Vintage Story or Minecraft

I love vintage story, but not enough people play it, how many people here rather one block game over the other block game and if you prefer another block game, what is it?

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Terraria. The game has incredible music, incredible boss fights, incredible progression. The only thing Minecraft has on Terraria is it’s (the players) ability to change and shape the world, to build something cool.

That’s just for vanilla, though. I don’t think there’s a game in the world that beats Minecraft’s mod-ability. Terraria has had mods added some time ago, and it’s made a fantastic game even more fantastic-er. But nowhere close to Minecraft.

Terraria is such a good game, and you can build and do a lot with it. Though I’d argue that VS can compete easily with minecraft, and the modding community on VS is a lot less toxic. Due to the fact VS has built in modding support, so the game can just download mods right from their mod website and servers can send mods to clients, it makes it so much easier for people to pick up and play.

Minecraft because I can mod the hell out of it and play Gregtech

I don’t think you can pick one or the other, they’re two very different games that scratch different itches.

That being said, I like vintage story more, but you can kinda mod minecraft into anything so there’s still a bit of a gap there.

Here’s a dragon I chiseled.

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Vintage Story beats Minecraft for me, it just needs time in the oven, but it is already incredible. Half a year ago I had a real “craze” for VS, equal to the feeling of first playing mobile minecraft more than 10 years ago.

I just like that game forces you to make something functional and then you can build around it to look cool, like for example a windmill to automate the process of milling flour. In Minecraft you just use wheat in boring crafting table and that is it, sure you can build a fake windmill, but why bother.

Story is cool, atmosphere is cool, whole game feels generally grounded, I can’t wait for some big update. There are however downsides that can be partially mitigated. Looking for ore is just a tedious grind, sure I can use propick to triangulate where some specific ore has the biggest chance to spawn, but then you gotta dig blindly, with the only hint being propick again that there is something in 8x8x8 (or smaller) sphere around you, so dig even more. Animal husbandry is also a chore, forming stuff from clay and smithing, while cool at first, get super tedious and boring. I dread starting a new playtrough while having that thought at the back of my mind that I will have to find clay again and then put small blocks piece by piece (even with copy last layer tool) to make a pot.

From 2D block games I have sentiment for Starbound, it is just straight up cooler to fly to different planets, eventually turning one of the barren ones completly into planet-sized city block by block.

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