I mean medium-long range engagements are also a thing when not on the Almayer lets say. So what went so badly that got them removed?
No one likes getting shot off screen. HvH is a mess balance wise.
What would happen is youâd have both sides starting at each other using scopes and slowly creeping forward before gunning down anyone who didnât have a scope.
That is if the map is not 100% dark which just devolves into everyone running around in the dark shooting anyone with a flashlight and NVGs are king.
has anyone considered changing the lighting? I get how xenos need the dark to be able to play at all but that doesnât have to be the case in HvH. I am also thinking that if we had scopes enabled in a fully lit say Chances Claim where a lot of the map is Close quarters wouldnât that work better?
I made a similar suggestion not that long ago
QOL Changes To HvH - Development / Ideaguys - CM-SS13 - Forums
Really its all down to a âwhen you code itâ.
scopes enabled in hvh is awful because even if it is close quarters you see them and can shoot at them before they see you and you instantly kill them and likely remove them completely from the round
hvh is hyper-lethal and even like a second extra of time is enough to cause you to trade the fight since you lifeticked long enough to kill them or for you to outright win and render them unrevivable
also having a guy dead in the open and somebody just camps it or the sniper spec shoots you and one shots you from max range is not fun, at least you can see them in other instances or they have to get close
Think of HvH like a tank battle. Whoever sees the enemy first is winning how? Because they fire first dealing damage and if their assault keeps up not letting the enemy rest well it doesnt end well for anyone. Same for the matter is HvH is decided on who has the most AP and Most Armor hence why UPP Armor is so strong and seemingly dont die when shot at with normal rounds. Besides why fight on equal terms. Kill the lights and see who turns on their armor light first and start shooting. Will it cause some FF? Sure. Will it also blow the guy out of the sky? also yes.
Their meant for those types of engagements so they have lots of firepower and lots of armor.
Regardless Snipers are annoying. Especially machinegunners get like sniper spec and a few machine gunner HPRs with scopes if they could mount scopes or better yet M56Ds or smartgunners and theyâll lock an area down. Either the Sniper shots the first guy in the head with flak or incend or the Smartgunners switch to AP and light em up.
tbh just let more guns have scopes, even the stationary ones. let me put a better scope on the m56d (especially since the no semi-auto nerf) or even a scope on the m2c CHIMP. hugboxing non-bino-scope users in HvH is hilarious.
I agree honestly, I donât like these handholdey type of mechanics. Scopes give an advantage for preparing a position and disadvantage you against being flanked. Those are both good things and add depth and complexity to hvh.
IMO what would really help in hvh are ceramic plates; they pretty much double your effective hp before breaking, which should give players a LOT more leeway to fights and give players a chance to disengage instead of simply dying in a quarter of a second.
Grenades, fragmentation and smoke in particular, also need to be more common and available in hvh.
ERT/Factions also need equivalent communication/coordination tools as USCM, and we really need some of the better players to go through ERT loadouts and fix them because I am really tired of spawning without splints, lights, bandages, or starting with absurd ammo loadouts like 6 pistol mags and only 3 rifle mags, or an explosive pouch filled with 6(!) C4.
there is no depth and complexity to getting one shot by incend sniper rounds and getting 700 burn and permaing with no counterplay
ERTs have equivalent communication and coordination since they get their own JTAC med etc channels
ceramics also donât protect your head
grenades and such are readily available in all ERTs and almost all of them are optimized heavily against humans (fragmentation grenades) rather than xenomorphs
the only ERT that is âweakerâ than marines are CLF realistically and even then they are still relatively well armed to take on marines, if you spawn them with the end-level gear they get the spec gets NVGs and a SADAR, they get a combat synthetic (who is more than capable of wiping out every single marine they come across), and the MAR rifles are more than capable of killing marines
scopes do not offer an advantage in positioning they offer you an advantage for running down the enemy and deleting them or sitting in a fortified area (that you cannot flank) and being completely impervious
it isnât fun nor is it engaging in any capacity to perma offscreen and it doesnât add anything to the experience, if you donât have a scope you always lose in 95% of situations unless you are clearing a building (which, on every single map, you DO NOT have to do, and even then you can still engage people OUT OF VISUAL RANGE due to the prevalence of windows and such)
Scopes in HvH are cancer.