Unnecessary Neutralization of Great Active Flasks

UNGA is dead and Xeno powercreep has killed it. Thoughts?

The next best option of MB and then a KD flask are fine by me, but I think slamming individual marine medding is a silly hill to fight on. The argument that marines are LRP by asking for meds falls flat for me, and the argument that players are being assholes demanding meds is an enforcement issue.

So what gives? Are we supposed to never have loadouts that cannot take any meds except UNGA? Will they take flasks storing other meds entirely? Why are we so insistent that marines HAVE to go to Medics when Medics already have their hands full with the people who never take UNGA flasks in the first place plus the dead men who’s hearts cannot pump it in the first place?

10 Likes

A world where Marines are reliant on Corpsman for healing wounds more complicated than minor scratches and burns feels like an ideal world for me.

8 Likes

Erm this PR is for the medical rework… which will be 6+ months out

2 Likes

Unga is barely worth it when emergency injectors exist, or just premedding with injectors.

1 Like

There’s a balance point - every marine shouldn’t be able to revive every other marine, but I also shouldn’t have to run to a medic because I’ve taken 30 damage.

Medics are already busy enough as it is even when they are literally only reviving people. I am already having to stop every 10 minutes fighting to spend 10+ minutes getting ammo or getting healed.

There’s a question of, is this fun to play, and I think we are now past the apex of what’s fun with medical and beginning to approach, ā€œNo, this isn’t fun at allā€.

11 Likes

I don’t think its unfair that a Marine who has just been slashed half to death by a Xenomorph, suffering over 100 damage and even a few fractures, is required to seek a Corpsman for superior healing. If a Marine suffers 30 damage, a bandage and a Bicaridine injection will fix it.

I don’t think this change will be killing the fun of the game. Far more lax, casual and even hardcore games demand players seek a medic for proper or comprehensive healing.

Furthermore, this might help with both Marine and Xeno balance.

  • Xenos are reliant on attrition to slow down, stop, or even reverse a marine hoard. If the Marines have to slow down to heal, it slows the rate of battle.
  • If Marines have to slow down their offensive, it may stall it, but it may also encourage marines to reconsolidate their strength instead of leaving half their numbers behind and getting strung out.
5 Likes

Frankly unless i see the ā€˜medical rework’ and how this would work into it… this is just flatly bad, they may of had point if Marine grunts and medics were able to mix their own unga. But as they can’t, Unga as such should be considered a restricted mix.

Also the reason this just dumb idea is that Unga is not as great and powerful as people make it out to be. There is only 10u of each kind of med. If you get burns you still going to have to chug so much unga to heal up… and if you don’t have brute then brute meds will just be wasted.

No the issue is not the unga in of itself but the amount of units the flask can hold, you can carry 120u of chems in your helm alone by use of flask… the reason people think unga is so great is in truth the flask.

ITS the flask here that’s the issue not the unga. This change just means now lads are going to make MB and KD flasks( like the OP pointed out)… the underlaying issue is still there and that is the SHEAR amount of fast healing the grunts can carry.

Whats more how is this going to stop 2 step consumption of unga? if we can’t take unga by itself then just fill a other flask with carbon, water, Oxygen, Phosphorus. first you drink your base flask of Tri Bi Ke Oxy then you drink a sip of your other flask… bam you got unga…

3 Likes

While it’s an annoying nerf to something I enjoyed making as a doctor, y’know it felt pretty good to be on top of all the pills and getting unga done before the horde arrives, the biggest issue I have with the PR is frankly calling it a ā€œdisgusting mixtureā€ that makes your character bald. Like that’s just being a dick on purpose.

Make it not work for balance reasons? Sure I disagree and that’s cool, no problem there but being a shitter by making anyone who drinks it bald is far more LRP than the marines smashing the glass asking for Unga ever was. Least to me anyway.

6 Likes

I’d like to point out that far before, I got warned for making a chemical that made you bald, what is the difference with this PR.

14 Likes

Mera bica Oxycodone is the new unga juice

advanced meds (MB + KD) are significantly more effective then standard premed and are good at topping up injuries sustained from light dmg (ie prae spits)

4 Likes

Buff gauze and oinments, but slowdown their application on yourself. All that is necessary.
Bam, suddently you have a cookie and you ate it too. Medics are still important, marines can still patch themselfs and xenos get that marine slowdown, or halt to heal. And it promotes RP if you ask for somebody to patch your wounds.

