2 larva per cap is bad for the game

The regime knows best.

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Marines right now in bad state

This nerf definetly… didn’t nerfed xeno.
I don’t like marines seethe and cope. But you know. Right now marines not fun to fight against (Samely as when they got antistun stim).
Because all what marines got. Are nerfs mostly.
And development team be like:“Prepare for trouble. Make it double”

Good attempt. To nerf xeno. But definetly went wrong.
Give marines buff. Or idk. Let’s try morrowwolf-cap-rebalance? Looked better. Atleast on words (I sadly missed rounds. When it was tested)

Stims and megafobs was the main reason. Why xenos couldn’t win in attrition war.
Soon megafobs will gone. Antistun still here.
And xenos just getting another tool to win rounds faster. Huh?

I just hope. Devs really got a plan.
2 larva per burst was working in 2023. Because marines were stronger.

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I’d actually like it, but it wasn’t, and it feels like it wasn’t thought through.

I feel it really wasn’t.

There’s a giant elephant in the room and that is queen screech.
Queen screech needs a nerf, like asap. With two bursts, it’s too strong now.

Fighting queens who cooperate with runners is incredibly unfun. If you’re a sadar spec, and queen screeches you, gg you are two larva thanks to the runners who drag you into oblivion before marines can even react.

Queen screeching into runner dragging was bad enough even with ONE burst, now it’s a gross stain that needs to be cleaned out asap with two bursts per host.

Honestly, if killing xenos was a lot easier for the average marine, having more xenos would be more fun. I’m probably just bad, even after playing maybe 5 years, but running down a xeno and shooting them for a few seconds, losing ammo ofcourse, and then not killing them is really…boring. I know there’s wombo combos you can pull with low latency and gun juggling, but that isn’t enjoyable, and it’s really just dancing with the jank of BYOND. It’s not enjoyable to play PFC and have to synchronize swim shoot a xeno to get a reliable kill, where as one rav just breaks your bones and leaves you 3/4 of your speed until you go up and leave the game zone for 20 minutes.

There’s obviously the whole “play spec” argument you can make, where, yeah, I’ve scored 20+ kills on Demo in one round… but, they’re in such high demand, you only really get spec once a month. Otherwise, you’re useless mook #15.

By the way, by pumping up larva per cap, all you’re doing is incentivizing sweaty xeno mains to cheese caps as much as possible with queen screeches, runner disarm spam kidnapping, and so on, right? That shit is so unfun for the receiving player. Especially newer players. It sucks that the most entry level base role is purposefully forced weaker. Everything shits all over you. You can’t game any system without it being patched. Like, Marines have to do everything perfectly to win any encounter. Xenos start losing and boom, one small 5 man group capped from a queen screech is 10 more larva. Fighting a pred with any sort of advantage? Boom, HPC, because things like stims are “slime”, get a good burst attack on a xeno? Well, someone quick healed them, whoopsies.

The cherry on top is when xenos can build resin walls and doors on and around your body, because they have to make sure you leave the round instead of going up shipside for a 20 minute break.

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i dont even argue anymore i just sit back and laugh

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are you enjoying the show? refill your popcorn. you’ll love this next part

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@samson. Terrific meme bro. Cheers. I hope your family and you are doing well. i have a possible solution to this Gordian Knot:

Keep the 2 burst but remove the gun jamming and durability from marines.

Problem solved. World Peace Achieved. I can provide you the P.O. Box to send my check in a direct message.

@detectivegoogle Thank you for the info. This is a good compromise. Cheers man. Enjoy the rest of your Sunday.

Assuming the gun and durability PR goes through, I think we can end this.

pr for this has already been up just nobody’s had time to get to it

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Don’t know how bad it actually is. Last LV round had 4 out of 5 survs capped, and one monkey, which yielded 10 larva (previous 5). Like, survs are now way more insentivized to suicide, if they don’t wanna play as xeno for the rest of the round.

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I don’t think you can just use that as a way to balance things out because the same can be said for new marine players. Your average cm player probably won’t get solo capped by a runner or at least knows to kill himself if he thinks he’s going to be, but new marine players will just become larva lootboxes because they’d struggle to even kill a drone.
Xenos have always been individually stronger than marines barring extreme skill differences because there’s less of them. It’s a balancing act.

This was the pop at the start of last round (xenos capped survs)

Straight up rivaling groundside marine numbers.

But no, those marine players are idiots and need to adapt, it’s not like the game was balanced in mind for groundside marines to outnumber xenos by 3 or 4 times. And it’s not like when double burst was a thing, marines had powerful stuff to counteract it like HEAP, 10 foxtrot, techwebs, and survs with 5 endurance.

