Xeno Resist Balance

So, marines have had a half dozen new things with fire come out.
New quick fire research for OT round start fire
Incend fire rounds at roundstart
Survivors have bluefire infinite molotovs
etc.

Marines have to resist for what, 2-3 seconds if they fuck up and set themselves on fire.

Xenos have to resist for 5 seconds, reset, then another 5 seconds, all the while they’re helpless. Boilers STILL take like 400% damage from fire, so the new OT stuff kills them in literally one second.

It seems a bit fucked up that marines can screw up and be fine, but if, as a boiler, one marine suicides into you blowing fire, you instadie.

Legit, xenos have few to 0 one hit kill abilities. Marines have 3+. As a boiler trapper, I can bait, use my once in 30s speed boost (requires being hit) to rush a marine that steps into my trap, point blank shotgun him (risking my squishy, one whitefire death ass in the process) and if I do it Perfectly, he takes iirc 180 damage. 0 permanent damage, just a death if my big slow ass times literally everything perfectly.

One private gets a special firetank and runs at me at any point, and gets within 8 tiles of me, as a boiler, and I die. Unless i’m exceptionally lucky.

Just played a round where marines got incend rifle bullets roundstart. Every backliner died within the first few minutes. Watched a lurker at 75% get set on fire, run to a safe-ish area to resist. Resisted once, by the time it was able to do that the fire was ticking away (because after the 5s resist, you hacve a couple secs before you can resist again). By the time it resisted second time and the fire went away, it was in crit.

And it still didnt run far enough - didnt have the time to - because the marine that shot it with one fire bullet chased it and finished it off in crit seconds after.

The fire resist we get from resin is bugged - bugs our evo and didnt even work for the longest time at first.

I get it. I meme about xeno queen feet pics from time to time. But if yall legit have some kind of fire fetish/pyro thing and you enjoy watching things die or suffer in fire… there are better places to do that. Take that to an appropriate site.

I’m taking a xeno break until some balance happens. I’ve changed from boiler to several different castes and it’s just very unfun to, whatever you are, get set on fire through no skill issue of your own and need to take a 12 second break, if you’re lucky enough to not get run down, to get rid of it again.

Or have some scout with a braindead incend stagger stagger bullet setup just set you on fire and permastun you to death.

It’s a bit much.

Maybe yall can kill 2 birds with one stone and make medic more difficult, so I can enjoy the challenge it used to pose.

bluefire mollies are a indirect product of @kiVts’s research rework, direct all complaints to them.

Bring back self extinguish for acid spray. :folded_hands:

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making ravs proper immune to fire (not get ignited), or giving them back their original damage increase i think would help a lot. i also think an extingish ability on more support castes is warrented. let acid runner put out fire for a tiny bit of acid. give healer drones another use for their acid. maybe the acid turret should be available to all drones (they can build only one and its much weaker or som)

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Just don’t resist. Ever. Unless you are really dying otherwise. It’s a huge noobtrap. Self-stunning yourself for so long is basically never a good idea. Just find another xeno and ask them to pat you. It’s just faster and there is no stun, so if you get chased you can just keep running. Xeno players are really bad on this, even prime xenos with hundreds of hours would still self-stun. It becomes especially sad when you see two xenos resist next to each other. Instead of, you know, patting each other. Just unbind resist and never click it. I guarantee you, if xenos couldn’t resist at all their survivability rate would be higher. Because they die from being chased while self-stunned a lot more often then they die from being alone while set on fire.

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i mean, you see why resist being so bad that the argument is now ‘dont use the mechanic invented specifically to deal with fire, to deal with fire because you will die’’ is kind of a problem, yeah?

Backliners are frequently alone, and while it’s great to never be alone, with xeno numbers being decreased even more compared to marines, it’s just not always possible when there are multiple pushes.

Just ask a hivey to build an acid tower if every single spitter in hive can’t be arsed to use their acid spray (or any base praetorian/boiler can’t either). Any acid spray will instantly put out fires on a xeno.

That and every single xeno can pat you, not ideal for blue fire of course, but it works.

And if you get set on fire and die to it as a backliner, perhaps you were overextending a bit (and incen ammo is restricted only to the CO/Scout/Sniper for a good reason). Easiest way to avoid dying to flames as a backliner is to pick your targets, and avoid people holding flamers. It’s why as runner I avoid marines holding shotguns if I can.

Resisting as xeno should be your last resort, and only done in a very safe spot.

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mentor doesn’t even know about the secret incind ammo obtainment methods… smh…

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All riflemen can now get incend ammo. As a backliner, random joe riflemen killed like 10 of us with fire.

Also, when you can find a hivelord for every front to use their once acid tower there, please let me know.

With one xeno patting a boiler dies to white/ot fire before it can be put out.

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I think players playing suboptimally is the players’ problem, if anything. The mechanic works, players just use it really inappropriately. To the point they would be better without it.

Getting lit on fire when alone sucks, but this is the risk you take going solo. As a prime lurker I understand better than many that you often don’t have other choice, but it is what it is.

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True, while we’re at it can we revert the ability for xeno’s to pat out fire and increase fire damage when their in crit?

I’ll keep in this mind next time I play xeno, thank you!

there shouldnt be such harsh punishes when xenos are designed to be able to fight solo

Seriously rebind resist to shift + b so you don’t fat finger defender fortify and shit and just don’t resist ever please

Fire is just damage over time with ways to cut it short. It is better to get flamed as full HP solo backliner than to get buckshot PBed.
But it is harder to hit xeno with it, unless said xeno is bald and dumb enough to run straight trough full 5 tiles of fire.

I find it funny that recently roundstart incend bullets and OT flames become a thing and the answer to that is somehow to touch xeno drop and roll stun (which was fine for years) and not balancing said OT flames, bullets and molotovs. Like come on, your average flamer PFC, who has not visited OT, should not suffer because better options upset the balance.
Next time they will add OT making custom slugs slowing T3s down and xenomains will cry that regular shotguns fire too fast, or some shit, instead of pointing at the real issue.