Tunnels/burrower QoL: make tunnels a map with clickable dots instead of a list with coords/area names

Sure it might be a lot to ask, but it’ll make tunnels tremendously easier to use for everyone, including people who don’t know maps very well or layout names. It shouldn’t require high expertise to use tunnels! I keep seeing xenos prefer to walk over instead of using tunnels that lead right where they want to be.

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Aint that how TGMC has it? Been a while since i playd it but iirc it was smth like that.

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I’m told that recently a shittier version of the TGMC tacmap was testmerged. Hopefully that comes back.

But yes TGMC does it that way.

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Hijacking this for a similar suggestion.

Clickable LZs on the tacmap to select LZ.

Entirely a new player hand holding QOL change, but helps new players that dont understand where each LZ is and allow them to visualise where they’re landing on the tacmap. Reduces incidents of deploying to the wrong lz/making plans for the wrong lz.

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This is a great suggestion but as far as I know thwomper aims to remove tunnels from the game anyway so

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@thwomper waiting for that then!

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i will probably work on porting the TGMC tacmap when I get a chance

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