is a vital introduction to Alamo/Normandy operations for newbies
Saying DCC is a bloat role indicates youâve never played GP
Just play chaplain survivor andâŚsurvive.
Honestly I forgot to write about this, but I envisioned the therapist as a role that is supposed to prevent precisely that. The idea is that for the sake of RP, people shipside tend to do shit that sometimes earns them either an absurdly long sentence or straight up a permanent sentence due to insanity (for example: MSTs cooking morally fucked up dishes, MTs pretending to be possesed, nurses/doctors/researchers with excesively eccentric personalities. And yes, Iâve seen all of those a ton of times).
The therapist was intended as a role to let them have RP under the excuse that itâs about their wellbeing. And if a therapist is able to ârehabilitateâ a marine then itâs not impossible to see the insanity charges getting dropped.
Of course the idea is having that last bit be used with extreme prejudice because we donât want brigged griefers just getting out of brig because an RP role said that they were good to go.
The thing of letting it diagnose people as insane wasnât really designed to have them perma people, but it just came as an act of coherency given what the job is.
Would be cool, but rule of thumb: If its a RP focused role, it wont fit in CM.
CM is primarly a PvP shooter. On other stations roles with a focus on RP can easily work, but sadly not on CM.
There is a reason that even the big fancy RP roles of the Whitelist have a shit load of things they can actually do then just RP.
Or you know⌠RP�
Chaplain died at operation Tachyon tackle. Just inspect the Chaplain flair.
Thrilling therapist rp that does what exactly
The word shall live stillâŚ
that makes an MRP server an actual MRP server.
in practice it also acts as a second/third check to insanity, second in the case of a Synth not being on board
if people want to be LRP about the role, thatâs a them thing. however if you truly believed the only RP roles are whitelist ones, we also have MST, CL, and CC which are basically RP-heavy.
i can most definitely see therapist not exactly being bloat and fitting in, unlike other ideas suggested in the past such as chaplain
Chaplain atleast doesnât necessarily require other people to RP with, he can cook something on his own, like CC.
What if you wonât find any marine willing to RP psychological issue? Nothing.
What CC does when they canât find somebody willing to give an interview and stuff? They can run around the ship and find stuff to write about, that little maintenance room in hangar with severed hand begs to be made a story.
I have seen therapists on the vanilla SS13 and even there they are a nothing role nobody cares about.
Nobody, but survivors can be Insane in regular CM round, it is against the rules to be insane.
Chaplain wouldnât take anyoneâs job, they wouldnât step in into anything they are not supposed to no, need for medical access, no need for medical skills, no need for Almayer map changes besides giving him a small room next to chapel.
We had a chaplain and he was very fun to play
God knows we need more roleplay oriented roles in this roleplay game. Chaplin, Therapist, etc are all really good ideas in my opinion.
Good roleplay can be made on any role yes, however almost all roles (with the exception of CC and CL) require you to engage in something mechanical. More truly roleplay based roles would be refreshing. I prefer to RP without having to worry about people needing me to use/do âxâ thing.