LV624 - Depends on how Population and whoever you’re assigning to secure the Landing Zone is looking; If the Section assigned to FoB got good numbers and good ComTechs, I feel that LZ1 Should be the go ahead.
In the case that Population is lower, and you do not fully trust ComTechs of the FoB Section, I’d say LZ2 is a better pick, as it’s smaller and easier to barricade, and if done correctly, can become a multi-layer hell fortress for the Xenomorphs (And it’s also really close to the Reactors).
And If we’re looking from a more RP-Wise Perspective, I feel that LZ1 should be the choice, as of it’s proximity to Marshalls and Colonial Administration, and in the case of a Power-outage or the attack of an Unknown Threat, Civilian personnel would most possibly attempt holding there.
Verdict? Nexus Landing, LZ1.
Shiva’s Snowball - LZ2 is by far the most chosen one from what i’ve seen, as it’s easier to Secure and Defend, while also having generators being close.
LZ1 Is bigger and more spacious, and needs a bigger ammount of ComTechs compared to LZ2 if you want an in-depth defense; This Landing Zone is also further away from the Generators, but the Communications Relay Placement is way better in my opinion, as it’s not too far away from the Landing Zone nor too exposed.
From an RP view, I believe that LZ1 is a better choice, as it gives a more direct and marked way for Sections to advance towards the Main Colony Centre, while also allowing re-directing them to attempt flanks in the case of having enemy contact.
Verdict? LZ1.
Fiorina Science Annex: If you got enough ComTechs: LZ1, I think that this is the best Landing Zone to defend if the ComTechs manage to get the Barricades up throught the Survivor Camp and Landing Zone itself (And if the FoB Sct. actually dispatches Fireteams to cover the South so we don’t get breached.).
And in the case of having less manpower, I feel that LZ2 requires less time to set up, the same way it requires less time to being breached due to it’s close quarters theme.
From an RP Perspective? LZ2 is going to be the pick, as in the case of a threat happening on the station (Like a riot, for example), Security Personnel would most possibly decide to hold the Security Armories, due to it being where all the equipment is stored; So the Security Area would be the hold-out until Help arrives and the area where we should deploy to give effective and immediate aid to the Prision Staff.
Verdict? LZ2.
Chance’s Claim: LZ1, Due to it’s proximity to Reactors, the good placement of the Communications Relay’s and it being easier to establish barricades in (LZ1 Is also the area where Force Recon always tries holding, so we’re kind of forced to choose it because of that.)
And about LZ2 I don’t think that this should ever be chosen, Comms Relay’s are badly placed, Reactors are far and it’s harder to barricade.
From an RP Standpoint LZ2 would be a pick due to it’s proximity to Administration and Security, but that’s about it.
Verdict? LZ1.
Solaris Ridge, LV-1413: LZ1, as it’s easier to barricade, the south of it is a nice open space, and it gives lot’s of space for establishing tents or security measures; This LZ also gives a clear way towards the Communications Relay’s, located either North of the Store, or inside Marshalls. (And the transformers, in the near future :godo: )
LZ2 is closer to Engineering (Since they’re connected, afterall), yet it’s more closed and requires more time to set up a proper Secure Area, and due to it’s close quarters theme, in the case of a siege it would make it hell on earth for Marines defending or attempting to push out.
From an RP View? LZ1. Reason is because it’s closer and more direct to Marshalls, and it the case of a bit threat occurring in the colony, the area where Civilians would try to hold out would be there; And LZ1 also gives a clear space where U-S-C-M Sniper teams can set up to scout the surrounding areas.
Verdict? LZ1.
Sorokyne Strata: I’ve never lead an operation as Commander on this map, but from seeing the WEBMAP I would say that LZ1 Should be the choice, as it looks to be more easily defendable; And yes, I see LZ2 Is closer to TeleComms, but TeleComms are of no use if Xenos flank us from the 20 different cave-holes and breach into the Landing Zone.
From an RP View I’d still choose LZ1, as it’s more established compared to the more rudimentary one on LZ2.
Verdict? LZ1 (For now..)
Kutjevo Refinery: None, I’d pull out the Ship from orbit, this map is pain.
Alright, jokes aside. From what i’ve seen, this map is either getting stuck on Medical, or getting stuck on Botany until one side begins to faulter.
Verdict? Aux. Landing Zone, I’ve got bad experiences with Dunes Landing.
New Varadero: LZ1 if the Sect. assigned to FoB has good numbers, as this LZ is bigger and requires more time, it also is closer to Communications in the Cargo Area, while also providing a direct connection to the Colony itself.
LZ2 If we’ve got less numbers on the FoB Sect; This LZ has a more open Space south of it compared to LZ1, it also provides more proximity to Engineering, but it’s still pretty far out.
This LZ also requires a lot of metal to properly cade the South of it (If you want to have more than one cadeline).
From an RP View: LZ1, as it’s right beside the UA Representative Office, and it’s a clear and immediate entry-point to the colony itself.
Verdict? For me it’s LZ1.
Trijent Dam: LZ1 Leaves for more room to move Sections compared to LZ2 and also has a direct way to the Reactors, as LZ2 you can only go East or North when you land and the Reactors are way more far away; Putting that aside, I feel that LZ1 is easier to secure, while LZ2 requires of more Supplies to properly secure it, and will possilbly only succeed if you’ve got a lot of men on the FoB Sect.
As of Comms Relay, I think that LZ1 Relays are more easy to recover and defend, compared to LZ2 Reactors.
From the RP View, LZ2 is the choice due to it’s proximity to Marshalls, which once again, in the case of a threat being present on the colony, would most possibly be the area selected to be defended by the Colony Population.
Verdict? LZ2.
It’s 2 am already and I don’t even know what im writing, so Im going to finish this with hybrisa being LZ2 because it’s closer to the Neroid P.D and has so much aura.
That’s it, i can finally sleep in peace