That is an interesting idea. I remember that the whole idea of attachements was claimed to make guns perform different roles.
While currently (and as far as I remember) it is a system to buff a weapon, not change its role.
I’m thinking of just wiping the slate clean with attachements, and generally make new ones, a mix between current system and old idea from a guy I forget his user name, famous spriter. Only few left basically unchanged, those being rail and grip flashlights, bayonet and mag harness.
I assume weapons now are balanced having in mind that every marine has access to basically every attachement. And it should be left that way, unless such attachement is special (like b8 scope)
Every single PFC vendor gun should have assigned basic role:
Pulse rifle - Sustained mid-range automatic fire, bread and butter of USCM. “Mid” and average in every way, average firerate, average damage, average walking speed, etc.
M4RA - Accurate “long range” semi-automatic fire.
M39 - Fast firing, short range, fast walking.
Shotgun - Short bursts of high damage, secondary effects depending on ammunition.
So starting with shotgun:
“Trench configuration” “attachement”, which shortens the barrel (and shell tube, so less ammo), but buffs fire-rate, maybe even make it “semi-automatic” in terms of gameplay, but you still have to peform unique action. Less accuracy and damage past buckshot range, projectiles are also way slower. Paired with bayonet should have enough damage to break nodes in one hit.
Obviously intended to be paired mostly with buckshot, but can be used with any other shell to deliver them faster at the cost of damage and accuracy. Gun is also lighter, so you can walk faster with it.
Designated point-man gun, you probably won’t be saving marines from warriors, lurkers, or runners, but the risk you have to take by being the first one to be jumped yourself is rewarded.
Imagine the cool heat shroud on the barrel, WWI vibes.
“Barrel rifling” (temporary name) “attachement”. The barrel becomes rifled, which makes the gun highly accurate when standing still, buckshot and flechette have thighter pattern and additional tile of effective range. Slug gets full screen effective range. It slows down more when wielded, wield delay is longer.
Designated back rank slugger, but can use any other shell from slighty further. More of a risk-reward, because if you aim good, you get all 4 projectiles on a target, if you don’t, you don’t get any at all. Stock comes with that “attachement” (cosmetic).
“Detachable box magazine” (temporary name) “attachement”. Simple as, you get more shells in a shotgun and box magazines are as quick to reload as any other gun. All of that in exchange for worse fire-rate, wield delay and walking speed.
Two fairly distinct roles for a shotgun that aren’t tailored to be used only with one shell type in mind. Third one just lets you spam whatever shell you have. True sidegrades if I do say so myself.
I’m less familiar with other guns and those concept are about as refined as thrid proposed one for shotgun.
Belt-fed pulse rifle, being a stationary king of standard non-AP bullets, because there would be no AP belts.
You won’t outshine M56D, or M2C. No UGL, but bipod.
Hyperburst pulse rifle. Kinda like AN-94 that has a two-round “hyperburst” that makes two bullets hit basically the same spot due to how fast they were fired. This, but somehow balanced, maybe overall less damage per bullet and slower firerate. Also no UGL.
Sniper M4A3, from semi-auto to bolt-action, scope (and only scope) has NVG. Slow moving, slow firerate, better damage, no falloff etc.
Might post more later.
I am aware that some of those proposals encroach on other “restricted” guns like MOU, or HPR. But they only exist because attachements are in this sorry state. You couldn’t really increase firerate of a normal shotgun and balance it with less ammo, so MOU had to be created, HPR had to be created to restrict some attachements otherwise available to normal Pulse Rifle and so that normal pulse rifle can’t get mags the size of HPR boxes.
All of that is solved with new “attachements/configurations”.
Attachments being a cosmetic is meh, nobody sees them but you, unless you drop it somewhere.