Bad cades shipside bad 😞

The rework disallowing cades to be screwed down during hijack sucks, in my opinion.

I can understand hijack gets a lot of grief, and this change quickens the pace of the final act but..

My favorite thing to do in the game is scavenge metal and fortify some random room on the ship - usually dorms, and make a last stand.

It’s what keeps me excited even if PlanetSide is a wash, at least I can make a lil bunker, take in wandering survivors once boats is overrun, and await my inevitable demise. Gives lesser xenos a lil mini siege too.

Any signs this change will be rolled back, or are my prepper days over for goo?

11 Likes

So you’re the delaying MT every round… :camera_flash:

In all seriousness, as much as autism forts filled with more metal than the main hold are funny and soul, I think their removal is worth making hijack more interesting. Going from FOB siege planetside to FOB siege shipside felt iffy.

This is OUR ship god fucking dammit, and we’ll take it back from these inferior lifeforms by crushing them like the bugs they are, not by cadehugging and farming kills with turrets in SE pumps.

That being said, if you’re going for the desperate last-ditch defence feel, I think being forced to use reinforced tables instead of cades is pretty soul. Having random fucking furniture you scavenge instead of military grade fortifications you somehow made out of wrenching tables is pretty peak and atmospheric. I mean, it’s what everyone used in 2016 :patrice:

4 Likes

Cade yourself like you did before, but use tables, vendors and document closets instead.

4 Likes

Trying to fix hijack by removing cades is like trying to heal a bulletwound with ointment (you need bandages for brute wounds dummy)

6 Likes

Fair points

1 Like

honestly with how maintainers are going about hijack, the appropriate course of action is to cryo instantly the moment the actual round ends

10 Likes

13 Likes

sorry dude i didn’t realize the change affected your specific gameplay, it will be reverted immediately. again, we apologize greatly for any inconvenience.

https://forum.cm-ss13.com/w/pr-feedback/steps/step_1

10 Likes

Appreciate :wink:

1 Like

eh I would kinda just prefer no cades then this, it is just kinda janky, I do not see the point of keeping cades on hijack in the unanchored form as even like that you can make delayholds when you know what you are doing, but it just looks terrible. Fuck it, if I can not anchor it then I can not even build it and we are fine. for this being alternative to not being able to build cades it just feels much worse to play with

1 Like

Well we don’t really need FOB siege #2. If the xenos managed to overrun FOB which can get real tedious on both ends, then I think they get to go open season without much resistance. Hijack should be quick.

2 Likes

You know maybe having to re screw in every cade should be a requirement when the ds hijack hits. Could also be a 50% damage to any cades pre installed so you would have to at least fix them.

3 Likes

I’m more curious to know: why is hijack still a thing?

If Hijack is being redesigned to be over as quick as possible, what’s even the point of having it? Why not just let Queen decide to end round once she has the Alamo locked and ready, or let marines get approval from HC (admins) to evacuate the AO should things go wrong?

If a gameplay system is constantly being updated with the idea of “how can we make this end sooner?” Then at what point do people accept that it’s just not fun?

Or hell, just return old SD, remove lifeboats, make all pods fully fueled, and vow to never touch hijack code ever again.

10 Likes

Debated over multiple times.

“Improve, don’t remove” as current CM policy, nothing major already in the game can ever be removed. The biggest things to get removed were specific xeno castes.

Hijack is just a zombie that contributors try to slap more black goo, because god said “no-no” to C4ing the corpse.

Giving Queen/anybody choice to not hijack is also not allowed.

5 Likes

The beloved old sprites.

Honestly I am starting to believe it’s not the fact that hijack adds something to the game that people want. I think it’s more of a really big change for people to outright remove it. Slowly making hijack take less and less time from the round will probably allow for its actual removal. Personally I would rather it either ends quickly or be gone completely.

1 Like

Personally the comback stories durring hijack are pretty bomb, or the escapes I think people are just not focused on the right thigs

2 Likes

100% sure it is not that. Such a big change, that already is in game 50% of the rounds, when marines win there is no hijack.

Under current host, unless he, or his opinion changes, hijack will not be removed. And the only way I can see opinion being changed if like atleast a half of alive marines just cryoed as soon as DS is hijacked every single round for a month.


Want hijack that is fun? Reduce hijack round end timer from 20 minutes to 5. Then remove escalation and sanity rules during hijack. Then make pods refuel in 2-4 minutes RNG.

Imagine the stories of betrayals, valiant heroes giving their lives just to buy you precious 10 seconds in a pod to maybe launch, scummy villains who shoot the other two guys in pod just to fly away themselfs. Every single hijack would be memorable. And that requires very little coding. But we won’t get it, suffer hijack, or cryo.

5 Likes

I love that idea! All bets are off during hijack :smiley: - do you think friendly fire being allowed would benefit such a change? I think it would..but undoubtedly you’d get a grief storm of people mag dumping their buddies, the captain..every working joe in sight lol. It would be neat if the ship was also more volatile during your suggested shorter hijack, if whole areas became consumed with fire, or lost atmosphere - lots of coding, probably unrealistic, but like you say, would be super memorable, and a chaotic little treat at the end of every roun.

3 Likes

Actually great idea. The chaos would make great videos and great times.

2 Likes