Xenos shouldn't understand human language

So one thing i have noticed while playing this game is that whenever you use a grenade, the xenos all run away. Why? Oh yes, that’s because they can hear player callouts when using grenades. I propose that when you play as a xeno, you shouldn’t be able to hear when they call out a grenade (only humans) as they do not physically have a language capacity in their brains. Now you might say “oh well they understand certain words because they heard them in the past”, but these xenos are all born within the same day and focus on evolution of physical stimuli rather than the understanding of human words. If xenos were scared of someone saying “GRENADE”, why wouldn’t we just fake them out when we are being overrun by just saying it… anyways i think the aliens should either not hear it or maybe just hear a warcry instead of it.

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Yeah, i don’t think its the callout that warns them.

I have a feeling its the bright red outline, huge exclamation point, and loud beeping noise that all emit from a thrown grenade.

Most HUMANS don’t even notice the grenade callout.

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Animals don’t understand human speech but they can understand that certain words may equal certain actions if repeated enough.

Xenomorphs may not understand human speech but they are smart enough to equate the word “GRENADE” or “FIRE IN THE HOLE” with an imminent explosive.

I think its fine.

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yea, or that. I think aliens shouldn’t be able to notice when a grenade goes off.

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The only thing I hear from this is “I don’t know how to cook a grenade without FFing the entire frontline, so xenoes should be rule obligated to take grenades in the face”.

So short answer, massive skill issue.

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If you continue to read the rest of my post, you’d see that if they were scared of the word “grenade”, wouldn’t that just benefit humanity because we could make them tactically retreat into an actual bomb zone. If that’s the case, then the most op weapon on this game would be the training grenade since it would just scare the shit outa them… straight into a cas.

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Good idea I’ll bring training grenades to make xenos temporary retreat. There’s no way they’d think it’s a fake grenade…. Right?

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In lore, xenoes can read human brain waves or whatever, and react accordingly wether they are scared or not. So if a marine was doped up enough that he thinks he is invincible, xenoes should have a fear aura around him that he is not to be fucked with. Because they see pray that aren’t afraid of them as something not to be fucked with.

Nope, you must be getting this idea from your own insecurities. My post is about the xenos running when they hear it, nothing about FF. I usually use 1-3 HEDP grenades on myself if I’m alone and surrounded by aliens, but as soon as they hear my dude shout at the top of his lungs, they start running away. Yes, I do throw the grenades at them while they run away, but the grenade will never be a direct hit in their face which ruins the point of the explosive death. I want to at least do some damage while I die, not just a single bleed on their sprite which heals after sitting down for a few seconds.

Also in your comment after this about a fear aura. That shit sounds like it was made by some discord furry boy. Unnecessary lore like that also introduces many different types of loop holes of how you would defeat aliens (like for example if they had some sort of psychic power to read minds/brain waves, you could also fuck with theirs by overloading their heads with signals). However, because I don’t care about aliens reading human minds (which isn’t in the game or the movies), I’m just going to assume that the biological viewpoint succeeds in this post. In which, aliens would rely on pheromones and the inherited predatory instincts. They are superior in terms of biology, as said in the movies (and hence the lore), and that they are at the end of evolution as perfect lifeforms. Also in a world of beeps and blips, how would an alien distinguish a grenade beep to lets say a radio beep? Like for example if a predator activates that nuke on his wrist, do you think an alien would understand their letters and the beeps? Well clearly not in that one movie when that one predator blew up thousands of aliens in his death. The other time this happened was in the original with Arnold, when he associated the beeping on the predator’s wrist as a bomb. This is because humans know that beeps are usually used as either a notification or a countdown as shown in the movie. So you may ask, “oh so why did the human know but not the alien?” … The alien isn’t from our planet… they don’t correlate beeps with countdowns.

My point stands, Aliens shouldn’t receive any auditory notifications of a grenade (because then that would be considered meta gaming, the player knows that sound because they played as marine in the past).

Ok, so…

Xenos beign a hivemind after the first grenade explode and one of them learns it’s a “boom tube” then we can assume all of them now know what a “boom tube” is and does and run from it.

