Here are two easy ways that developers could fix xeno balance right now. Double burst is in, xenos are too op. I want marine to be fun as well, and I want xeno to be more difficult then it currently is. Everyone would be happy.
Before you call me a marine only player, here’s proof to the contrary.
Nerf runner dragging speed.
Runner dragging speed is too damn high. Runners drag way too fast for their stature. They’re skinny and don’t have much muscle. I don’t think a cheetah would be able to drag a corpse with armor very fast. Runner drag speed should be nerfed by a third or a half. I believe this would give marines a much easier opportunity to be able to rescue anyone who a runner is trying to cap during queen screech (I DESPISE runners dragging during queen screech, it’s op as sin). People keep saying “just shoot at the runner” or “nade the runner”, but runners drag faster then marines can walk, especially when there’s a ton of weeds around. There’s practically no counterplay, it’s so unfair. Runners can get to walls and thick resin by the time marines rush to stop the queen. There should be more risk when dragging a marine as runner, which is to make them slower, hence letting marines be able to nade runners a lot easier to save a cap. Runners could still be protected by cooperation with tier 3s and others to block the cap as the runner is dragging them to a facehugger or whatever.
TLDR: Runner dragging is way too fast, it’s so easy to get caps as a runner when paired up with queen screech. Nerf it already, please.
Nerf warrior fling.
I just made a post about this. But if you’d for me to explain why warrior fling needs a nerf, here you go. Say you are a new marine who is at their first or second round. You’re planetside, and you’re ready to fight, and WHOOP! Warrior lunged you out of nowhere! You couldn’t see where that warrior is! Warrior slashes you and does a BILLION damage, but the worst part is the warrior has an ability called fling, which they can pair during lunge. If warrior is with other xenos, it’s comically easy to score caps. It’s such an unfun mechanic, one second you’re breathing into the atmosphere and the other you’re a cap. If you get lunged by a warrior into the arms of other xenos, you’re not gonna be resuced. You’re gonna be shoved and hugged. Warrior lunge can be used instantly, right from the getgo. It’s such an unfun feature, warrior lunge needs more risk. If warriors lunge you from resin, the best solution is grenades, but grenades are often very expensive. There has been too many damn rounds where prime warriors sit in the SAME spot and get 20 larva because 10 marines who have no idea what they are doing get round removed instantly as soon as they get lunged. If a marine gets lunged, THEY SHOULD BE ABLE TO REACT FROM FLING. It’s so unfair how they can’t at all. Which is why I propose warrior fling either needs its distance removed, or to have a windup like crusher charge. One of these solutions would give the marine maybe more of a chance to escape and to react from a lunge. Fling is too OP of an ability, I hate how it has zero cooldown and zero windup and lets marines be either unrevivable or a cap when the warrior lunges and flings them into xenos, far from any marine. Pleeease nerf fling.
Thank you for coming to my ted talk. After all my time of playing this game, it’s come to me that the most unfun xenos to play against are runner and warrior. Their ability to get caps is way too strong, it is baby easy to get caps with them. Now that double burst is a thing, getting caps with runner and warrior, which are OFFENSE-BASED CASTES, should be harder.
These changes would fix the game. I am confident they will. I’m not a coder, but maybe one of you will make a pr to implement these changes. I would be grateful, and CM13 would actually be a good game if you nerf runner dragging and warrior fling.
TLDR: Warrior fling needs to let marines react.
Thank you for coming to my TED talk. You need to admit I’m right, if you play marine, runners and warriors are so unfun to fight.
