Uncle Bourbon - Commanding Officer Application

Commanding Officer Application - Uncle Bourbon

What is your BYOND key?

Uncle Bourbon

What is your Discord ID?

cazz

What is your timezone in UTC?

UTC-5

Player Name You Use Most?

Cazz ‘Lucky’ Khada

Ban Appeals, Whitelist and Staff Applications:

N/A

Have you been banned in the last 3 months?

Nope

If so, why?

I have no enemies.

Command Knowledge:

How familiar are you with command positions?

One of my favorite roles to play are those that involve command positions. I have quite a few hours with SL, and have been adding in as many XO hours as I can when able. I’m extremely familiar with the flow of operations, from start to finish, including leading from both shipside and groundside. Additionally, I have played other shipside roles such as MP in order to understand the process of marine laws in a much more hands on sense, such as the exact arrest and appeals process, alongside memorizing marine law. I feel I should also mention that I also play Field Commander extensively on TGMC- I have over 750+ alone on Field Commander, if that further shows my willingness and commitment to lead.

Hours in XO:

47.2 hours

Hours in SL:

102.6 hours

Character Information:

Why did your character decide to become the CO of a ship?

Cazz never could sit by and not take charge when the situation arose. Back when as a child, with his gang of misfits finding what trouble to get into. To when he was a corpsman, seeing his squad lead lock up with death bearing down upon them. The desire to have the responsibility of leading his comrades grew day by day, and as such his rank and status.

How did your character attain the position of CO?

After a streak of successful operations, ranging from peacekeeping missions to bug hunts. it was clear that Captain Khada had the strategic know how and trust of his troops to pull off overwhelming maneuvers to destroy any and all threats to the USCM. Earning the respect and eyes of many CO’s that watched him work. Maybe he was just lucky.

Provide a short story of your CO.

Command Actions:

When do you believe it’s appropriate to pardon a prisoner?

  1. How was their overall behavior, what they did, what they said.
  2. Do they understand what happened and are they legitimately remorseful.
    Some people make honest mistakes, some people get heated in the moment and come to realize their mistake after. However some will try to lie and weasel their way out or are still heated from the situation. Refusing to cooperate. It is important to consider how the arrested carries themselves with the arrest before making a judgement call.

As well as the marines rank and role should not have an effect on a pardon for capital crimes. These laws exist for when someone legitimately fucks up and there should be no exceptions.

Give some examples of when you would or would not use pardon.

During the ritualistic chair stacking in hangar, a marine yoinks a chair from underneath a sitting marine. The sitting marine gets mad and stabs the chair stacker with a knife. I would not pardon him, because he instantly jumped to causing direct harm to someone else instead of trying to use their words or even shoving.

A private fumbles his inputs and arms a grenade in prep and blows himself, and a few other marines up. Obviously we all made mistakes when we were new players, and it would be better to instead direct a SEA to help the private instead of making him sit in a cell.

A CT running req solo gets convinced by the CL to “Help”, ending up with req no sending out any supply drops and blowing the budget on contraband crates. Once both arrested the CT explains he is new to the department and didn’t know better, while the CL says he was just showing the CT every part of the job and that they were going to send the crates down to aid the marines. I would pardon the CT for he obviously was manipulated and learned his lesson for trusting the CL. While I would deny the CL for the same reasoning of him taking advantage of the CT for a contraband joyride.

While the marines are having a slow retreat, the GP fires too close to the cade line and kills a few marines while also detonating an ammo supply drop. The MP’s swarm the normandy once he lands and throws him in the brig, with him saying he still was doing good by killing xenos with those same firemissions. I would ask the SO’s and SL’s how they experienced cas. With an overwhelming opinion of how he is more harm than good. Denying his appeal on the grounds of his actions while noble, caused the collapse of the frontline and costed marine lives.

When do you believe it’s appropriate to use a Battlefield Execution?

Battlefield Execution is an extremely important and powerful tool in the CO’s arsenal. Acting as an icly ban for whoever is on the receiving end.

For emergencies, such as when MP’s are absent or unable to respond to a threat in time.
For when someone is being extremely LRP and annoying, such as stripping my shoes off during briefing. Forcing his way into the briefing podium. Or screaming brainrot amongus type talk and disrupting my actions
For when someone is trying to host an uprising of some kind, be it desertion, mutiny, jailbreak. Trying to dissolve the chain of command and sow chaos.

It is powerful tool to wield and should only be used with a cool head. Not something to be used flippantly where it would only cause more headaches.

Give some examples of when you would or would not use Battlefield Execution.

If a marine slaps down a m2c behind the frontline and guns down 5+ marines, ignoring everything and everyone. I would BE them, there is no time or place to restrain and question them on the field to see if they thought it had IFF or if they are legitimately griefing the operation with mass FF. The importance lies with fixing the frontline and getting the dead fixed up before the xenos push us.

