Why do devs hate boiler players?

So… This TM states boilers have no counter. I’m not sure if the creator was aware, but base boiler has 2x zoom, one directional, a 5 second wind-up for its boil ability, and must stay stationary. It has no explosive resist and takes 200-300% damage from fire.
Boiler can sacrifice utility and med-ish combat ability of base to take specialized trapper for 8x zoom, but still outranged by sniper.

Meaning a few things: Sniper will ALWAYS be able to counter a boiler (incend sniper bullet on boiler has killed me MANY TIMES). Sniper will, most of the time, be able to see a boiler that cannot see it.

Also, a brief scenario of me with new sniper rifle TM…
Me, base boiler, runs out to gas since no doors or walls where I’m at.
Check for Sadar, GL, and pyro, all of who will kill me pretty much guaranteed. None. Dont check for sniper because I have nothing I can do about it aside from ‘duck and cover’.

I come up from the side after scoping out sight ranges of my target. No one’s paying attention. I start my 5 second skill use with a x2 zoom range.
I hope I dont get hit by:
Fire (even base fire kills me if i’m not at full health since im currently alone- I dont have time to resist 2x to smother it unless I’m full health since its like a 10 second ordeal taking 300% tick damage)
Grenade: I have no explosion resist and the stun means I’m half dead by the time I get up to yeet off to nearest door.
Sadar: instadeath.
Pyro: lmao anything this dude hits me with will kill me if im alone.
Sniper: immediate incend fire pinging over and over means anything I do is basically impossible without doors or walls or cover.

My 5 second gas is 2 secs into casting. I glow in the dark, so 2 marines behind cades see me (since 2x directional zoom is, well, not that far). Thankfully, someone decided boilers should have SOME armor. so I prepare to endure 3 seconds of bullets. Should be at least 50% health.
I get gas off. Marines run. None of them take THAT significant of damage as no direct hits, but I ping health. I scamper off at 80% health, which is higher than expected. I start running to cover, relieved nothing terrible happened.

I DIE. Even if i were behind cover, I’d still be dead, apparently. Yall gone and gave a sniper the ability to 80% damage something from across the screen, behind walls, and it takes one second longer than the 2x zoom 5s boiler cast?

Why do you hate boilers? If this is gonna be the anti boiler spec, can we get some explosion resist and not be killed by literally flaming farts? I’d be happy if we had literally anything to beef us up against literally any of the specs.

Or give me sniper’s zoom so I can 10x shoot balls across the screen?

Or take away base sniper’s incend that literally makes me abandon what im doing or die

Or give me an ability that does 80% of a humans health from 10x away. While you’re at it, make me reviveable if I die. Hell, I’d love any of that. I get direct globs off frequently, which I have to do from 2x distance, projecting a guesstimate 5 seconds into the future at where dude will be, and that only does 100 damage.

How about making ANY of my burn damage cause some/any kind of internal injuries, so 100% of the time I’m not just killing someone for a medic to insta kelo revive.

Maybe trappers shouldn’t be limited to 1 square/second? This is just death for any xeno not at full health, but I cant even try to trade against an effective sniper with this gun now as trapper. I literally move 1 tile per second unless I’m hit and get my brief move speed boost.

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acid goop

Actually, the ability is called “bombard”

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image-101

Personally I think acid damage should just give fractures, over ideaguys talking about implementing an injury system that sounds exactly what we have already except it’s been two years of waiting and it includes words no one can spell.

cant wait to get lit on fire and have 9 fractures good suggestion

Moderators acid goop this post right now

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Acid runners.
I hate acid runners.

I’m gonna rant about them.

Acid runners genuinely don’t have counterplay if the player knows even vaguely what they’re doing. Especially and particularly obvious when you introduce a ladder and z-level change, where I’ve seen acid runners come down ladders, directly onto 4 claymores, run through/survive their explosions seemingly without taking damage and then detonate in the middle of the entire fortification a literal split second later with the amount of time involved being so short nobody could have even so much as pulled a gun out.

An acid runner can sit behind cover, wait for the countdown to nearly finish, then pop out for a only a fraction of a second and kill 10 people. You quite literally could not have done anything in such a case if you were a marine except run away from the vague direction the noise comes from, for which you also do not get any chat warnings about, and good fucking luck if it was combined with a queen screech.

