Synthetic Application - UntoldTactics
What is your BYOND key?
UntoldTactics
What is your Discord ID?
Dots.dot (Dots#6175)
Do you usually play a specific character? If so, who?
Jupiter ‘Sadist’ Rosette
What whitelist applications have you previously completed?
Previously applied for Synthetic back in 2019.
Synthetic Info:
Name of the Synth Character you wish to play:
Kelly
What is your Synthetic’s Personality?
Kelly’s synthetic model is primarily geared towards tourism, as a culturally adapative guide. In Kelly’s specific case, she plays the part of an average Australian (minus the swearing), she is designed to be endearing, friendly and warm to others, capable of engaging and socializing with others in a proactive manner alongside managing to emulate a degree of cheekiness and mischief. Besides the actual demeanor, she will often use Australian slang and has a more sterotypical tendency to nickname people. (e.g Dave = Dav-o or Dave-o)
How will they react to the different ranks of the USCM, what would they talk about in a one on one conversation? What are their interests? What is an advertisement logline that could be written for them?
Kelly treats enlisted much as if they were old friends, best buds, endearing them with nicknames and often calling them mates alongside banter and quips. A personable tourism guide that people can connect with leads to a better experience than one that just drones on about the sights. With officers she has a stricter demeanor, calling them by rank or as Sir/Ma’am and forgoing from calling them mates or giving them nicknames and only occasionally throwing in quips when appropriate.
As above, Kelly typically treats people casually, engaging them in more personal conversation. In a one on one she would likely ask how their day has been, if they’ve had any trouble lately, reassuring and listening to them if they have, asking them of their own interests, and learning about the person themselves. One of Kelly’s interests is very well indeed, socializing. She learns about people, their interests and their lives in general. Unsurprisingly she also has an interest in locations and places, memorable sights and in general anything that a tourist might be there for. She will research locations before arrival to ensure the marines are properly prepared to tour their AO. (LV-624 is known for its humid fogs and broiling heat, best get some sunscreen and mosquito repellent, mates!) As a final mention, she’s pretty good at cooking ‘classical’ Australian dishes. (Such as fairy bread, the snag and the barbequed lamb chop)
“It takes a special kind of person- or synthetic to endear others to the sights and glories of the Outback, meet Kelly, introducing you to the authentic Australian experience, from the likes of Uluru to showing you how we Aussies relax in our backyards with a personally-cooked barbie experience!”
Why do you want to be a synthetic/why should we whitelist you?
I find the idea of synthetics appealing on a basic level. A multi-support role is something I find right up my alley, as I do frequently play and enjoy support roles of all sorts and that’s without mentioning the roleplay potential and enjoyment that could be derived from the interactions that a synthetic gets into. They’re complex, yet simple. Understand emotion, yet unable to feel them, there’s just a lot to do with them and I like getting busy sometimes. Generally, just seems like a real big bundle of fun.
I think people will find my synthetic enjoyable to interact with, maybe humorous or simply just endearing and I think it’ll be fun to explore the ways a synthetic understands humans. With the actual duties of a synthetic, I believe myself more than capable, with the time I’ve had on CM (recently and back in 2018/2019) and just my general time on SS13, which has given me a degree of ‘omni-understanding’ of how to work through situations so rare that I’ve yet to experience them yet, if I ever do.
What is your most memorable interaction with a synthetic?
Honestly i’m pretty bad at remembering ‘memorable’ interactions, but of recently I would say there was this round on LV-624 I found pretty amusing. Bravo com-tech, fortifying FOB and later going on jaunts between comms, FOB and medical (which I was tasked with fortifying) and a bit into that I see the Almayer synth (name forgotten) talking with the PMC synth survivor (Malcolm) in the middle of hydro road for no reason. Why was this funny? Both of them lacked any real lights, so they were just having a conversation in the dark. I did a cycle between the comms next to engineering and when I returned to hydro road, they were still there, chatting away. It perfectly matched my idea of the odd shenannigans a synthetic might get up to at times. After all, no sane person is gonna chat to someone else in the dark with literal monsters around, are they?
Anyway, a bit into that I ask them why they’re doing that, Malcolm mentions he would turn his light on if he still had his PMC synth armor then before their conversation goes on much we get an announcement indicating the other comm tower is getting weird energy spikes (Beno pylon moment), so me, another marine and Malcolm head over, clearing it, all the whilst Malcolm occasionally lamented about his lack of his special armor kit. Poor guy.
