Currently, when a burrower burrows under a human’s tile, it stuns them until the burrower emerges and for a little while longer after that.
This can be and is used to stun-combo survivors in holdouts, wherein the burrower will burrow, stomp, do 2 or so slashes before burrowing again, all the while survivors are not particularly* able to fight back. *(this happened on a round of LV-522, me and another FORECON survivor with M41s were not able to kill the burrower under constant fire before they were able to burrow again - even without the usage of stomp in some cases!)
I’m wondering - do you guys think that this feature should be included in the game? On one hand, the person who is being stunned can do almost nothing to stop it, however, the other survivors can attempt to stay out of the stomp range and use slugs to stun the burrower (although, the stun seems to be unreliable? when knocked back into a wall / another human, there seems to be no tile movement, hence the in-progress burrow isn’t cancelled), however this makes slugs and a shotgun much more necessary for survivors to have, as well as needing sufficient space in their holdout to maneuver around the burrower’s stomp AoE.
Also, it’s moderately mechanically challenging for the burrower to pull off.
tl;dr, burrower can permastun single humans, especially survivors in holdouts, requiring the other survivors to play very specifically using slugs to counter. thoughts?
@edith :
I don’t think you fully understand.
1: no matter what, at some point, you will stop moving in order to shoot xenos, generally, and there isn’t much space in the holdout to do much but run in circles - at some point, a burrower will hit your tile and you’ll be stunned. even taking the time to type will leave you stood still
2: stomp and wield delay combined make it relatively impossible to actually get a PB / close range buckshot hit on the burrower before they get back underground. also, reaction time (while a skill issue) should also be considered, and how distant the survivors are from one another.
3: you can’t flame the downed survivor under the burrower.
4: I’ve already explained that there were 3 (+ a synth in this case) in our holdout, and weren’t able to fend this off very easily (only because the burrower gave up)
5: again, what with stomp, this wouldn’t achieve anything, not the least because the sprite is mostly covered by the burrower
** in this case, the stun from being burrowed under isn’t a knock-down, but an actual freeze-in-place, similar to being rooted by a rav (i think that’s a thing)