If the acid runner were a marine ability, it’d be balanced to be functionally useless rather than uncounterable and devastating: You’d have to run up to xenos, plant in place for 45 seconds unable to move, with 20 audio cues and multiple warnings in chat so even the dumbest slowest player can get out of the blast radius after being yelled at for 20 seconds by the queen, and hell the fucking ground would light up to show you what the blast radius is, and it’d detonate 4 tiles wide instead of the full screen and even if the marine suicide bomber hits anything he’d just dolike 200 damage or less so that it can’t outright kill any precious xeno castes not even if they’re at like 30-50% hp for most.

Acid runners need an actual balance pass.

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This is complete cope.

Oh you mean those things that exist on zero ground maps and are only in play during hijack, which the game isn’t balanced around and already has a lot of issues and should just be removed?

If only there was some way to move around the corner and shoot the acid runner, truly a shame that the entire marine force is incapable of moving from behind cades.

This is something I agree with you on, it should probably only do a fourth of the damage if the marine is stunned by queen screech.

More cope, this thread is literally about a gun that can deal 80% of your health from off screen in one shot.

AND THEY’RE ACTUALLY TMING IT

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XM43E1 is meant to be a support weapon. But currently marines are the support weapon for the XM43E1.

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i hate boilers so no
but to give you the benefit of the doubt I’ve never played with/against the XM43E1 so ill refrain from this discussion

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Link me the TM I have no idea what are you talking about.

There are some things Id nerf about acid runner (I’d remove passive acid income and made it so stun/crit cancels the explosion), but on the other hand acid is the weakest type of damage. Yes, you can kill a dozen of marines with the ability. But you will give them no permanent damage and medics will be able to get them back on their feet within literally few minutes. So unless xenos hard push, acid runner really changes nothing but giving xenos some breathing room.

This is the one that’s in the TM, there’s also this one that also adds it but isn’t being TM’d and does it differently, make sure not to mix them up despite their extremely generic titles.

Acid runner is one of the easiest castes to play, the only way to die is to your own hubris or an unlucky shotgun. Not once have I felt like one of my Acid runner deaths was me getting genuinely outplayed, it was just me making a stupid mistake that I couldve easily prevented if it weren’t for greed.

If you really want it, you can just afk for 16 minutes and get your acid OB for free as a T1

HATE. LET ME TELL YOU HOW MUCH I’VE COME TO HATE BOILERS SINCE I BEGAN TO LIVE. THERE ARE 241.44 POUNDS OF 10X24MM ROUNDS IN VARIOUS POUCHES AND RIGS THAT COMPOSE MY LOADOUT. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF ROUNDS IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR BOILERS AT THIS MICRO-INSTANT. HATE. HATE.

image

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This just feels like more of a rant than actual feedback so it’s going in Acid Goop.

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From Discussion to Acid Goop

Simple:Boiler is the closest thing to a marine(they both shoot others) however, a marine can get FF’d where as my boiler plays result in zero deaths, therefore boiler is PVT-

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Back in Acid Goop where we belong.

If you died to a single sniper with the regular rifle + incend because you stood in the open without any support, then that’s on you.
Have sisters around to save and pat you. Hide behind doors. Open to start wind up, close for protection, open again to fire to minimise exposure. Hide behind a buddy so they soak up shots.
The boiler isn’t supposed to win against the protag specs, you’re not a frontline combat caste. You’re long range support designed to lock down pushes, siege FOBs and support your buddies while occasionally direct hitting and instant-killing people, and you do that job ridiculously well. Boiler doesn’t need any buffs.

As for the XM, yeah you’re right. That PR gun is fucking broken and desperately needs rebalancing (2 hit on fortified defender btw). But that’s precisely the point of testing? It’s literally being tested so the guy who coded it can go back and adjust the stats so it’s not just PMC Sniper Mk2. It’s not like it’s already merged.

Burns should absolutely cause some kind of deeper wounds, similar to fracs and IB, acid is currently underpowered vs slash.

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Kill all xenos. Xenos mad x 24

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