Synthetic Character Story:
Skills:
Engineering:
Engineering is an old buddy of mine. Back in 2019, a lot of things were less…streamlined. Tasks like repairing APCs was less frequent (no comms tower APC shenannigans or IOs), but fixing those is kind of just engrained muscle memory, hard to forget once you’ve done it so many times on so many different servers where constructing/deconstructing APCs are basically the same. Beyond that I occasionally spend rounds as combat technician just helping build up FOB and other locations, ‘cade theory’ as it’s called is something I’m familiar enough with, I wouldn’t say engineering is what I most excel at, but I certainly know more than enough. I understand how to layer cades appropriately, taking into account the cover xenos may get when attacking said cades, and minimizing that cover if possible alongside considering the best lines for safe and maximum ability for marines to provide fire from the defensive position. I also keep in mind the ways I can alter terrain via removal of walls or other obstructions to better allow for defending positions. I enjoy the challenge of the different maps and their environments and finding good ways to alter or maximize what they have. For example I usually deconstruct the southwest (and northeast/southeast parts if time and material permits) of robotics in LV-624 when we use that as the FOB, allowing for wide cade lines that are unobstructed by walls, giving marines better means of firing in numbers and overall adding more cadelines between the FOB proper and the exterior compared to keeping the walls/window frames there and building to accomodate them.
Command:
I don’t play command too much, but I’ve dabbled in it on occasion. I’m more than familiar enough with the variety of tools that command uses, from req drops to the use and reloading of the OB, alongside the utilization of the tacmap. I understand the overall purpose of command and how I can best apply myself towards assisting marines as overwatch or command. I’m not the best at making command level decisions, which is why I refrain from XO and have 0 dream of getting a CO whitelist, but I have enjoyed the task of overwatch, supplying information to marines and intaking information from the various sources given from me to keep marines informed and keep them on track and more importantly, alive. I can handle communicating with the ground well and not miss much if anything when it comes to handling requests or communication from all the different channels.
Medical:
Medical is something I am immensely familiar in. I had to rewrite this a few times because it got too long, honestly. I am more than familiar in the use of the various tools we have to assess and treat the common unga. From medscanners and bodyscanners to the check status verb and the humble and oft forgotten stethoscope. I have memorized most if not all the common chem mixes and often indulge in stuffing the smartfridge full of stuff that medics absolutely love. I have memorized to the point of muscle memory most surgical procedures and can perform them swiftly, both with a full compliment of tools or with whatever ghetto alternatives I might need to use. I understand the ways I can skip or hasten steps in order to do specific surgeries quicker (e.g skipping clamping bleeders entirely- or more appropriately, use of disarm intent w/ a surgical saw to instantly break through the ribcage. Useful for say, larva removal). I also understand the struggles and demands in regards to medical supplies and inventory management that one may face, knowing how to optimize and carry enough to treat marines. Both as a medic for stabilizing on the field and carrying enough to take care of the swathes of ungas, and as a doctor for truly fixing someone up to full condition. I am confident in being able to apply this knowledge towards a synthetics management of both carrying medical and engineering equipment and finding a good middle ground. I am confident in my ability to prioritize and treat wounded quickly in mass casualty situations, able to act with the specific context of a situation to get the best outcome from the situation that I can go for.
Requisitions:
I don’t play req roles much, but I definitely understand how to handle all the aspects of it, from handing over equipment to managing the benevolent god that is the ASRS lift and the 20 MRE boxes (and camera/flare shells) it sends up instead of anything useful. I am more than effective in communicating with the ground to establish what is needed alongside the task of managing the req budget when needed. I understand how to ‘scavenge’ the Almayer for supplies such as materials or yoinking stuff from preps should the need arise and command gives their approval (in the case of scrapping parts of the Almayer)
What are some scenarios that you can perform combat in? Give us a brief example.
Synthetic is moving on a patrol with a small group of marines towards the frontlines. Backliners attack them en mass but not the synthetic, the synthetic can attack to deter them if assistance is ineffective or cannot get to the group in time to assist in ultimately making them disengage, but cannot chase them down, that’s up to marines to do so.
CLF boards Almayer, synthetic is in CIC assisting command. CLF guriella runs in and shotguns an officer, synth can engage the CLF to disable and even kill them (or more likely allow them to crit and bleed out) if the situation deems it nessecary. (Can’t really handle a POW if more CLF are trying to get into the CIC then and there)
A more niche situation I recall is that a synthetic can also engage in active combat actions such as bodyblocking xenomorphs when they have a captured marine in them in an effort to rescue them, but besides that can’t bodyblock xenos.
Final Info:
Have you been banned from CM in the last month for any reason? Do you have any active jobbans?
Nope and nadah.
Are you currently banned from our Discord?
Nope.
Let us know why you were discord banned.
N/A
Do you have anything else you would like to include about your application?
Thanks for taking the time to read this lmao. I’m pretty bad at summing up and writing my knowledge when it comes to stuff like medical/engineering, even if I am well versed in the mechanics of both, but I’m happy to answer any questions.