2 larva per cap is bad for the game

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marines should learn how to have fun losing again.

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your right bro. let’s up gun damage because that would be a cool thing

wait that’s balance? but isn’t it flat numbers just like larva per cap?

the problem is that xenomorphs are being granted larva for things they did not accomplish. it is one thing to lose fairly, but xenomorphs do not need to have captures spoonfed to them. they are already amazingly self sustainable as is.

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I was replying to the guy who explicitly asked me what cool stuff got added for marines??? If someone asks me what dog breed I like in a cat thread, why would I talk about cats?

real

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wdym, capping a guy is an accomplishment

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getting a free extra larva for a nonexistant cap

These days, capping is pretty hard (I think only 2 castes can reliably cap people - prae oppressor and queen herself). If you want to get one larba per cap - then capping should be as simple as it was a year ago: with lungecap, lurker solo cap, hugger traps of doom and etc

That’s not happening, though, because marine cope will flow even harder than it already is

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Drone, warrior, hivelord (rare to see anyone do anything other then shit resin though) and runner can reliably cap

Valk can basically just be a shittier oppressor with the teleport fling, and thats not even talking about hugger traps, frontline eggs, etc. which all make capping easier.

Capping as xenos isnt hard, its just that most hives dont bother. Cap hives have always been extremely strong.

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To add on to this, whenever I see a hive lose, you always see an utter lack of caps on the TACMAP.

If xenos just focus even a little bit on capping, they will never lose via attrition now. All xenos need to do, is work together to cap marines instead of fragging them for most kills at the end, and they’ll almost always win!

Also as an example caste capping as sentinel isn’t too hard, just combo an overextending marine (or wait around a corner/door for one of them to push), scatter spit, slow spit, paralysing slash, and there’s a good chance you can actually cap them once they fall down. Double that if the hive actually helps you to cap. It’s even easier when marines are retreating, to get the slowest marine in the bunch.

And that’s before taking into account that with paralysing slash, a drone (carriers and hiveys can also do this just as well) will have ample opportunity to two tap tackle anyone on the ground, and as soon as that’s done, the marine is easy to drag off.

And of course if you see a marine without armor as sentinel and don’t get a free cap out of it…

I could go on, but xenos have a lot of tools to cap marines, and this is just one caste as an example. Marines need some kind of buff to counteract this, hell, even making Foxtrot 10 marines again would probably help a lot (after people learn that Foxtrot is 10 marines again, they might start hanging around for it).

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Drones can cap, but at the same time survs frag drones like crazy, unless they’re alone (why u lone?)

Hivelords are big drones, and their big sprite makes for a nice target. It’s hard to cap someone unless he’s hellpushing through weeds like a protag (why u lone?)

Warriors can’t tackle people that they lunged anymore, and that’s a big issue. Unless you have a frontline egg or marine that walked right into the resin door - he ain’t getting capped

Runners are glass cannons. They’re powerful in theory, but tend to drop like flies whenever they pounce a shotgun dude

I think that’s vanguard, valk is a slow useless crusher copycat. Vanguard’s fling is surprisingly good, yeah, I forgot about that

Because it’s hard to cap someone who doesn’t suck a big, fat rooster. Marines don’t suffer from skill issues → xenos get stomped, sounds reasonable

Capping is not fun for most players. It’s the xeno version of returning to Almayer for surgery: you’re pulling off some needlessly complicated maneuver only to fall out of gameplay loop for 5 minutes to transport the cap

I don’t wanna cap as a Vanguard for example, I want to dash, slash, pierce, bang, roar, slash, punch people until their armor lights crack. It’s funnier for me (haha, cool sounds, solo’d a dude as T3, don’t have to tackle him for 510 years) and it’s funnier for them (death at the front is just a nap, instead of instant perma)

TLDR: capping sucks for everyone, and more larbas per cap give people reasons to gut this godawful mechanic even further. I’m happy with that

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When you mean reliably cap, do you just mean… solo capping? I listed all mine based off how effectively they contribute to capping.

I don’t think that basing it off solo capping is really applicable in-game given most caps occur on the frontline where multiple xenos are co-operating. A warrior can easily cap a marine by lunging and flinging them into their friends, for example. In fact, warriors make up a sizable, sizable chunk of total caps, even after the tackle nerfs. Does this mean they’re a reliable source of caps? I’d say yes.

Drones and hivelords can cap solo if the player is smart about it, but that’s a big if. A good player could certainly do it reliably, issue is the marines would also have to be solo.
Runners are more there because they’re the best cap transporters and also are stupid powerful combined with queen.

If you want to base capping difficulty off how easy it is for each caste to cap solo, I think it won’t be representative of the actual game.

In CM, capping is pretty easy. You just need teamwork (how much of it depends on the caste)

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You didn’t need to use as much teamwork as you did before, and the fact that teamwork is needed way more isn’t inherently bad. What IS, is the fact that by requiring teamwork it gives the marine being capped the opportunity to just kill themselves in 90% of circumstances, denying the cap immediately. You can do EVERYTHING PERFECTLY but the marine gets the chance to just deny the cap entirely anyway. It’s frustrating and annoying to play for caps when no matter how good you are the other side will always be able to just say no and shotgun themselves because you need the picture perfect combo of stuns to get off a cap without that chance.

Ideally teamwork would make capping easier, not harder, but unironically teamwork makes capping more chance based and more unreliable than it used to be. The only reason xenos teamwork their caps is because almost every fucking way to cap reliably on your lonesome was nerfed into the dirt.

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