Spriting is easy, but tedious. Just slightly adjust current marine APC sprite, add green markings and such. Do that and code monkeys will easly add a vehicle option spawn for UPP. There is almost 0% chance somebody will do both.
When I was a young marine, playing soccer on ICE, my pal kicked the ball outside FoB. I went to get it, but out of the darkness came out sweaty prime lurker and told me that Jones has kittens in underground basement and also a lot of barrel chargers.
I believed in it and went with him. Only a second after my feet touched the underground ice floor, he pounced on my young, cute body, slashing me without my consent. Slashed me and slashed me till I was dead, then he dragged my body into the darkness corner of underground, that being crashed pred ship.
And from that day foward when a bunch of xenomains are together it is called a furry convention. Unless it’s a prison.
I remember reading this thing is something like the AK-47 of vehicles in the CM universe with it being quite common amongst colonies as well?
In either case, this would be something that is “nice to have” for HvH events, far better than just taking the USCM APC and adding a Green overlay. I could see it being an un-armed transport for the UPP.
When you code and sprite it.
Worthless statement considering this is the IDEAGUYS subforum, that’s a given.
No promises ill actually finish it but heres a very early look at what i was thinking of. Based off the Russian BTR series of APC/IFVs. Gonna try to “scifi” it up but im terrible at being creative.
Still need to add turret to the top, viewports, better ass end, better shading, ect ect ect. CMs perspective is very fucked up, its like isometric but also top down, its really weird to try and replicate
Great sprites. However, it would take a madman to implement vehicular combat into HvH that feels balanced and fair.
A low hanging fruit would be transport vehicles that can’t run through barricades and ruin a frontline.
I’d also think that a form of Anti-Air vehicle that projects a dome of safety from CAS strikes would be highly valuable.
Every squad gets a SADAR or SADAR-equivalent (the disposable launcher). Sure you can rush forward without infantry cover but when there’s 5 Anti-tank weapons in play (at minimum) you’ll be likely a lot more conservative with your weapon systems.
Although you’d probably have to remove any vision enhancements the vehicles have.
if I am being honest as … call me HvH balance guy, I am not too interested in vehicles with guns for it. rather interested in apc / arc kind of stuff with like smg level weapon top. idealy arc style so it can not move and shoot. thanks are basicly nogo for me. I do not see how to make them balanced or fun. especily as they still suffer the same issues as apc arc and tank on normal rounds. they are too big. 2x2 fast cars are more of what I would prefer. for manuvers flanking, moving wounded troops and such. hybrisa cars have proven interesting during hvh rounds. If the smaller vehicles prove good bigger one might be added but it does not realy fit the curent hvh idea of skirmishes and fights you can disengage from, especily tank on tank combat is SUPER boring. people only think it is cool before they try the thing out. but I would LOVE the 2x2 cars for both sides