Title. Feeling burned down from a xeno major? Well as a crusher main (and also someone with plat SO), I’m here to help you.
Here are two items you should always bring to help you be a way more effective grunt.
Binoculars.
EVERYONE should bring a pair of binoculars. The utility and intelligence you gain from binoculars is insane.
You could see a queen flank from much further then you otherwise would with your eyes. Also you could see a boiler preparing a gas, or a charger zipping in, helping you have more time to react. Among other things. Your view increases by a LOT, and the amount of information you can gather from that is immense. No matter what groundside role you decide to play, bring binoculars.
Bring a machete (or bayonet your primary).
The point here is bring weed demolition equipment. All riflemen should equip a machete. You can also bayonet some primary weapons like the m39 and mk2. When I am a squad lead I bring a machete to lead by example. Machetes or attaching a bayonet to your primary lets you one tap weeds and break down resin walls MUCH easier. If you are a higher educated role like SL or FTL, C4s and breaching charges can also help you take down annoying walls that you otherwise would struggle to break.
I cannot stress how important it is to break weeds and resin walls, denying the xenos a ground to rest is vital. Tier 3s can’t do jack if they don’t have a safe weed place to rest and recover in, and focusing more on destryoing weeds and resin walls can help reduce the xenos’ territory immensely.
Edit: This section is more useful to riflemen in particular, but still. You’re less obligated to bring a machete as a corpsman or comtech, but still. Roles like riflemen, squad leader, and FTL could really benefit from a machete or a primary with a bayonet.
Edit: XM51 is very strong, if you use it, you’re greatly helpful to the corps considering how it makes easy work of any walls. If you can fit a secondary primary, I highly recommend this one.
Thank you for coming to my marine TED talk.