While shipside the mess tech decides to break into the morgue and make a people stew, running from the MP’s and acting like Hannibal Lector the entire time. Getting tossed into perma for his crimes. When hijack happens the CMP begs me to BE the guy so they can focus on evac. I would deny his request for multitude of reasons. One, he is already restrained and can be escorted to the lifeboats and watched over, it takes little effort. Two while the guy was “antagonistic” in a way, he did it in a way that was non disruptive to the round as a whole and only sought to bring entertainment to the people shipside (oocly). To kill him there is to basically shut down any sense of roleplay encouragement. Three, its obvious from the CMP wanting him gunned down is that he got frustrated and upset with having to chase the guy around, showing that a BE is being used as a tool to take out frustrations instead of a valid reason.

Research calls me and asks if we can make greenos. I tell them no, as we are already winning the operation and don’t need further headaches, focus on stims. Soon after the hive is about cleaned up. I ask the MP’s to check on research to make sure nothing is going on, which of course they went against my orders and grew a greeno queen. The researcher basically risked the entire lives of the ship. While it would be valid to BE them in this case, I have MP’s on the scene. This would be a sensible choice to have them arrest the research team to question everyone involved. As well as organize exterminating the queen.

9 Likes

Tentative +1, lead dozens upon dozens of successful Ops on TGMC and seems to have the guts and spirit to do the same here, but I feel like I haven’t seen enough XO just yet. Could absolutely be missing highpop rounds in the middle of the day? Very well-adapted to the MRP environment and adept at command, however.

played with them a bit on TGMC, 10/10 would get OBd by them again

+1

I see a xeno agent is trying to infiltrate our ranks (its over marine winrates in shambles)… +1 I’ve seen this guy a couple of time before I was banned by the hammer and he is a chill guy and easy to interact with.

Very cool dude, played with him in command on TGMC pretty frequently. Plus he goes along with my infrequent briefing antics.
+1

I’ve seen Cazz as an XO before this application, but I started paying extra attention during his operations recently and I can easily say now, Cazz is a great pick for CO. Great leader, both in the sense of leading the operation but also in having a coherent CIC, which is a top priority for COs. A solid +1 from me.

P.S. this has nothing to do with Cazz approving my construction requests as MT.

Active and forward thinking when playing as XO. I have seen him play many, many rounds but have yet to see one that was unsatisfactory performance wise- both ingame, and in roleplay. In addition, he’s shown that he is capable of engaging in the roleplay requirements of his role, alongside making his own roleplay opportunities. When I deploy and see him as an XO, I know that I’m going to be herded like a cat, but an effective, deadly cat. +1

1 Like

“Let me show you how Uncle Bourban works.”

XO that packs a defib in Hijack?

+1

You seem pretty decent.
General constructive feedback is to just communicate a bit more. Maybe more announcements, and “squad messages” and then, getting a little better operational awareness so marines respond to tragedy less often.

XO is hard but you’re pretty decent.

They play often during times I’m on and they’re a pretty good XO. Definitely an ARC enthusiast. +1

Good SL which translates into his XO work.

His ability to lead from TGMC has carried over well after putting in the rounds as XO and SL since he understands the CM xeno and marine weaknesses / strengths a lot more.

A SL I can trust when I am XO, and a XO I can trust when I am a marine.

+1

From a TGMC FC main to a CO main. I can say with certainly over the years playing with Cazz that his a highly competent commander that led to many marine majors on TGMC. I can only imagine he would do the same here on CM. Also Cazz is a highly respectable admin that gave me many chances on TGMC, his a great guy overall and can’t wait to see him deploy as a CO and frag.

+1

Played often under them when they were SL, good callouts and understandable orders saved my ass a few times.
+1

1 Like

Can’t think of a single negative thing to say about them. On the ball when they’re in CIC.

-1+2=+1

I’ve been going back and forth on this one, but I think the deciding factor is I think you care. You make an active effort to contribute to the round, giving regular announcement, keeping people in the loop while trying to put your own spin on things.

Do I agree with every decision you make? No.
Should that factor into whether or not you would be a good CO? Also no.
Is this yet another sod to contest me for Forecon CO? Sadly also yes.

Lets give this one a shot. Fly high, Major Khada.
+1.

+1

Good communicator which frankly is one of the only skills I am concerned with as far as command goes. You are active on comms and actually pay attention to relevant info. You are also capable of changing plans on the fly, which a SURPRISINGLY high amount of XOs are not able to do.

1 Like

Very pleasant to work with in CIC.

Good communication skills, and experienced enough to make decent decisions.

+1 If you change your nickname to “Kaskada”

2 Likes

Council as went through your application and ultimately we’ve decided not to accept you, this is due to factors we’ve seen ingame such as tunnel vision whilst playing Command as well as sliding into LRP territory with your announcements.

I would encourage you to work on this aspects for the future, however this current application is denied and you are welcome to reapply after 30 days.

4 Likes