Two easy ways to fix xeno balance and to make the game fun (real!!!)

Here is an idea: Go with that kind of a Resident Evil route of expendable resource allowing you to escape a “grab”.

What that could be? Boot knife. Every single marine gets one chance to break from xeno grab even if stunned, knife gets stuck in a runner for example, gets lost and that runner can’t grab anyone for a couple of seconds.

Thats it. Second xeno can try to grab you, or that first can wait out his cooldown.
Knife has to be in your boots, maybe make it a normal-sized item and it would be perfect.

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