Why is heavy armor still crap?

Heavy armor is secretly op because of yeah RNG on aiming limbs. Some of your slashes will hit chest regardless of what are you aiming for. Armor DOES give you better survivability. It’s just that speed is usually more useful as xenos going to just outmaneuver/cap you.

There are also some code limitations that makes speed work really weird. For example medium and heavy armor ACTUALLY have basically the same speed IIRC. Correct me if I am wrong, but this is because of how world.time works: it doesn’t work with fractions of ticks, only with halves, so having movement delay of 0.55 and 0.95 won’t make a real difference as both are higher than 0.5 and lower than 1 (and the speed code just compares next_move to world.time). Unless you are ALSO slowed by some other source (weeds, gun wield, wounds, etc), then the difference is noticeable again.

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Now i am not much of a coder but if its as you say than why is light armor slower than not wearing armor because if it only works with halves the 0.35 of the light armor should be rounded to lower halve or to the higher halve which than it will be the same speed as medium. unless i am missing some thing weird.

Everything in this goddamned game has to be balanced by RNG. How infuriating it is.

“Just slap some RNG on it and call it balanced”.

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Not actual numbers since I am not home, but imagine if default movement delay is 0.45. Now imagine if light armor gives you additional 0.4 delay, you are now put in the next half a tick, away from no armor. Now imagine if medium and heavy armor give you 0.6 and 0.8 respectfully. It will basically make your delay 1.05 and 1.25, both different from light armor and no armor, but essentially with no difference between each other.

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I honestly find the EOD armor quite interesting.

It used to be a HvX armor but people cryd about it being good against xenos,
so it was kinda changed into more of an HvH armor.

I personally rather have it reverted back to giving decent bio protection so it becomes a decent pic for ComTecs.
Mobility is a major balance part of core combat, i belive its more then fair to make an armor actually good that impacts your mobility. Besides, we already follow that principel. The faster you move, the less protection you got.
Being slower meaning you have more protection only makes sense.

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Imagine PVTs with AP ammo…

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I have no idea why, by this is true. I did some tests running around the Almayer with a stopwatch and it turned out that B12, medium and heavy armor suits have the same speed, while light is ~1/3 times faster

Funnily enough, this makes medium armor a noob trap, because you trade your defensive capabilities for one storage slot, lol

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I am curious if fractures or various xeno slowdown abilities can result in different total speed reduction for medium/b12/eod. I believe fractures with light are not as detrimental in speed compared to being in eod.

There is a line in armor code called “movement compensation” which I can only assume does that. It is “medium” for heavy armor and “light” for medium. But what does it mean, you gotta ask code grease monkey.

heavy armor is good. i use it and i notice a decrease in fractures. so what if your foot gets broken? thats the only body part that’ll get fractured lol. it’s especially good for going pointman

the speed is the same as having a chest splint (or two? idr) on light armor. maybe if you stopped moving so predictably then it being slower wouldn’t be an issue

bonus points for its huge light radius (THANK YOU NANU :blush:)

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“As you crest the top of the cade a Lurker appears from the darkness and leaps onto you”

Roll to resist the stun.

Roll for damage.

Aaaaaaand thats the surprise round roll for initiative.

Oh man a nat 1? Looks like someone mistook the coordinates for the PO to drop a sentry turret as the OB coords. Roll to see if your gun breaks. Oh man. Looks like you got IB. Ooof, roll to see what the experience levelnof your medic is. Oh man, looks like he grabbed nothing but trauma kits.

Perfectly balanced. CM should just be a pen and paper session.

pretty sure world.time fixed at some point?

No? It’s a byond limitation. Fire delay and movement delay and stuff is just if world.time > x where x is next_shoot, next_move etc. world.time only updates every half a tick. Actually if you click it in VSC it will tell you that it updates only every tick, but I guess the comment is outdated as you can test it yourself and it will show you halves. Unless I don’t understand something, but evidently this is how it really works, see ESSENTIALLY the same speed of heavy and medium armor. Some status effects were fixed SOMEHOW a while ago but I am not sure the problem was the same.

As someone who loves the EOD, I think there is one big advantage people often miss.

It’s for point-manning and bodyblocking; you become a stick that other marines can rely on to get fucked first while they dish out the damage, and if you get shot by allies while on the frontline, the highest anti FF damage (30?) means you won’t get instant fracs as long as it is not ap rounds or a full magdump.

It also helps that the EOD armor has the biggest spotlight range, meaning that you are a walking flare compared to the light armor.

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