UNGA was and still is so LRP I can’t belive it got greenlit, only HEFA order is more LRP.

I am genuinely unable to understand some of the arguments provided by people in this thread, actually.
ā€œUNGA is LRP and removing it will give more RPā€ - most people who require medical help would just spam ā€œMEDICā€ emote and then just stand here. You cant in good conscience say that many people would actually try and type stuff out while being under threat of runners and huggers too.
UNGA is not that powerful either, and vast majority of people dont even use it all that much. A bottle is about 60 units, and you usually get 1-2 tanks of UNGA, which is 720 to 1440 units. which makes it12 to 24 bottles of chip-damage healer. This is a ridiculously small amount, given people usually take 2 bottles, while some just stock up on the stuff.
The nerf would just be petty, since you can just ditch one of the chemicals and replace it with slightly hgher dosage of something else. I assume you can easily take either Kelo or Dermaline without much effectiveness gone. It will just convolute an already existing ā€œUNGAā€ recipe a little bit.
Overall - I don’t see any point in this mechanical change other than… Nah, actually - I see no reasoning at all.

7 Likes

It seems the April fool’s event is still going strong.

11 Likes

Doctors will just keep finding new recipes to make unga, excluding chemicals that make the bad chem mix and adding others. Hell, if you make every possible chem mixture into that chem - doctors will just have to make different tanks with different chems, making the proccess just difficult on both doctors and marines, taking time to sort through each tank with each flask.
Dunno what that medical rework is about, but this change will just make the game less fun for people and force people to learn a new unspoken rule in medicine.

6 Likes

My personal take on the matter is that unga just kinda sucks anyway.
Like, spectate any decently experienced player 90% of them take injectors, really you mostly see unga in that middling tier of people who arent brand new noobs but don’t have the raw experience.

In addition to that, I find the jungle juice tank of UNGA to be LRP and stupid. we have first aid options for a reason, and the literal riots of people acting like children harassing the (OFTEN NEW) medical players into their powergame juice is gross.

not super in love with how this PR accomplishes its removal though, I think just whitelisting most drinking containers to not take certain medicines would be better; rather than a weird hacky check where in CERTAIN CONTAINERS it magically mixes into balding juice.

15 Likes

If this leads to non-Corpsmen being incentivised to carry first-aid like bandages and the shitty injectors then it’d be great. Otherwise this just needlessly kills Unga without addressing any other medical problem :frowning:

3 Likes

Currently:

Unga heals at 300% the rate of a bicaridine or kelotane injector.

Non-emergency injectors require you to stay still for a few seconds to administer, unga requires none.

You can carry 60u of unga per flask, compared to 45u per injector.

You can vary your dosage of unga from 12-3u, base injectors always inject 15u even if you have minor wounds.

Unga is extremely hard to OD on.

Basically, a RFN can carry about triple the overall healing potential if they use unga rather than the baseline first-aid injector pouch while not suffering from any of the drawbacks of using injectors.

Unga is powerful to the point where it essentially invalidates the need for medics- Indeed, any PFC would only need a medic for IB surgery or complex meds such as IA.

I dunno if this PR is the ideal way to nerf unga because honestly, it seems to me you could probably circumvent this somehow and end up with something similar to unga anyways (I mean, just carry 1 flask of MBO, 1 flask of KDO), but as long as the end goal is to cripple it, I think it’s a step in the right direction.

Exactly HOW to nerf unga is… I dunno, I guess just do what Yrsa says lmao

5 Likes

medics already get swamped by dead bodies and somehow people want to make that even worse.

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yup, but not sure why people are treating unga as the issue here… as its clearly not the unga that’s truly the issue, i know i am beating a dead horse but need repeating the issue is not unga but the flasks.

3 Likes

If you wanted to kill unga, you could just make it so whenever you drink any meds, you vomit. Make it so it’s disgusting or something and it’s only when you take it in a pill you won’t vomit it all up. Otherwise you just split it into different parts until some dude carries 6 different bottles of 60u meds.

5 Likes