Last round proves that this pr is a very bad change made with zero consideration for the playerbase.

I said I wouldn’t complain, but I can’t resist. This change infuriates me in how bad it is and how much it’ll ruin the game.

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man thats rough, nerfing cas again tho :smiley: , and mortar, but thats unrelated to me dying to it

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This is how it feels to play xeno on high pop, no matter how mnay marines you kill theres always more. This os what its like

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I just do not understand the logic of such a drastic change. This is the type of change you make after trying half a dozen smaller changes (one extra larva every third cap, only applies to marines, etc.). Doubling the number of people on one side of the conflict is going to give that side a massive advantage, there’s no real way around it. If you doubled the ratio of marines to xenos they’d never lose again, so I don’t really understand why this was implemented.

The only way for marines to win now is basically to stomp out of the gate, because as soon as they start giving up ANY kind of captures (guaranteed to happen eventually) xenos will snowball and win. The change will become even more problematic once the DDOS is gone and newer players can join the server because PVTs are basically walking captures. So instead of one bald xeno per bald marine, it’s now one bald xeno and one prime bruiser who hasn’t seen the light of day in a decade honing their skills.

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going by the old 3:1 balance, 1 marine getting capped is now 6 marines-worth of force deficit for the marines, it’s patently stupid, plain and simple.

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I’m not as upset by the change anymore, but I still think survs are a major roadblock atm.

Survs shouldn’t be so detrimental to which side wins, now that one surv is two larva. Also smallhosts should be one larva as well.

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btw, GP is prop the ONLY role that this makes more fun, more targets means you have better chance of hitting and killing, fob siege from start means you do not have to worry about caves as you do not get there and xenos are in predictable easy to hit positions, rounds being decided under 1h resoults in you not carying about preserving ammunition as it takes about 15 mins min to spend all the ammo and by then the game is already decided. BTW that is why I became GP main as I started with 2 larva per burst and it was the only role that did not care about that crap. Reducing the captureburst to 1 from 2 was still the single best change in my entire time of playing CM, made the game finaly enjoyable and exteanded rounds to the good range of 1 30 to 2 h. Right now it is not even fun to play as xeno, who the fuck enjoys playing the stupidly OP side, tehre are some powertrippers, you know who you are, they are the ones defending the change, they are the ones who want marine pwoertrip of killing xenos who do not give a flying fuck about dying as they are going to win anyways and do not feel like playing the unfair side and the xenos who do not give a fuck that the game is not fun or fair and just use that they are effectivly imortal with respawns and the amount of xenos that just sponge the shots.

Reading this, it’s really rather annoying that people whine about queen screech, the eternal problem, when its not quite relevant at all- infact its the only reason this isn’t worse. Without it, xenos have such a reduced capability to regularly cap that…well, you’re kind of fucked. If a few t3’s die after marines land (and they often do due to being baldies), you’re fucked, you start losing more xenos and slowly rot off and die.

I think development has pushed a state where a lot of the most cap viable castes have since been reduced down into being less capable of consistently capping, leaving only the best of the best players in that regard as notable for lots of caps (e.g GRUG)

For most castes its currently in a state where skill does not fucking matter, it’s merely a dictation of how RNG decides to play out for you because of how capping capacity has been reduced for most of them. No matter how good of a sentinel, a warrior, or any combat caste you are- well, unless you’re a very skilled runner getting caps is just inconsistent and unreliable and at times very much threatening. Even as a runner one shotgun ruins your day pretty well. The only reliable, reasonably consistent methods xenos actually have is the queen and that’s rather fucking shameful when their entire doctrine requires they do capture.

To be clear, I don’t agree with the 2 larva per cap inherently but I agree with the reasonings for it. Xenos are a very high skill to enter role and it’s rather unfair on newer players and the other players who have to deal with the realities of watching half the hive, often the T3’s getting wiped just a bit after marines land.

Instead of whining about queen screech and ‘trading it’ for having 2 larva per caps, think of better ways you can change up queens gameplay and rework them into a better caste instead of pushing for flat removals. It’s not relevant to the discussion either way, as this is discussion for the 2 larva per cap thing, which is- to most peoples lack of surprise, a pretty bad thing.

TLDR; There’s roughly 20 mentions of ‘burst’ and there’s like 28 mentions of larva. There’s also 21 mentions of screech or so. Is this about larvas or is this a whining field for queen screech haters?

this is about 2 larva per cap

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