Also the marines are responding to a distress signal. Xenos were already there and already attacked the colony. There are grenades on, I assume, all maps. You can bet those colonists tried using grenades on the xenos, and now all of them know what a grenade is.

Your post should be titled: “I want to die in a blaze of glory but the xenos know what a grenade is and I dont get to be cool. I want to be cool.”

Now that speaks volumes about insecurities.

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Your comment is intended to hurt me but it has no effect because usually when I die the grenades work amazingly still but not to their full potential because they don’t get the full shrapnel spa day.

Also I haven’t mentioned once about “glory”. The most obvious reason of a grenade death is that I don’t get chestbursted so I’ll be dead but still revivable. I’m looking at this in a statistical manner for the server managers, so I don’t really care about your emotional deduction on this post.

:slight_smile:

This is a massive cope and skill issue my man. Sorry.

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This feels like the marine version of “Marines shouldn’t be able to body block Xenoes”, except way more insecure.

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You say you aren’t insecure, but instantly fire back calling people self obsessed and creepy discord kitten whatever when people notice. Go touch grass my dude.

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Xeno and marine mains agreeing on something?

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I can understand salt, and about not liking stuff. I do it all the time, and even made a discussion with the topic “this is salt”.

But this is something else, and I’m not here for it.

I mean, i am pretty sure its a usefull tactic for if you get cornerd. You just keep holding it and then just run away. I bet you will be abel to get out of a few encounters like that. I often scared away xenos with just a 2 minute fuse. They didnt go near it the enitre time. Never underestimate phsycological combat.

Also the salt of OP is incredibel. I would feel sorry for them, but rambo players are the main reason why xeno winrate is so high. Every command players knows that pain.

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I made this a post about the game and you guys came here with the negative shit, so don’t blame me. If you can’t handle the heat, then don’t bring it. You can keep your negative thoughts to yourself next time.

It’s pathetic that it has strayed this far from the original post.

I post an idea and instead of coming up with a logical counter to my argument you throw insults. If you didn’t expect backlash from your useless comments then you must be a bigger fool than I expected.

Ok, tell me why shouldn’t xenos learn what “Grenade!” means?

Keep this in mind:

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You are getting backlash because of how silly this post is of xenos not running away from grenades being primed because the game should be realistic. Besides the fact as others pointed out they would learn a certain phrase or sound marines are making will soon lead to some boom being thrown, let me go deeper into this reasoning to try to point out its flaws.

When C4 is being placed, xenos should not know what it is. For all they know they are placing acid on the wall. I suggest that all C4 and the circle action icon to be invisible to xenos until xenos witness the wall blowing up or xenos being killed from an explosion related to the C4.

Xenos shouldn’t know what SADAR is capable of. It is just another marine with a different shaped pew pew. It is only when a giant boom comes out of it would they realize what it does. I suggest that to xenos all marines look like they have the same weapon until the weapon is fired upon them. SADAR should look like any other marine to xenos until a T3 takes an AP rocket to the face and dies.

Xenos shouldn’t know what those laser dots on the ground mean. Even if a mortar happens after the dot is on the ground, it could just be coincidence. After 2 or 3 times though you could figure out after the dot a big boom will happen there. I suggest all dots are hidden until 2 mortar/CAS strikes are performed that manage to hit the dot’s location.

Xenos would not be aware of an orbital bombardment. It comes from space at terminal velocity with an aerodynamic shell. They would only recognize something strange within the last few seconds. It might also be indistinguishable from the drop pods req uses. I suggest only giving xenos 2 seconds of warning before the OB hits.

Xenos should not be aware of the power of grenades. They don’t even understand what the marines are saying. They shouldn’t get any warning until the grenade is at their feet…oh wait that’s this post, nevermind.

Xenos kill marines and then see the same marine come back to life and fight again. After the first resurrection xenos should be able to drag and gib marine bodies so they make sure marines don’t come back. This is too unrealistic, I am going to make a post…oh wait? what is that? That would be unfair and unbalanced? hmm

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